1 /* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "gm.h" 9 using namespace skiagm; 10 11 GM::GM() { 12 fBGColor = SK_ColorWHITE; 13 } 14 GM::~GM() {} 15 16 void GM::draw(SkCanvas* canvas) { 17 this->drawBackground(canvas); 18 this->drawContent(canvas); 19 } 20 21 void GM::drawContent(SkCanvas* canvas) { 22 this->onDraw(canvas); 23 } 24 25 void GM::drawBackground(SkCanvas* canvas) { 26 this->onDrawBackground(canvas); 27 } 28 29 const char* GM::shortName() { 30 if (fShortName.size() == 0) { 31 fShortName = this->onShortName(); 32 } 33 return fShortName.c_str(); 34 } 35 36 void GM::setBGColor(SkColor color) { 37 fBGColor = color; 38 } 39 40 void GM::onDrawBackground(SkCanvas* canvas) { 41 canvas->drawColor(fBGColor); 42 } 43 44 void GM::drawSizeBounds(SkCanvas* canvas, SkColor color) { 45 SkISize size = this->getISize(); 46 SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), 47 SkIntToScalar(size.height())); 48 SkPaint paint; 49 paint.setColor(color); 50 canvas->drawRect(r, paint); 51 } 52 53 // need to explicitly declare this, or we get some weird infinite loop llist 54 template GMRegistry* SkTRegistry<GM*, void*>::gHead; 55