HomeSort by relevance Sort by last modified time
    Searched defs:playerState (Results 1 - 2 of 2) sorted by null

  /frameworks/wilhelm/tests/automated/
BufferQueue_test.cpp 88 SLuint32 playerState;
198 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
200 ASSERT_EQ(SL_PLAYSTATE_STOPPED, playerState);
246 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
248 ASSERT_EQ(state, playerState);
279 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
281 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
292 res = (*playerPlay)->GetPlayState(playerPlay, &playerState);
295 ASSERT_EQ(SL_PLAYSTATE_PLAYING, playerState);
  /frameworks/base/core/java/android/webkit/
HTML5VideoViewProxy.java 119 int playerState = mHTML5VideoView.getCurrentState();
121 playerState = HTML5VideoView.STATE_PREPARING;
124 playerState);
125 if (playerState >= HTML5VideoView.STATE_PREPARED
153 int playerState = mHTML5VideoView.getCurrentState();
158 canSkipPrepare = (playerState == HTML5VideoView.STATE_PREPARING
159 || playerState == HTML5VideoView.STATE_PREPARED
160 || playerState == HTML5VideoView.STATE_PLAYING)
166 forceStart = playerState == HTML5VideoView.STATE_PREPARING
167 || playerState == HTML5VideoView.STATE_PLAYING
    [all...]

Completed in 68 milliseconds