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    Searched refs:Ambient (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/light/
AmbientLight.java 6 * An ambient light adds a constant color to the scene.
8 * Ambient lights are unaffected by the surface normal, and are constant
9 * regardless of the model's location. The material's ambient color is
10 * multiplied by the ambient light color to get the final ambient color of
23 return Type.Ambient;
Light.java 74 * Ambient light
78 Ambient(3);
  /external/mesa3d/src/mesa/main/
mtypes.h 627 GLfloat Ambient[4]; /**< ambient color */
654 GLfloat _MatAmbient[2][3]; /**< material ambient * light ambient */
668 GLfloat Ambient[4]; /**< ambient color */
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  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 696 case Ambient:
733 // set ambient color for first light only
804 // There are only ambient lights in the scene. Render
805 // a dummy "normal light" so we can see the ambient
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  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 190 setMaterialColor(GL_AMBIENT, context.ambient, ColorRGBA.DarkGray);
216 context.ambient = null;
229 context.ambient = (ColorRGBA) val;
488 if (l.getType() == Light.Type.Ambient){
532 // OGL spec states default value for light ambient is black
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