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    Searched defs:uv (Results 1 - 14 of 14) sorted by null

  /frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/
KeyguardMultiUserSelectorView.java 81 KeyguardMultiUserAvatar uv = createAndAddUser(user); local
83 mActiveUserAvatar = uv;
86 uv.setActive(false, false, null);
99 KeyguardMultiUserAvatar uv = KeyguardMultiUserAvatar.fromXml( local
101 mUsersGrid.addView(uv);
102 return uv;
  /frameworks/rs/driver/
rsdIntrinsicYuvToRGB.cpp 83 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param);
97 const uchar *uv = pin + (p->dimX * p->dimY); local
98 uv += (p->y>>1) * p->dimX;
108 rsdIntrinsicYuv_K(out, Y, uv, len, YuvCoeff);
116 uchar u = uv[(x1 & 0xffffe) + 1];
117 uchar v = uv[(x1 & 0xffffe) + 0];
  /frameworks/support/renderscript/v8/rs_support/driver/
rsdIntrinsicYuvToRGB.cpp 83 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param);
93 const uchar *uv = pin + (p->dimX * p->dimY); local
94 uv += (p->y>>1) * p->dimX;
104 rsdIntrinsicYuv_K(out, Y, uv, len, YuvCoeff);
112 uchar u = uv[(x1 & 0xffffe) + 1];
113 uchar v = uv[(x1 & 0xffffe) + 0];
  /external/quake/quake/src/WinQuake/
cl_main.cpp 542 vec3_t fv, rv, uv; local
547 AngleVectors (ent->angles, fv, rv, uv);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
UVCoordinatesGenerator.java 50 * This class is used for UV coordinates generation.
56 // texture UV coordinates types
82 * This method generates UV coordinates for the given mesh.
93 * an array that tells how UV-coordinates need to be swapped
95 * a list of geometries the UV coordinates will be applied to
96 * @return created UV-coordinates buffer
116 Vector2f uv = data[i % 3]; local
117 uvCoordinatesBuffer.put(uv.x);
118 uvCoordinatesBuffer.put(uv.y);
  /external/opencv/cvaux/src/
cvsegment.cpp 213 uchar uv[] = { (uchar)newVal[0], (uchar)newVal[1], (uchar)newVal[2] }; local
221 img[x*3] = uv[0];
222 img[x*3+1] = uv[1];
223 img[x*3+2] = uv[2];
  /external/quake/quake/src/QW/client/
cl_parse.c 1057 vec3_t fv, rv, uv; local
1077 AngleVectors (pl->viewangles, fv, rv, uv);
  /external/skia/samplecode/
SamplePatch.cpp 101 SkScalar uv = SkScalarMul(u, v); local
102 SkScalar Uv = SkScalarMul(SK_Scalar1 - u, v);
103 SkScalar uV = SkScalarMul(u, SK_Scalar1 - v);
104 SkScalar UV = SkScalarMul(SK_Scalar1 - u, SK_Scalar1 - v);
106 SkScalar x0 = SkScalarMul(UV, edge[TL].fX) + SkScalarMul(uV, edge[TR].fX) +
107 SkScalarMul(Uv, edge[BL].fX) + SkScalarMul(uv, edge[BR].fX);
108 SkScalar y0 = SkScalarMul(UV, edge[TL].fY) + SkScalarMul(uV, edge[TR].fY)
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
NinePatchTexture.java 201 // Names for buffer names: xy, uv, index.
335 float uv[] = new float[VERTEX_BUFFER_SIZE]; local
342 uv[xIndex] = u[i];
343 uv[yIndex] = v[j];
390 mUvBuffer.put(uv, 0, pntCount * 2).position(0);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/camera/formats/
CameraFormatsActivity.java 577 int uv = data[uIndex] & 0xFF; local
580 Color.rgb(yv, uv, vv);
596 // 16 pixels for both the Y and UV planes.
621 int uv = 0, vv = 0; local
624 uv = data[uIndex] & 0xFF;
631 Color.rgb(yv, uv, vv);
651 int uv = data[uIndex] & 0xFF; local
653 rgbData[rgbIndex] = Color.rgb(yv,uv,vv);
  /bionic/libc/kernel/common/video/
dsscomp.h 260 __u32 uv; member in struct:dss2_ovl_info::__anon629::__anon632
  /external/dropbear/libtommath/mtest/
mpi.c 3838 mp_size uv = USED(v); local
    [all...]
  /external/kernel-headers/original/video/
dsscomp.h 98 /* Y is 16..235, UV is 16..240 if not fullrange. Otherwise 0..255 */
371 void *uv_address; /* uv buffer */
395 __u32 uv; /* uv address */ member in struct:dss2_ovl_info::__anon8832::__anon8835
  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
com.ibm.icu_4.2.1.v20100412.jar 

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