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    Searched defs:vertexArray (Results 1 - 2 of 2) sorted by null

  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]
  /frameworks/native/opengl/tests/angeles/
demo.c 81 GLfixed *vertexArray;
111 free(object->vertexArray);
125 result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents *
135 if (result->vertexArray == NULL ||
151 0, object->vertexArray);
309 result->vertexArray[currentVertex * 3] = FIXED(pa.x);
310 result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y);
311 result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z);
313 result->vertexArray[currentVertex * 3] = FIXED(pb.x);
314 result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y)
    [all...]

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