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Searched
defs:projectionMatrix
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/chromium/
LayerRendererChromium.h
105
const TransformationMatrix&
projectionMatrix
() const { return m_projectionMatrix; }
/external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp
210
TransformationMatrix
projectionMatrix
;
393
TransformationMatrix matrix = TransformationMatrix(data().
projectionMatrix
).multiply(modelViewMatrix).multiply(TransformationMatrix(
594
data().
projectionMatrix
= matrix;
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Camera.java
200
protected Matrix4f
projectionMatrix
= new Matrix4f();
277
cam.
projectionMatrix
=
projectionMatrix
.clone();
341
this.
projectionMatrix
.set(cam.
projectionMatrix
);
371
* The cliPlane is used to recompute the
projectionMatrix
using the plane as the near plane
394
Matrix4f p =
projectionMatrix
.clone();
422
* The cliPlane is used to recompute the
projectionMatrix
using the plane as the near plane
[
all
...]
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.cpp
51
"uniform mat4
projectionMatrix
;\n"
55
" gl_Position =
projectionMatrix
* vPosition;\n"
112
"uniform mat4
projectionMatrix
;\n"
116
" gl_Position =
projectionMatrix
* vPosition;\n"
146
"uniform mat4
projectionMatrix
;\n"
149
" gl_Position =
projectionMatrix
* vPosition;\n"
335
GLint pureColorProjMtx = glGetUniformLocation(pureColorProgram, "
projectionMatrix
");
343
GLint tex2DProjMtx = glGetUniformLocation(tex2DProgram, "
projectionMatrix
");
353
GLint tex2DInvProjMtx = glGetUniformLocation(tex2DInvProgram, "
projectionMatrix
");
364
GLint repeatTexProjMtx = glGetUniformLocation(repeatTexProgram, "
projectionMatrix
");
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...]
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