/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
ImageLoader.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorNoise.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorBlend.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorClouds.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorDistnoise.java | 32 package com.jme3.scene.plugins.blender.textures; 37 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.NoiseFunction;
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TextureGeneratorMagic.java | 32 package com.jme3.scene.plugins.blender.textures;
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TextureGeneratorMusgrave.java | 32 package com.jme3.scene.plugins.blender.textures; 36 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
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TextureGeneratorStucci.java | 32 package com.jme3.scene.plugins.blender.textures;
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TexturePixel.java | 1 package com.jme3.scene.plugins.blender.textures;
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UVProjectionGenerator.java | 1 package com.jme3.scene.plugins.blender.textures; 10 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube; 20 * Flat projection for 2D textures. 45 * Cube projection for 2D textures. 108 * Tube projection for 2D textures. 167 * Sphere projection for 2D textures.
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TextureGeneratorMarble.java | 32 package com.jme3.scene.plugins.blender.textures;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderFactory.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
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AbstractTextureBlender.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
142 case MTEX_BLEND_HUE: {// FIXME: not working well for image textures
143 // (works fine for generated textures)
177 // textures (works fine for generated
178 // textures)
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TextureBlender.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
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TextureBlenderAWT.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
146 case RGBA32F:// TODO: implement these textures
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TextureBlenderDDS.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
11 import com.jme3.scene.plugins.blender.textures.TexturePixel;
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TextureBlenderLuminance.java | 1 package com.jme3.scene.plugins.blender.textures.blending;
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/cts/tests/tests/effect/src/android/effect/cts/ |
GLEnv.java | 77 int textures[] = new int[1]; local 78 GLES20.glGenTextures(1, textures, 0); 79 return textures[0]; 90 int[] textures = new int[1]; local 91 textures[0] = texId; 92 GLES20.glDeleteTextures(1, textures, 0);
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/frameworks/rs/ |
rsProgram.h | 37 // The difference between Textures and Constants is how they are accessed 43 Allocation **textures; member in struct:android::renderscript::Program::Hal::State
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/materials/ |
MaterialHelper.java | 201 if(materialContext.textures.size() > 1) {
202 LOGGER.log(Level.WARNING, "Attetion! Many textures found for material: {0}. Only the first of each supported mapping types will be used!", materialContext.name);
219 if(texture.getType()==Type.TwoDimensional) {//so far only 2D textures can be mapped in other way than color
273 //applying textures
292 * This method returns a material similar to the one given but without textures. If the material has no textures it is not cloned but
296 * a material to be cloned without textures
299 * @return material without textures of a specified type
303 Map<String, Texture> textures = new HashMap<String, Texture>(textureParamNames.length);
local 307 textures.put(textureParamName, matParamTexture.getTextureValue()); [all...] |
/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
AccelerometerTestRenderer.java | 293 int[] textures = new int[1]; local 294 gl.glGenTextures(1, textures, 0); 295 mTextureID = textures[0];
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
TextureTestRenderer.java | 158 int[] textures = new int[1]; local 159 gl.glGenTextures(1, textures, 0); 161 mTextureID = textures[0];
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/cts/tests/tests/renderscript/src/android/renderscript/cts/ |
ProgramFragmentTest.java | 81 ProgramFragment buildShader(Allocation[] textures, Allocation[] constInput, String shader) { 84 if (textures != null) { 85 for (int i = 0; i < textures.length; i++) { 87 if (textures[i].getType().hasFaces()) { 90 // Add textures through the base program builder 113 if (textures != null) { 114 for (int i = 0; i < textures.length; i++) { 115 pf.bindTexture(textures[i], i); 119 p.bindTexture(textures[i], i); 179 Allocation[] textures = new Allocation[2] local [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
StaticTriangleRenderer.java | 99 int[] textures = new int[1]; local 100 glGenTextures(1, textures, 0); 102 mTextureID = textures[0];
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TriangleRenderer.java | 71 int[] textures = new int[1]; local 72 gl.glGenTextures(1, textures, 0); 74 mTextureID = textures[0];
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