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    Searched defs:setZ (Results 1 - 13 of 13) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/filters/
PointLightSource.cpp 48 paintingData.lightVector.setZ(m_position.z() - z);
68 bool PointLightSource::setZ(float z)
72 m_position.setZ(z);
LightSource.cpp 69 bool LightSource::setZ(float z)
72 return static_cast<SpotLightSource*>(this)->setZ(z);
74 return static_cast<PointLightSource*>(this)->setZ(z);
SpotLightSource.cpp 50 paintingData.directionVector.setZ(m_direction.z() - m_position.z());
79 paintingData.lightVector.setZ(m_position.z() - z);
87 paintingData.colorVector.setZ(0.0f);
113 paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStrength);
132 bool SpotLightSource::setZ(float z)
136 m_position.setZ(z);
160 m_direction.setZ(pointsAtZ);
  /frameworks/rs/
rsAdapter.h 43 inline void setZ(uint32_t z) {mZ = z;}
75 inline void setZ(uint32_t z) {mZ = z;}
  /frameworks/support/renderscript/v8/rs_support/
rsAdapter.h 43 inline void setZ(uint32_t z) {mZ = z;}
75 inline void setZ(uint32_t z) {mZ = z;}
  /external/webkit/Source/WebCore/platform/graphics/
FloatPoint3D.h 67 void setZ(float z) { m_z = z; }
  /frameworks/base/graphics/java/android/renderscript/
AllocationAdapter.java 200 public void setZ(int z) {
  /frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/
AllocationAdapter.java 200 public void setZ(int z) {
  /prebuilts/sdk/11/
android.jar 
  /prebuilts/sdk/12/
android.jar 
  /prebuilts/sdk/14/
android.jar 
  /prebuilts/sdk/15/
android.jar 
  /prebuilts/sdk/current/
android.jar 

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