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  /external/chromium/chrome/browser/debugger/
devtools_remote_listen_socket_unittest.h 44 enum ActionType {
58 explicit ListenSocketTestAction(ActionType action);
59 ListenSocketTestAction(ActionType action, std::string data);
60 ListenSocketTestAction(ActionType action,
66 ActionType type() const { return action_; }
69 ActionType action_;
  /external/replicaisland/src/com/replica/replicaisland/
SleeperComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 if (parentObject.getCurrentAction() == ActionType.INVALID) {
62 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
72 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
79 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
94 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
ChangeComponentsComponent.java 32 private GameObject.ActionType mSwapOnAction;
33 private GameObject.ActionType mLastAction;
75 mSwapOnAction = GameObject.ActionType.INVALID;
76 mLastAction = GameObject.ActionType.INVALID;
83 if (mSwapOnAction != GameObject.ActionType.INVALID) {
85 GameObject.ActionType currentAction = parentObject.getCurrentAction();
107 public void setSwapAction(GameObject.ActionType action) {
EnemyAnimationComponent.java 23 * ActionType, which will result in this code figuring out which sequence of animations is best to
67 GameObject.ActionType currentAction = parentObject.getCurrentAction();
76 if (currentAction == GameObject.ActionType.ATTACK) {
78 } else if (currentAction == GameObject.ActionType.HIDE) {
97 if (currentAction == GameObject.ActionType.ATTACK) {
99 } else if (currentAction == GameObject.ActionType.HIDE) {
107 if (currentAction != GameObject.ActionType.ATTACK
114 if (currentAction != GameObject.ActionType.HIDE) {
NPCAnimationComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
171 if (parentObject.getCurrentAction() == ActionType.HIT_REACT
191 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
192 if (currentAction == ActionType.MOVE) {
207 } else if (currentAction == ActionType.ATTACK) {
211 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
217 final GameObject.ActionType currentAction = parentObject.getCurrentAction();
218 if (currentAction == ActionType.MOVE) {
237 } else if (currentAction == ActionType.ATTACK) {
241 } else if (parentObject.getCurrentAction() == ActionType.DEATH)
    [all...]
CrusherAndouComponent.java 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
44 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AttackAtDistanceComponent.java 62 if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
64 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
70 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
72 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
TheSourceComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
61 GameObject.ActionType currentAction = parentObject.getCurrentAction();
65 if (currentAction == ActionType.HIT_REACT) {
70 parentObject.setCurrentAction(ActionType.IDLE);
71 currentAction = ActionType.IDLE;
73 parentObject.setCurrentAction(ActionType.DEATH);
74 currentAction = ActionType.DEATH;
PopOutComponent.java 76 parentObject.setCurrentAction(GameObject.ActionType.HIDE);
83 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
93 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
AnimationComponent.java 21 import com.replica.replicaisland.GameObject.ActionType;
57 private GameObject.ActionType mPreviousAction;
85 mPreviousAction = ActionType.INVALID;
115 GameObject.ActionType currentAction = parentObject.getCurrentAction();
129 if (currentAction != ActionType.HIT_REACT && mPreviousAction == ActionType.HIT_REACT) {
205 if (currentAction == ActionType.MOVE) {
259 } else if (currentAction == ActionType.ATTACK) {
269 } else if (currentAction == ActionType.HIT_REACT) {
281 } else if (currentAction == ActionType.DEATH)
    [all...]
ButtonAnimationComponent.java 52 if (parentObject.getCurrentAction() == GameObject.ActionType.HIT_REACT &&
61 parentObject.setCurrentAction(GameObject.ActionType.IDLE);
GameObject.java 58 public enum ActionType {
69 private ActionType mCurrentAction;
107 mCurrentAction = ActionType.INVALID;
240 public final ActionType getCurrentAction() {
244 public final void setCurrentAction(ActionType type) {
PatrolComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
72 if (parentObject.getCurrentAction() == ActionType.INVALID
73 || parentObject.getCurrentAction() == ActionType.HIT_REACT) {
74 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
89 if (parentObject.getCurrentAction() == GameObject.ActionType.MOVE
215 if (visible && parentObject.getCurrentAction() == GameObject.ActionType.MOVE) {
239 parentObject.setCurrentAction(GameObject.ActionType.ATTACK);
246 } else if (parentObject.getCurrentAction() == GameObject.ActionType.ATTACK) {
248 parentObject.setCurrentAction(GameObject.ActionType.MOVE);
LauncherComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
77 parentObject.setCurrentAction(ActionType.ATTACK);
85 parentObject.setCurrentAction(ActionType.IDLE);
106 object.setCurrentAction(ActionType.MOVE);
NPCComponent.java 20 import com.replica.replicaisland.GameObject.ActionType;
118 parentObject.getCurrentAction() == ActionType.HIT_REACT) {
124 } else if (parentObject.getCurrentAction() == ActionType.DEATH) {
145 parentObject.setCurrentAction(ActionType.DEATH);
148 } else if (parentObject.getCurrentAction() == ActionType.INVALID ||
149 (!mReactToHits && parentObject.getCurrentAction() == ActionType.HIT_REACT)) {
150 parentObject.setCurrentAction(ActionType.MOVE);
169 parentObject.setCurrentAction(ActionType.MOVE);
205 parentObject.setCurrentAction(ActionType.MOVE);
243 parentObject.setCurrentAction(ActionType.ATTACK)
    [all...]
GhostComponent.java 28 private GameObject.ActionType mTargetAction;
31 private GameObject.ActionType mButtonPressedAction;
49 mTargetAction = GameObject.ActionType.MOVE;
52 mButtonPressedAction = GameObject.ActionType.INVALID;
223 public final void setTargetAction(GameObject.ActionType action) {
231 public final void changeActionOnButton(GameObject.ActionType pressedAction) {
LaunchProjectileComponent.java 19 import com.replica.replicaisland.GameObject.ActionType;
33 private GameObject.ActionType mRequiredAction;
63 mRequiredAction = ActionType.INVALID;
95 || mRequiredAction == ActionType.INVALID) {
211 public final void setRequiredAction(GameObject.ActionType requiredAction) {
  /external/chromium/net/base/
listen_socket_unittest.h 38 enum ActionType {
51 explicit ListenSocketTestAction(ActionType action) : action_(action) {}
52 ListenSocketTestAction(ActionType action, std::string data)
57 ActionType type() const { return action_; }
60 ActionType action_;
  /external/webkit/Source/WebCore/page/
ContextMenuController.cpp 171 ASSERT(item->type() == ActionType || item->type() == CheckableActionType);
444 ContextMenuItem showFonts(ActionType, ContextMenuItemTagShowFonts, contextMenuItemTagShowFonts());
449 ContextMenuItem outline(ActionType, ContextMenuItemTagOutline, contextMenuItemTagOutline());
451 ContextMenuItem styles(ActionType, ContextMenuItemTagStyles, contextMenuItemTagStyles());
452 ContextMenuItem showColors(ActionType, ContextMenuItemTagShowColors, contextMenuItemTagShowColors());
479 ContextMenuItem showSpellingPanel(ActionType, ContextMenuItemTagShowSpellingPanel,
481 ContextMenuItem checkSpelling(ActionType, ContextMenuItemTagCheckSpelling,
514 ContextMenuItem showSpellingPanel(ActionType, ContextMenuItemTagShowSpellingPanel,
516 ContextMenuItem checkSpelling(ActionType, ContextMenuItemTagCheckSpelling,
536 ContextMenuItem start(ActionType, ContextMenuItemTagStartSpeaking, contextMenuItemTagStartSpeaking())
    [all...]
  /external/webkit/Source/WebCore/platform/efl/
ContextMenuItemEfl.cpp 57 return ActionType;
  /external/webkit/Source/WebCore/platform/win/
ContextMenuItemWin.cpp 48 m_type = info.fType == MFT_SEPARATOR ? SeparatorType : ActionType;
52 if (m_type == ActionType && info.fMask & MIIM_STRING)
  /external/webkit/Source/WebCore/platform/haiku/
ContextMenuItemHaiku.cpp 55 if (type == ActionType)
83 return ActionType;
93 if (type == ActionType)
  /external/webkit/Source/WebCore/dom/
Range.h 150 enum ActionType { DELETE_CONTENTS, EXTRACT_CONTENTS, CLONE_CONTENTS };
151 PassRefPtr<DocumentFragment> processContents(ActionType, ExceptionCode&);
152 static PassRefPtr<Node> processContentsBetweenOffsets(ActionType, PassRefPtr<DocumentFragment>, Node*, unsigned startOffset, unsigned endOffset, ExceptionCode&);
153 static void processNodes(ActionType, Vector<RefPtr<Node> >&, PassRefPtr<Node> oldContainer, PassRefPtr<Node> newContainer, ExceptionCode&);
155 static PassRefPtr<Node> processAncestorsAndTheirSiblings(ActionType, Node* container, ContentsProcessDirection, PassRefPtr<Node> clonedContainer, Node* commonRoot, ExceptionCode&);
  /external/webkit/Source/WebKit2/Shared/
WebContextMenuItemData.cpp 40 : m_type(WebCore::ActionType)
54 ASSERT(type == WebCore::ActionType || type == WebCore::CheckableActionType || type == WebCore::SeparatorType);
122 case WebCore::ActionType:
  /external/clang/utils/TableGen/
TableGen.cpp 27 enum ActionType {
55 cl::opt<ActionType>

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