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      1 /*
      2 ** License Applicability. Except to the extent portions of this file are
      3 ** made subject to an alternative license as permitted in the SGI Free
      4 ** Software License B, Version 1.1 (the "License"), the contents of this
      5 ** file are subject only to the provisions of the License. You may not use
      6 ** this file except in compliance with the License. You may obtain a copy
      7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
      8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
      9 **
     10 ** http://oss.sgi.com/projects/FreeB
     11 **
     12 ** Note that, as provided in the License, the Software is distributed on an
     13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
     14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
     15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
     16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
     17 **
     18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
     19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
     20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
     21 ** Copyright in any portions created by third parties is as indicated
     22 ** elsewhere herein. All Rights Reserved.
     23 **
     24 ** Additional Notice Provisions: The application programming interfaces
     25 ** established by SGI in conjunction with the Original Code are The
     26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
     27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
     28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
     29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
     30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
     31 ** published by SGI, but has not been independently verified as being
     32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
     33 **
     34 */
     35 /*
     36 ** Author: Eric Veach, July 1994.
     37 **
     38 ** $Date$ $Revision$
     39 ** $Header: //depot/main/gfx/lib/glu/libtess/sweep.h#5 $
     40 */
     41 
     42 #ifndef __sweep_h_
     43 #define __sweep_h_
     44 
     45 #include "mesh.h"
     46 
     47 /* __gl_computeInterior( tess ) computes the planar arrangement specified
     48  * by the given contours, and further subdivides this arrangement
     49  * into regions.  Each region is marked "inside" if it belongs
     50  * to the polygon, according to the rule given by tess->windingRule.
     51  * Each interior region is guaranteed be monotone.
     52  */
     53 int __gl_computeInterior( GLUtesselator *tess );
     54 
     55 
     56 /* The following is here *only* for access by debugging routines */
     57 
     58 #include "dict.h"
     59 
     60 /* For each pair of adjacent edges crossing the sweep line, there is
     61  * an ActiveRegion to represent the region between them.  The active
     62  * regions are kept in sorted order in a dynamic dictionary.  As the
     63  * sweep line crosses each vertex, we update the affected regions.
     64  */
     65 
     66 struct ActiveRegion {
     67   GLUhalfEdge	*eUp;		/* upper edge, directed right to left */
     68   DictNode	*nodeUp;	/* dictionary node corresponding to eUp */
     69   int		windingNumber;	/* used to determine which regions are
     70                                  * inside the polygon */
     71   GLboolean	inside;		/* is this region inside the polygon? */
     72   GLboolean	sentinel;	/* marks fake edges at t = +/-infinity */
     73   GLboolean	dirty;		/* marks regions where the upper or lower
     74                                  * edge has changed, but we haven't checked
     75                                  * whether they intersect yet */
     76   GLboolean	fixUpperEdge;	/* marks temporary edges introduced when
     77                                  * we process a "right vertex" (one without
     78                                  * any edges leaving to the right) */
     79 };
     80 
     81 #define RegionBelow(r)	((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
     82 #define RegionAbove(r)	((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
     83 
     84 #endif
     85