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    Searched defs:shadeSpan (Results 1 - 9 of 9) sorted by null

  /external/skia/src/effects/
SkTransparentShader.cpp 42 void SkTransparentShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
  /external/skia/src/core/
SkColorFilter.cpp 97 void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
98 fShader->shadeSpan(x, y, result, count);
ARGB32_Clamp_Bilinear_BitmapShader.h 16 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
65 void ARGB32_Clamp_Bilinear_BitmapShader::shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkComposeShader.cpp 109 void SkComposeShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
126 shaderA->shadeSpan(x, y, result, n);
127 shaderB->shadeSpan(x, y, tmp, n);
151 shaderA->shadeSpan(x, y, result, n);
152 shaderB->shadeSpan(x, y, tmp, n);
SkBitmapProcShader.cpp 162 void SkBitmapProcShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
SkBitmapShader16BilerpTemplate.h 21 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkBitmapShaderTemplate.h 44 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count)
SkShader.cpp 129 this->shadeSpan(x, y, colors, kTempColorCount);
149 this->shadeSpan(x, y, colors, count);
164 this->shadeSpan(x, y, colors, n);
306 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
348 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
SkDraw.cpp     [all...]

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