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    Searched defs:lights (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/
LightHelper.java 32 package com.jme3.scene.plugins.blender.lights;
118 return (blenderContext.getBlenderKey().getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0;
  /frameworks/base/services/jni/
com_android_server_LightsService.cpp 26 #include <hardware/lights.h>
48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices
73 devices->lights[LIGHT_INDEX_BACKLIGHT]
75 devices->lights[LIGHT_INDEX_KEYBOARD]
77 devices->lights[LIGHT_INDEX_BUTTONS]
79 devices->lights[LIGHT_INDEX_BATTERY]
81 devices->lights[LIGHT_INDEX_NOTIFICATIONS]
83 devices->lights[LIGHT_INDEX_ATTENTION]
85 devices->lights[LIGHT_INDEX_BLUETOOTH]
87 devices->lights[LIGHT_INDEX_WIFI
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  /external/jmonkeyengine/engine/src/core/com/jme3/light/
LightList.java 43 * lights that are attached to them.
191 * There are two reasons why lights should be resorted.
192 * First, if the lights have moved, that means their distance to
195 * the individual lights might have changed.
237 // add the lights from the local list
244 // if the spatial has a parent node, add the lights
310 ArrayList<Light> lights = new ArrayList<Light>(); local
312 lights.add(list[i]);
314 oc.writeSavableArrayList(lights, "lights", null)
321 List<Light> lights = ic.readSavableArrayList("lights", null); local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 480 int LIGHTS = 0x00000010;
504 /** All lights from the file. */
505 private List<Light> lights; field in class:BlenderKey.LoadingResults
533 if ((featuresToLoad & FeaturesToLoad.LIGHTS) != 0) {
534 lights = new ArrayList<Light>();
609 if (lights != null) {
610 lights.add(light);
663 * This method returns all loaded lights.
664 * @return all loaded lights
667 return lights;
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  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TestAppRS.java 228 RenderState lights = new RenderState(mGenericV, mLightsF, null, null); local
252 mActiveScene.assignRenderStateToMaterial(lights, "^LightBlinn");
  /frameworks/base/services/java/com/android/server/
SystemServer.java 126 LightsService lights = null; local
284 Slog.i(TAG, "Lights Service");
285 lights = new LightsService(context);
288 battery = new BatteryService(context, lights);
296 // lights service, content providers and the battery service.
297 power.init(context, lights, ActivityManagerService.self(), battery,
557 notification = new NotificationManagerService(context, statusBar, lights);
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  /frameworks/native/opengl/libagl/
context.h 322 light_t lights[OGLES_MAX_LIGHTS]; member in struct:android::gl::lighting_t

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