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      1 // Copyright 2012 the V8 project authors. All rights reserved.
      2 // Redistribution and use in source and binary forms, with or without
      3 // modification, are permitted provided that the following conditions are
      4 // met:
      5 //
      6 //     * Redistributions of source code must retain the above copyright
      7 //       notice, this list of conditions and the following disclaimer.
      8 //     * Redistributions in binary form must reproduce the above
      9 //       copyright notice, this list of conditions and the following
     10 //       disclaimer in the documentation and/or other materials provided
     11 //       with the distribution.
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     14 //       from this software without specific prior written permission.
     15 //
     16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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     26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27 
     28 #ifndef V8_IA32_FRAMES_IA32_H_
     29 #define V8_IA32_FRAMES_IA32_H_
     30 
     31 namespace v8 {
     32 namespace internal {
     33 
     34 
     35 // Register lists
     36 // Note that the bit values must match those used in actual instruction encoding
     37 const int kNumRegs = 8;
     38 
     39 
     40 // Caller-saved registers
     41 const RegList kJSCallerSaved =
     42   1 << 0 |  // eax
     43   1 << 1 |  // ecx
     44   1 << 2 |  // edx
     45   1 << 3 |  // ebx - used as a caller-saved register in JavaScript code
     46   1 << 7;   // edi - callee function
     47 
     48 const int kNumJSCallerSaved = 5;
     49 
     50 typedef Object* JSCallerSavedBuffer[kNumJSCallerSaved];
     51 
     52 
     53 // Number of registers for which space is reserved in safepoints.
     54 const int kNumSafepointRegisters = 8;
     55 
     56 // ----------------------------------------------------
     57 
     58 
     59 class StackHandlerConstants : public AllStatic {
     60  public:
     61   static const int kNextOffset     = 0 * kPointerSize;
     62   static const int kCodeOffset     = 1 * kPointerSize;
     63   static const int kStateOffset    = 2 * kPointerSize;
     64   static const int kContextOffset  = 3 * kPointerSize;
     65   static const int kFPOffset       = 4 * kPointerSize;
     66 
     67   static const int kSize = kFPOffset + kPointerSize;
     68 };
     69 
     70 
     71 class EntryFrameConstants : public AllStatic {
     72  public:
     73   static const int kCallerFPOffset      = -6 * kPointerSize;
     74 
     75   static const int kFunctionArgOffset   = +3 * kPointerSize;
     76   static const int kReceiverArgOffset   = +4 * kPointerSize;
     77   static const int kArgcOffset          = +5 * kPointerSize;
     78   static const int kArgvOffset          = +6 * kPointerSize;
     79 };
     80 
     81 
     82 class ExitFrameConstants : public AllStatic {
     83  public:
     84   static const int kCodeOffset     = -2 * kPointerSize;
     85   static const int kSPOffset       = -1 * kPointerSize;
     86 
     87   static const int kCallerFPOffset =  0 * kPointerSize;
     88   static const int kCallerPCOffset = +1 * kPointerSize;
     89 
     90   // FP-relative displacement of the caller's SP.  It points just
     91   // below the saved PC.
     92   static const int kCallerSPDisplacement = +2 * kPointerSize;
     93 };
     94 
     95 
     96 class StandardFrameConstants : public AllStatic {
     97  public:
     98   // Fixed part of the frame consists of return address, caller fp,
     99   // context and function.
    100   // StandardFrame::IterateExpressions assumes that kContextOffset is the last
    101   // object pointer.
    102   static const int kFixedFrameSize    =  4 * kPointerSize;
    103   static const int kExpressionsOffset = -3 * kPointerSize;
    104   static const int kMarkerOffset      = -2 * kPointerSize;
    105   static const int kContextOffset     = -1 * kPointerSize;
    106   static const int kCallerFPOffset    =  0 * kPointerSize;
    107   static const int kCallerPCOffset    = +1 * kPointerSize;
    108   static const int kCallerSPOffset    = +2 * kPointerSize;
    109 };
    110 
    111 
    112 class JavaScriptFrameConstants : public AllStatic {
    113  public:
    114   // FP-relative.
    115   static const int kLocal0Offset = StandardFrameConstants::kExpressionsOffset;
    116   static const int kLastParameterOffset = +2 * kPointerSize;
    117   static const int kFunctionOffset = StandardFrameConstants::kMarkerOffset;
    118 
    119   // Caller SP-relative.
    120   static const int kParam0Offset   = -2 * kPointerSize;
    121   static const int kReceiverOffset = -1 * kPointerSize;
    122 };
    123 
    124 
    125 class ArgumentsAdaptorFrameConstants : public AllStatic {
    126  public:
    127   static const int kLengthOffset = StandardFrameConstants::kExpressionsOffset;
    128   static const int kFrameSize =
    129       StandardFrameConstants::kFixedFrameSize + kPointerSize;
    130 };
    131 
    132 
    133 class InternalFrameConstants : public AllStatic {
    134  public:
    135   static const int kCodeOffset = StandardFrameConstants::kExpressionsOffset;
    136 };
    137 
    138 
    139 inline Object* JavaScriptFrame::function_slot_object() const {
    140   const int offset = JavaScriptFrameConstants::kFunctionOffset;
    141   return Memory::Object_at(fp() + offset);
    142 }
    143 
    144 
    145 } }  // namespace v8::internal
    146 
    147 #endif  // V8_IA32_FRAMES_IA32_H_
    148