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    Searched defs:setBufferCount (Results 1 - 4 of 4) sorted by null

  /frameworks/native/libs/gui/
ISurfaceTexture.cpp 71 virtual status_t setBufferCount(int bufferCount)
208 int result = setBufferCount(bufferCount);
BufferQueue.cpp 142 status_t BufferQueue::setBufferCount(int bufferCount) {
143 ST_LOGV("setBufferCount: count=%d", bufferCount);
150 ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!");
154 ST_LOGE("setBufferCount: bufferCount larger than slots available");
162 ST_LOGE("setBufferCount: client owns some buffers");
175 ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
334 // setBufferCount so we know whether to perform the min undequeued
    [all...]
SurfaceTextureClient.cpp 447 return setBufferCount(bufferCount);
570 int SurfaceTextureClient::setBufferCount(int bufferCount)
573 ALOGV("SurfaceTextureClient::setBufferCount");
576 status_t err = mSurfaceTexture->setBufferCount(bufferCount);
577 ALOGE_IF(err, "ISurfaceTexture::setBufferCount(%d) returned %s",
  /frameworks/av/services/camera/tests/CameraServiceTest/
CameraServiceTest.cpp 313 virtual status_t setBufferCount(int bufferCount);
355 status_t MSurface::setBufferCount(int bufferCount) {

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