/frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/ |
KeyguardMultiUserSelectorView.java | 81 KeyguardMultiUserAvatar uv = createAndAddUser(user); local 83 mActiveUserAvatar = uv; 86 uv.setActive(false, false, null); 99 KeyguardMultiUserAvatar uv = KeyguardMultiUserAvatar.fromXml( local 101 mUsersGrid.addView(uv); 102 return uv;
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/frameworks/rs/driver/ |
rsdIntrinsicYuvToRGB.cpp | 83 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param); 97 const uchar *uv = pin + (p->dimX * p->dimY); local 98 uv += (p->y>>1) * p->dimX; 108 rsdIntrinsicYuv_K(out, Y, uv, len, YuvCoeff); 116 uchar u = uv[(x1 & 0xffffe) + 1]; 117 uchar v = uv[(x1 & 0xffffe) + 0];
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/frameworks/support/renderscript/v8/rs_support/driver/ |
rsdIntrinsicYuvToRGB.cpp | 83 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param); 93 const uchar *uv = pin + (p->dimX * p->dimY); local 94 uv += (p->y>>1) * p->dimX; 104 rsdIntrinsicYuv_K(out, Y, uv, len, YuvCoeff); 112 uchar u = uv[(x1 & 0xffffe) + 1]; 113 uchar v = uv[(x1 & 0xffffe) + 0];
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/external/quake/quake/src/WinQuake/ |
cl_main.cpp | 542 vec3_t fv, rv, uv; local 547 AngleVectors (ent->angles, fv, rv, uv);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
UVCoordinatesGenerator.java | 50 * This class is used for UV coordinates generation. 56 // texture UV coordinates types 82 * This method generates UV coordinates for the given mesh. 93 * an array that tells how UV-coordinates need to be swapped 95 * a list of geometries the UV coordinates will be applied to 96 * @return created UV-coordinates buffer 116 Vector2f uv = data[i % 3]; local 117 uvCoordinatesBuffer.put(uv.x); 118 uvCoordinatesBuffer.put(uv.y);
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/external/opencv/cvaux/src/ |
cvsegment.cpp | 213 uchar uv[] = { (uchar)newVal[0], (uchar)newVal[1], (uchar)newVal[2] }; local 221 img[x*3] = uv[0]; 222 img[x*3+1] = uv[1]; 223 img[x*3+2] = uv[2];
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/external/quake/quake/src/QW/client/ |
cl_parse.c | 1057 vec3_t fv, rv, uv; local 1077 AngleVectors (pl->viewangles, fv, rv, uv);
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/external/skia/samplecode/ |
SamplePatch.cpp | 101 SkScalar uv = SkScalarMul(u, v); local 102 SkScalar Uv = SkScalarMul(SK_Scalar1 - u, v); 103 SkScalar uV = SkScalarMul(u, SK_Scalar1 - v); 104 SkScalar UV = SkScalarMul(SK_Scalar1 - u, SK_Scalar1 - v); 106 SkScalar x0 = SkScalarMul(UV, edge[TL].fX) + SkScalarMul(uV, edge[TR].fX) + 107 SkScalarMul(Uv, edge[BL].fX) + SkScalarMul(uv, edge[BR].fX); 108 SkScalar y0 = SkScalarMul(UV, edge[TL].fY) + SkScalarMul(uV, edge[TR].fY) [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
NinePatchTexture.java | 201 // Names for buffer names: xy, uv, index. 335 float uv[] = new float[VERTEX_BUFFER_SIZE]; local 342 uv[xIndex] = u[i]; 343 uv[yIndex] = v[j]; 390 mUvBuffer.put(uv, 0, pntCount * 2).position(0);
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/camera/formats/ |
CameraFormatsActivity.java | 577 int uv = data[uIndex] & 0xFF; local 580 Color.rgb(yv, uv, vv); 596 // 16 pixels for both the Y and UV planes. 621 int uv = 0, vv = 0; local 624 uv = data[uIndex] & 0xFF; 631 Color.rgb(yv, uv, vv); 651 int uv = data[uIndex] & 0xFF; local 653 rgbData[rgbIndex] = Color.rgb(yv,uv,vv);
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/bionic/libc/kernel/common/video/ |
dsscomp.h | 260 __u32 uv; member in struct:dss2_ovl_info::__anon629::__anon632
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/external/dropbear/libtommath/mtest/ |
mpi.c | 3838 mp_size uv = USED(v); local [all...] |
/external/kernel-headers/original/video/ |
dsscomp.h | 98 /* Y is 16..235, UV is 16..240 if not fullrange. Otherwise 0..255 */ 371 void *uv_address; /* uv buffer */ 395 __u32 uv; /* uv address */ member in struct:dss2_ovl_info::__anon8832::__anon8835
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
com.ibm.icu_4.2.1.v20100412.jar | |