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Searched
refs:Ambient
(Results
1 - 5
of
5
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/light/
AmbientLight.java
6
* An
ambient
light adds a constant color to the scene.
8
*
Ambient
lights are unaffected by the surface normal, and are constant
9
* regardless of the model's location. The material's
ambient
color is
10
* multiplied by the
ambient
light color to get the final
ambient
color of
23
return Type.
Ambient
;
Light.java
74
*
Ambient
light
78
Ambient
(3);
/external/mesa3d/src/mesa/main/
mtypes.h
627
GLfloat
Ambient
[4]; /**<
ambient
color */
654
GLfloat _MatAmbient[2][3]; /**< material
ambient
* light
ambient
*/
668
GLfloat
Ambient
[4]; /**<
ambient
color */
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/external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java
696
case
Ambient
:
733
// set
ambient
color for first light only
804
// There are only
ambient
lights in the scene. Render
805
// a dummy "normal light" so we can see the
ambient
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java
190
setMaterialColor(GL_AMBIENT, context.
ambient
, ColorRGBA.DarkGray);
216
context.
ambient
= null;
229
context.
ambient
= (ColorRGBA) val;
488
if (l.getType() == Light.Type.
Ambient
){
532
// OGL spec states default value for light
ambient
is black
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