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    Searched defs:dB (Results 1 - 9 of 9) sorted by null

  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_blit_0.c 371 unsigned dR, dG, dB;
376 pixel, dR, dG, dB);
377 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
378 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
417 int dR, dG, dB;
423 pixel, dR, dG, dB);
424 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
425 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
SDL_blit_1.c 424 int dR, dG, dB;
432 pixel, dR, dG, dB);
433 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
434 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
464 int dR, dG, dB;
473 pixel, dR, dG, dB);
474 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
475 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
Environment.java 74 float dB = eaxDb / 2000f;
75 return FastMath.pow(10f, dB);
  /external/webkit/Source/WebCore/platform/graphics/android/context/
RTree.cpp 441 int dB = listB->delta(node);
443 if (dA < dB && listA->m_nbChildren < m_tree->m_maxChildren)
445 else if (dB < dA && listB->m_nbChildren < m_tree->m_maxChildren)
  /external/webrtc/src/modules/audio_processing/agc/
digital_agc.c 34 // subplot(121); plot(in, out); axis([-30, 0, -5, 20]); grid on; xlabel('Input (dB)'); ylabel('Gain (dB)');
35 // subplot(122); plot(in, in+out); axis([-30, 0, -30, 5]); grid on; xlabel('Input (dB)'); ylabel('Output (dB)');
134 // Calculate a denominator used in the exponential part to convert from dB to linear scale:
270 // start out with 0 dB gain
542 // multiply by 253/256 ==> -0.1 dB
648 state->stdLongTerm = 0; // standard deviation of input level in dB
655 state->stdShortTerm = 0; // short-term standard deviation of input level in dB
674 WebRtc_Word16 zeros, dB;
    [all...]
  /external/libvorbis/lib/
psy.c 117 /* copy curves into working space, replicate the 50dB curve to 30
118 and 40, replicate the 100dB curve to 110 */
134 /* normalize curves so the driving amplitude is 0dB */
146 will be; 0dB SL moves every time the user twiddles the volume
149 can be in (we assume) a range of ...+100dB] SL. However, sounds
150 20dB down will be in a range ...+80], 40dB down is from ...+60],
386 /* octave/(8*eighth_octave_lines) x scale and dB y scale */
739 int dB=logmask[i]+.5;
740 if(dB>=NOISE_COMPAND_LEVELS)dB=NOISE_COMPAND_LEVELS-1
    [all...]
  /frameworks/av/media/libeffects/lvm/wrapper/Bundle/
EffectBundle.cpp     [all...]
  /system/core/libpixelflinger/
scanline.cpp     [all...]
  /external/zxing/core/
core.jar 

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