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      1 /*
      2  * (C) Copyright IBM Corp. 1998-2011 - All Rights Reserved
      3  */
      4 
      5 #ifndef __LAYOUTENGINE_H
      6 #define __LAYOUTENGINE_H
      7 
      8 #include "LETypes.h"
      9 
     10 /**
     11  * \file
     12  * \brief C++ API: Virtual base class for complex text layout.
     13  */
     14 
     15 U_NAMESPACE_BEGIN
     16 
     17 class LEFontInstance;
     18 class LEGlyphFilter;
     19 class LEGlyphStorage;
     20 
     21 /**
     22  * This is a virtual base class used to do complex text layout. The text must all
     23  * be in a single font, script, and language. An instance of a LayoutEngine can be
     24  * created by calling the layoutEngineFactory method. Fonts are identified by
     25  * instances of the LEFontInstance class. Script and language codes are identified
     26  * by integer codes, which are defined in ScriptAndLanuageTags.h.
     27  *
     28  * Note that this class is not public API. It is declared public so that it can be
     29  * exported from the library that it is a part of.
     30  *
     31  * The input to the layout process is an array of characters in logical order,
     32  * and a starting X, Y position for the text. The output is an array of glyph indices,
     33  * an array of character indices for the glyphs, and an array of glyph positions.
     34  * These arrays are protected members of LayoutEngine which can be retreived by a
     35  * public method. The reset method can be called to free these arrays so that the
     36  * LayoutEngine can be reused.
     37  *
     38  * The layout process is done in three steps. There is a protected virtual method
     39  * for each step. These methods have a default implementation which only does
     40  * character to glyph mapping and default positioning using the glyph's advance
     41  * widths. Subclasses can override these methods for more advanced layout.
     42  * There is a public method which invokes the steps in the correct order.
     43  *
     44  * The steps are:
     45  *
     46  * 1) Glyph processing - character to glyph mapping and any other glyph processing
     47  *    such as ligature substitution and contextual forms.
     48  *
     49  * 2) Glyph positioning - position the glyphs based on their advance widths.
     50  *
     51  * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
     52  *    accent placement, etc.
     53  *
     54  * NOTE: in all methods below, output parameters are references to pointers so
     55  * the method can allocate and free the storage as needed. All storage allocated
     56  * in this way is owned by the object which created it, and will be freed when it
     57  * is no longer needed, or when the object's destructor is invoked.
     58  *
     59  * @see LEFontInstance
     60  * @see ScriptAndLanguageTags.h
     61  *
     62  * @stable ICU 2.8
     63  */
     64 class U_LAYOUT_API LayoutEngine : public UObject {
     65 public:
     66     /** @internal Flag to request kerning. */
     67     static const le_int32 kTypoFlagKern;
     68     /** @internal Flag to request ligatures. */
     69     static const le_int32 kTypoFlagLiga;
     70 
     71 protected:
     72     /**
     73      * The object which holds the glyph storage
     74      *
     75      * @internal
     76      */
     77     LEGlyphStorage *fGlyphStorage;
     78 
     79     /**
     80      * The font instance for the text font.
     81      *
     82      * @see LEFontInstance
     83      *
     84      * @internal
     85      */
     86     const LEFontInstance *fFontInstance;
     87 
     88     /**
     89      * The script code for the text
     90      *
     91      * @see ScriptAndLanguageTags.h for script codes.
     92      *
     93      * @internal
     94      */
     95     le_int32 fScriptCode;
     96 
     97     /**
     98      * The langauge code for the text
     99      *
    100      * @see ScriptAndLanguageTags.h for language codes.
    101      *
    102      * @internal
    103      */
    104     le_int32 fLanguageCode;
    105 
    106     /**
    107      * The typographic control flags
    108      *
    109      * @internal
    110      */
    111     le_int32 fTypoFlags;
    112 
    113     /**
    114      * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
    115      * with no contours.
    116      *
    117      * @internal
    118      */
    119     le_bool fFilterZeroWidth;
    120 
    121     /**
    122      * This constructs an instance for a given font, script and language. Subclass constructors
    123      * must call this constructor.
    124      *
    125      * @param fontInstance - the font for the text
    126      * @param scriptCode - the script for the text
    127      * @param languageCode - the language for the text
    128      * @param typoFlags - the typographic control flags for the text (a bitfield).  Use kTypoFlagKern
    129      * if kerning is desired, kTypoFlagLiga if ligature formation is desired.  Others are reserved.
    130      * @param success - set to an error code if the operation fails
    131      *
    132      * @see LEFontInstance
    133      * @see ScriptAndLanguageTags.h
    134      *
    135      * @internal
    136      */
    137     LayoutEngine(const LEFontInstance *fontInstance,
    138                  le_int32 scriptCode,
    139                  le_int32 languageCode,
    140                  le_int32 typoFlags,
    141                  LEErrorCode &success);
    142 
    143     /**
    144      * This overrides the default no argument constructor to make it
    145      * difficult for clients to call it. Clients are expected to call
    146      * layoutEngineFactory.
    147      *
    148      * @internal
    149      */
    150     LayoutEngine();
    151 
    152     /**
    153      * This method does any required pre-processing to the input characters. It
    154      * may generate output characters that differ from the input charcters due to
    155      * insertions, deletions, or reorderings. In such cases, it will also generate an
    156      * output character index array reflecting these changes.
    157      *
    158      * Subclasses must override this method.
    159      *
    160      * Input parameters:
    161      * @param chars - the input character context
    162      * @param offset - the index of the first character to process
    163      * @param count - the number of characters to process
    164      * @param max - the number of characters in the input context
    165      * @param rightToLeft - TRUE if the characters are in a right to left directional run
    166      * @param outChars - the output character array, if different from the input
    167      * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
    168      * @param success - set to an error code if the operation fails
    169      *
    170      * @return the output character count (input character count if no change)
    171      *
    172      * @internal
    173      */
    174     virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
    175             LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    176 
    177     /**
    178      * This method does the glyph processing. It converts an array of characters
    179      * into an array of glyph indices and character indices. The characters to be
    180      * processed are passed in a surrounding context. The context is specified as
    181      * a starting address and a maximum character count. An offset and a count are
    182      * used to specify the characters to be processed.
    183      *
    184      * The default implementation of this method only does character to glyph mapping.
    185      * Subclasses needing more elaborate glyph processing must override this method.
    186      *
    187      * Input parameters:
    188      * @param chars - the character context
    189      * @param offset - the offset of the first character to process
    190      * @param count - the number of characters to process
    191      * @param max - the number of characters in the context.
    192      * @param rightToLeft - TRUE if the text is in a right to left directional run
    193      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
    194      *                       will be set.
    195      *
    196      * Output parameters:
    197      * @param success - set to an error code if the operation fails
    198      *
    199      * @return the number of glyphs in the glyph index array
    200      *
    201      * @internal
    202      */
    203     virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    204 
    205     /**
    206      * This method does basic glyph positioning. The default implementation positions
    207      * the glyphs based on their advance widths. This is sufficient for most uses. It
    208      * is not expected that many subclasses will override this method.
    209      *
    210      * Input parameters:
    211      * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
    212      * @param x - the starting X position
    213      * @param y - the starting Y position
    214      * @param success - set to an error code if the operation fails
    215      *
    216      * @internal
    217      */
    218     virtual void positionGlyphs(LEGlyphStorage &glyphStorage, float x, float y, LEErrorCode &success);
    219 
    220     /**
    221      * This method does positioning adjustments like accent positioning and
    222      * kerning. The default implementation does nothing. Subclasses needing
    223      * position adjustments must override this method.
    224      *
    225      * Note that this method has both characters and glyphs as input so that
    226      * it can use the character codes to determine glyph types if that information
    227      * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
    228      * table)
    229      *
    230      * @param chars - the input character context
    231      * @param offset - the offset of the first character to process
    232      * @param count - the number of characters to process
    233      * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
    234      * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
    235      *                       adjusted as needed.
    236      * @param success - output parameter set to an error code if the operation fails
    237      *
    238      * @internal
    239      */
    240     virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    241 
    242     /**
    243      * This method gets a table from the font associated with
    244      * the text. The default implementation gets the table from
    245      * the font instance. Subclasses which need to get the tables
    246      * some other way must override this method.
    247      *
    248      * @param tableTag - the four byte table tag.
    249      *
    250      * @return the address of the table.
    251      *
    252      * @internal
    253      */
    254     virtual const void *getFontTable(LETag tableTag) const;
    255 
    256     /**
    257      * This method does character to glyph mapping. The default implementation
    258      * uses the font instance to do the mapping. It will allocate the glyph and
    259      * character index arrays if they're not already allocated. If it allocates the
    260      * character index array, it will fill it it.
    261      *
    262      * This method supports right to left
    263      * text with the ability to store the glyphs in reverse order, and by supporting
    264      * character mirroring, which will replace a character which has a left and right
    265      * form, such as parens, with the opposite form before mapping it to a glyph index.
    266      *
    267      * Input parameters:
    268      * @param chars - the input character context
    269      * @param offset - the offset of the first character to be mapped
    270      * @param count - the number of characters to be mapped
    271      * @param reverse - if <code>TRUE</code>, the output will be in reverse order
    272      * @param mirror - if <code>TRUE</code>, do character mirroring
    273      * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
    274      *                       indices arrays will be filled in.
    275      * @param success - set to an error code if the operation fails
    276      *
    277      * @see LEFontInstance
    278      *
    279      * @internal
    280      */
    281     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, le_bool mirror, LEGlyphStorage &glyphStorage, LEErrorCode &success);
    282 
    283     /**
    284      * This is a convenience method that forces the advance width of mark
    285      * glyphs to be zero, which is required for proper selection and highlighting.
    286      *
    287      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
    288      * @param markFilter - used to identify mark glyphs
    289      * @param success - output parameter set to an error code if the operation fails
    290      *
    291      * @see LEGlyphFilter
    292      *
    293      * @internal
    294      */
    295     static void adjustMarkGlyphs(LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
    296 
    297 
    298     /**
    299      * This is a convenience method that forces the advance width of mark
    300      * glyphs to be zero, which is required for proper selection and highlighting.
    301      * This method uses the input characters to identify marks. This is required in
    302      * cases where the font does not contain enough information to identify them based
    303      * on the glyph IDs.
    304      *
    305      * @param chars - the array of input characters
    306      * @param charCount - the number of input characers
    307      * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
    308      * @param reverse - <code>TRUE</code> if the glyph array has been reordered
    309      * @param markFilter - used to identify mark glyphs
    310      * @param success - output parameter set to an error code if the operation fails
    311      *
    312      * @see LEGlyphFilter
    313      *
    314      * @internal
    315      */
    316     static void adjustMarkGlyphs(const LEUnicode chars[], le_int32 charCount, le_bool reverse, LEGlyphStorage &glyphStorage, LEGlyphFilter *markFilter, LEErrorCode &success);
    317 
    318 
    319 public:
    320     /**
    321      * The destructor. It will free any storage allocated for the
    322      * glyph, character index and position arrays by calling the reset
    323      * method. It is declared virtual so that it will be invoked by the
    324      * subclass destructors.
    325      *
    326      * @stable ICU 2.8
    327      */
    328     virtual ~LayoutEngine();
    329 
    330     /**
    331      * This method will invoke the layout steps in their correct order by calling
    332      * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
    333      * compute the glyph, character index and position arrays.
    334      *
    335      * @param chars - the input character context
    336      * @param offset - the offset of the first character to process
    337      * @param count - the number of characters to process
    338      * @param max - the number of characters in the input context
    339      * @param rightToLeft - TRUE if the characers are in a right to left directional run
    340      * @param x - the initial X position
    341      * @param y - the initial Y position
    342      * @param success - output parameter set to an error code if the operation fails
    343      *
    344      * @return the number of glyphs in the glyph array
    345      *
    346      * Note: The glyph, character index and position array can be accessed
    347      * using the getter methods below.
    348      *
    349      * Note: If you call this method more than once, you must call the reset()
    350      * method first to free the glyph, character index and position arrays
    351      * allocated by the previous call.
    352      *
    353      * @stable ICU 2.8
    354      */
    355     virtual le_int32 layoutChars(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, float x, float y, LEErrorCode &success);
    356 
    357     /**
    358      * This method returns the number of glyphs in the glyph array. Note
    359      * that the number of glyphs will be greater than or equal to the number
    360      * of characters used to create the LayoutEngine.
    361      *
    362      * @return the number of glyphs in the glyph array
    363      *
    364      * @stable ICU 2.8
    365      */
    366     le_int32 getGlyphCount() const;
    367 
    368     /**
    369      * This method copies the glyph array into a caller supplied array.
    370      * The caller must ensure that the array is large enough to hold all
    371      * the glyphs.
    372      *
    373      * @param glyphs - the destiniation glyph array
    374      * @param success - set to an error code if the operation fails
    375      *
    376      * @stable ICU 2.8
    377      */
    378     void getGlyphs(LEGlyphID glyphs[], LEErrorCode &success) const;
    379 
    380     /**
    381      * This method copies the glyph array into a caller supplied array,
    382      * ORing in extra bits. (This functionality is needed by the JDK,
    383      * which uses 32 bits pre glyph idex, with the high 16 bits encoding
    384      * the composite font slot number)
    385      *
    386      * @param glyphs - the destination (32 bit) glyph array
    387      * @param extraBits - this value will be ORed with each glyph index
    388      * @param success - set to an error code if the operation fails
    389      *
    390      * @stable ICU 2.8
    391      */
    392     virtual void getGlyphs(le_uint32 glyphs[], le_uint32 extraBits, LEErrorCode &success) const;
    393 
    394     /**
    395      * This method copies the character index array into a caller supplied array.
    396      * The caller must ensure that the array is large enough to hold a
    397      * character index for each glyph.
    398      *
    399      * @param charIndices - the destiniation character index array
    400      * @param success - set to an error code if the operation fails
    401      *
    402      * @stable ICU 2.8
    403      */
    404     void getCharIndices(le_int32 charIndices[], LEErrorCode &success) const;
    405 
    406     /**
    407      * This method copies the character index array into a caller supplied array.
    408      * The caller must ensure that the array is large enough to hold a
    409      * character index for each glyph.
    410      *
    411      * @param charIndices - the destiniation character index array
    412      * @param indexBase - an offset which will be added to each index
    413      * @param success - set to an error code if the operation fails
    414      *
    415      * @stable ICU 2.8
    416      */
    417     void getCharIndices(le_int32 charIndices[], le_int32 indexBase, LEErrorCode &success) const;
    418 
    419     /**
    420      * This method copies the position array into a caller supplied array.
    421      * The caller must ensure that the array is large enough to hold an
    422      * X and Y position for each glyph, plus an extra X and Y for the
    423      * advance of the last glyph.
    424      *
    425      * @param positions - the destiniation position array
    426      * @param success - set to an error code if the operation fails
    427      *
    428      * @stable ICU 2.8
    429      */
    430     void getGlyphPositions(float positions[], LEErrorCode &success) const;
    431 
    432     /**
    433      * This method returns the X and Y position of the glyph at
    434      * the given index.
    435      *
    436      * Input parameters:
    437      * @param glyphIndex - the index of the glyph
    438      *
    439      * Output parameters:
    440      * @param x - the glyph's X position
    441      * @param y - the glyph's Y position
    442      * @param success - set to an error code if the operation fails
    443      *
    444      * @stable ICU 2.8
    445      */
    446     void getGlyphPosition(le_int32 glyphIndex, float &x, float &y, LEErrorCode &success) const;
    447 
    448     /**
    449      * This method frees the glyph, character index and position arrays
    450      * so that the LayoutEngine can be reused to layout a different
    451      * characer array. (This method is also called by the destructor)
    452      *
    453      * @stable ICU 2.8
    454      */
    455     virtual void reset();
    456 
    457     /**
    458      * This method returns a LayoutEngine capable of laying out text
    459      * in the given font, script and langauge. Note that the LayoutEngine
    460      * returned may be a subclass of LayoutEngine.
    461      *
    462      * @param fontInstance - the font of the text
    463      * @param scriptCode - the script of the text
    464      * @param languageCode - the language of the text
    465      * @param success - output parameter set to an error code if the operation fails
    466      *
    467      * @return a LayoutEngine which can layout text in the given font.
    468      *
    469      * @see LEFontInstance
    470      *
    471      * @stable ICU 2.8
    472      */
    473     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, LEErrorCode &success);
    474 
    475     /**
    476      * Override of existing call that provides flags to control typography.
    477      * @stable ICU 3.4
    478      */
    479     static LayoutEngine *layoutEngineFactory(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typo_flags, LEErrorCode &success);
    480 
    481     /**
    482      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    483      *
    484      * @stable ICU 2.8
    485      */
    486     virtual UClassID getDynamicClassID() const;
    487 
    488     /**
    489      * ICU "poor man's RTTI", returns a UClassID for this class.
    490      *
    491      * @stable ICU 2.8
    492      */
    493     static UClassID getStaticClassID();
    494 
    495 };
    496 
    497 U_NAMESPACE_END
    498 #endif
    499