/external/skia/src/gpu/mac/ |
SkNativeGLContext_mac.cpp | 72 void SkNativeGLContext::makeCurrent() const {
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/external/skia/src/gpu/mesa/ |
SkMesaGLContext.cpp | 96 void SkMesaGLContext::makeCurrent() const {
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/external/skia/src/gpu/win/ |
SkNativeGLContext_win.cpp | 133 void SkNativeGLContext::makeCurrent() const {
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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
main.cpp | 76 void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface) 85 context->makeCurrent(display, surface);
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Context.cpp | 224 void Context::makeCurrent(egl::Display *display, egl::Surface *surface) [all...] |
/external/skia/src/gpu/android/ |
SkNativeGLContext_android.cpp | 100 void SkNativeGLContext::makeCurrent() const {
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/external/webkit/Source/WebCore/platform/graphics/openvg/ |
SurfaceOpenVG.cpp | 184 void SurfaceOpenVG::makeCurrent(MakeCurrentMode mode)
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/sdk/emulator/opengl/tests/ut_renderer/ |
Renderer.cpp | 131 int Renderer::makeCurrent(RenderingThread *thread,
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/cts/tests/tests/effect/src/android/effect/cts/ |
EffectTest.java | 44 mEnv.makeCurrent();
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GLEnv.java | 70 public void makeCurrent() {
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/external/skia/src/gpu/unix/ |
SkNativeGLContext_unix.cpp | 254 void SkNativeGLContext::makeCurrent() const {
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/frameworks/native/opengl/libs/EGL/ |
egl_display.cpp | 351 EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Technique.java | 169 * call {@link #makeCurrent(com.jme3.asset.AssetManager) } on this 184 public void makeCurrent(AssetManager assetManager) {
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/system/lwjgl/ |
LwjglOffscreenBuffer.java | 83 pbuffer.makeCurrent();
117 pbuffer.makeCurrent();
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LwjglDisplay.java | 128 Display.makeCurrent();
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LwjglCanvas.java | 336 pbuffer.makeCurrent();
345 pbuffer.makeCurrent();
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/frameworks/native/services/surfaceflinger/ |
DisplayDevice.cpp | 258 EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy,
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/sdk/emulator/opengl/host/libs/Translator/EGL/ |
EglMacApi.cpp | 166 bool makeCurrent(EGLNativeDisplayType dpy,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx){
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EglX11Api.cpp | 258 bool makeCurrent(EGLNativeDisplayType dpy,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx){
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EglWindowsApi.cpp | 549 bool makeCurrent(EGLNativeInternalDisplayType display,EglSurface* read,EglSurface* draw,EGLNativeContextType ctx) {
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/development/apps/OBJViewer/com/android/objviewer/ |
OBJViewer.java | 170 mGLContext.makeCurrent(this);
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/frameworks/native/opengl/libagl/ |
egl.cpp | [all...] |