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Searched
refs:ActionType
(Results
1 - 25
of
57
) sorted by null
1
2
3
/external/chromium/chrome/browser/debugger/
devtools_remote_listen_socket_unittest.h
44
enum
ActionType
{
58
explicit ListenSocketTestAction(
ActionType
action);
59
ListenSocketTestAction(
ActionType
action, std::string data);
60
ListenSocketTestAction(
ActionType
action,
66
ActionType
type() const { return action_; }
69
ActionType
action_;
/external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
if (parentObject.getCurrentAction() ==
ActionType
.INVALID) {
62
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
72
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
79
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
94
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
ChangeComponentsComponent.java
32
private GameObject.
ActionType
mSwapOnAction;
33
private GameObject.
ActionType
mLastAction;
75
mSwapOnAction = GameObject.
ActionType
.INVALID;
76
mLastAction = GameObject.
ActionType
.INVALID;
83
if (mSwapOnAction != GameObject.
ActionType
.INVALID) {
85
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
107
public void setSwapAction(GameObject.
ActionType
action) {
EnemyAnimationComponent.java
23
*
ActionType
, which will result in this code figuring out which sequence of animations is best to
67
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
76
if (currentAction == GameObject.
ActionType
.ATTACK) {
78
} else if (currentAction == GameObject.
ActionType
.HIDE) {
97
if (currentAction == GameObject.
ActionType
.ATTACK) {
99
} else if (currentAction == GameObject.
ActionType
.HIDE) {
107
if (currentAction != GameObject.
ActionType
.ATTACK
114
if (currentAction != GameObject.
ActionType
.HIDE) {
NPCAnimationComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
171
if (parentObject.getCurrentAction() ==
ActionType
.HIT_REACT
191
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
192
if (currentAction ==
ActionType
.MOVE) {
207
} else if (currentAction ==
ActionType
.ATTACK) {
211
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
217
final GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
218
if (currentAction ==
ActionType
.MOVE) {
237
} else if (currentAction ==
ActionType
.ATTACK) {
241
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH)
[
all
...]
CrusherAndouComponent.java
39
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
44
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AttackAtDistanceComponent.java
62
if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
64
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
70
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
72
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
TheSourceComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
61
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
65
if (currentAction ==
ActionType
.HIT_REACT) {
70
parentObject.setCurrentAction(
ActionType
.IDLE);
71
currentAction =
ActionType
.IDLE;
73
parentObject.setCurrentAction(
ActionType
.DEATH);
74
currentAction =
ActionType
.DEATH;
PopOutComponent.java
76
parentObject.setCurrentAction(GameObject.
ActionType
.HIDE);
83
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
93
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
AnimationComponent.java
21
import com.replica.replicaisland.GameObject.
ActionType
;
57
private GameObject.
ActionType
mPreviousAction;
85
mPreviousAction =
ActionType
.INVALID;
115
GameObject.
ActionType
currentAction = parentObject.getCurrentAction();
129
if (currentAction !=
ActionType
.HIT_REACT && mPreviousAction ==
ActionType
.HIT_REACT) {
205
if (currentAction ==
ActionType
.MOVE) {
259
} else if (currentAction ==
ActionType
.ATTACK) {
269
} else if (currentAction ==
ActionType
.HIT_REACT) {
281
} else if (currentAction ==
ActionType
.DEATH)
[
all
...]
ButtonAnimationComponent.java
52
if (parentObject.getCurrentAction() == GameObject.
ActionType
.HIT_REACT &&
61
parentObject.setCurrentAction(GameObject.
ActionType
.IDLE);
GameObject.java
58
public enum
ActionType
{
69
private
ActionType
mCurrentAction;
107
mCurrentAction =
ActionType
.INVALID;
240
public final
ActionType
getCurrentAction() {
244
public final void setCurrentAction(
ActionType
type) {
PatrolComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
72
if (parentObject.getCurrentAction() ==
ActionType
.INVALID
73
|| parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
74
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
89
if (parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE
215
if (visible && parentObject.getCurrentAction() == GameObject.
ActionType
.MOVE) {
239
parentObject.setCurrentAction(GameObject.
ActionType
.ATTACK);
246
} else if (parentObject.getCurrentAction() == GameObject.
ActionType
.ATTACK) {
248
parentObject.setCurrentAction(GameObject.
ActionType
.MOVE);
LauncherComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
77
parentObject.setCurrentAction(
ActionType
.ATTACK);
85
parentObject.setCurrentAction(
ActionType
.IDLE);
106
object.setCurrentAction(
ActionType
.MOVE);
NPCComponent.java
20
import com.replica.replicaisland.GameObject.
ActionType
;
118
parentObject.getCurrentAction() ==
ActionType
.HIT_REACT) {
124
} else if (parentObject.getCurrentAction() ==
ActionType
.DEATH) {
145
parentObject.setCurrentAction(
ActionType
.DEATH);
148
} else if (parentObject.getCurrentAction() ==
ActionType
.INVALID ||
149
(!mReactToHits && parentObject.getCurrentAction() ==
ActionType
.HIT_REACT)) {
150
parentObject.setCurrentAction(
ActionType
.MOVE);
169
parentObject.setCurrentAction(
ActionType
.MOVE);
205
parentObject.setCurrentAction(
ActionType
.MOVE);
243
parentObject.setCurrentAction(
ActionType
.ATTACK)
[
all
...]
GhostComponent.java
28
private GameObject.
ActionType
mTargetAction;
31
private GameObject.
ActionType
mButtonPressedAction;
49
mTargetAction = GameObject.
ActionType
.MOVE;
52
mButtonPressedAction = GameObject.
ActionType
.INVALID;
223
public final void setTargetAction(GameObject.
ActionType
action) {
231
public final void changeActionOnButton(GameObject.
ActionType
pressedAction) {
LaunchProjectileComponent.java
19
import com.replica.replicaisland.GameObject.
ActionType
;
33
private GameObject.
ActionType
mRequiredAction;
63
mRequiredAction =
ActionType
.INVALID;
95
|| mRequiredAction ==
ActionType
.INVALID) {
211
public final void setRequiredAction(GameObject.
ActionType
requiredAction) {
/external/chromium/net/base/
listen_socket_unittest.h
38
enum
ActionType
{
51
explicit ListenSocketTestAction(
ActionType
action) : action_(action) {}
52
ListenSocketTestAction(
ActionType
action, std::string data)
57
ActionType
type() const { return action_; }
60
ActionType
action_;
/external/webkit/Source/WebCore/page/
ContextMenuController.cpp
171
ASSERT(item->type() ==
ActionType
|| item->type() == CheckableActionType);
444
ContextMenuItem showFonts(
ActionType
, ContextMenuItemTagShowFonts, contextMenuItemTagShowFonts());
449
ContextMenuItem outline(
ActionType
, ContextMenuItemTagOutline, contextMenuItemTagOutline());
451
ContextMenuItem styles(
ActionType
, ContextMenuItemTagStyles, contextMenuItemTagStyles());
452
ContextMenuItem showColors(
ActionType
, ContextMenuItemTagShowColors, contextMenuItemTagShowColors());
479
ContextMenuItem showSpellingPanel(
ActionType
, ContextMenuItemTagShowSpellingPanel,
481
ContextMenuItem checkSpelling(
ActionType
, ContextMenuItemTagCheckSpelling,
514
ContextMenuItem showSpellingPanel(
ActionType
, ContextMenuItemTagShowSpellingPanel,
516
ContextMenuItem checkSpelling(
ActionType
, ContextMenuItemTagCheckSpelling,
536
ContextMenuItem start(
ActionType
, ContextMenuItemTagStartSpeaking, contextMenuItemTagStartSpeaking())
[
all
...]
/external/webkit/Source/WebCore/platform/efl/
ContextMenuItemEfl.cpp
57
return
ActionType
;
/external/webkit/Source/WebCore/platform/win/
ContextMenuItemWin.cpp
48
m_type = info.fType == MFT_SEPARATOR ? SeparatorType :
ActionType
;
52
if (m_type ==
ActionType
&& info.fMask & MIIM_STRING)
/external/webkit/Source/WebCore/platform/haiku/
ContextMenuItemHaiku.cpp
55
if (type ==
ActionType
)
83
return
ActionType
;
93
if (type ==
ActionType
)
/external/webkit/Source/WebCore/dom/
Range.h
150
enum
ActionType
{ DELETE_CONTENTS, EXTRACT_CONTENTS, CLONE_CONTENTS };
151
PassRefPtr<DocumentFragment> processContents(
ActionType
, ExceptionCode&);
152
static PassRefPtr<Node> processContentsBetweenOffsets(
ActionType
, PassRefPtr<DocumentFragment>, Node*, unsigned startOffset, unsigned endOffset, ExceptionCode&);
153
static void processNodes(
ActionType
, Vector<RefPtr<Node> >&, PassRefPtr<Node> oldContainer, PassRefPtr<Node> newContainer, ExceptionCode&);
155
static PassRefPtr<Node> processAncestorsAndTheirSiblings(
ActionType
, Node* container, ContentsProcessDirection, PassRefPtr<Node> clonedContainer, Node* commonRoot, ExceptionCode&);
/external/webkit/Source/WebKit2/Shared/
WebContextMenuItemData.cpp
40
: m_type(WebCore::
ActionType
)
54
ASSERT(type == WebCore::
ActionType
|| type == WebCore::CheckableActionType || type == WebCore::SeparatorType);
122
case WebCore::
ActionType
:
/external/clang/utils/TableGen/
TableGen.cpp
27
enum
ActionType
{
55
cl::opt<
ActionType
>
Completed in 650 milliseconds
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