/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
VehicleControl.java | 23 import com.jme3.scene.debug.Arrow; 211 Arrow locArrow = (Arrow) locGeom.getMesh(); 213 Arrow axleArrow = (Arrow) axleGeom.getMesh(); 215 Arrow wheelArrow = (Arrow) wheelGeom.getMesh(); 217 Arrow dirArrow = (Arrow) dirGeom.getMesh();
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
Arrow.java | 42 * The <code>Arrow</code> debug shape represents an arrow. 43 * An arrow is simply a line going from the original toward an extent 48 public class Arrow extends Mesh { 65 public Arrow() { 69 * Creates an arrow mesh with the given extent. 70 * The arrow will start at the origin (0,0,0) and finish 73 * @param extent Extent of the arrow from origin 75 public Arrow(Vector3f extent) { 110 * Sets the arrow's extent [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
TestDebugShapes.java | 41 import com.jme3.scene.debug.Arrow; 64 Arrow arrow = new Arrow(dir); local 65 arrow.setLineWidth(4); // make arrow thicker 66 putShape(arrow, color).setLocalTranslation(pos);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsVehicle.java | 45 import com.jme3.scene.debug.Arrow; 523 Arrow locArrow = new Arrow(location); 524 Arrow axleArrow = new Arrow(axle.normalizeLocal().multLocal(0.3f)); 525 Arrow wheelArrow = new Arrow(direction.normalizeLocal().multLocal(radius)); 526 Arrow dirArrow = new Arrow(direction.normalizeLocal().multLocal(restLength));
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PhysicsRigidBody.java | 50 import com.jme3.scene.debug.Arrow; 692 Arrow arrow = new Arrow(pivot); local 693 Geometry geom = new Geometry("DebugBone" + i, arrow);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsVehicle.java | 47 import com.jme3.scene.debug.Arrow; 506 Arrow locArrow = new Arrow(location); 507 Arrow axleArrow = new Arrow(axle.normalizeLocal().multLocal(0.3f)); 508 Arrow wheelArrow = new Arrow(direction.normalizeLocal().multLocal(radius)); 509 Arrow dirArrow = new Arrow(direction.normalizeLocal().multLocal(restLength));
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PhysicsRigidBody.java | 55 import com.jme3.scene.debug.Arrow; 643 Arrow arrow = new Arrow(pivot); local 644 Geometry geom = new Geometry("DebugBone" + i, arrow);
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/external/jmonkeyengine/engine/src/test/jme3test/collision/ |
TestMousePick.java | 47 import com.jme3.scene.debug.Arrow; 130 Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f)); local 131 arrow.setLineWidth(3); 134 mark = new Geometry("BOOM!", arrow);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 44 import com.jme3.scene.debug.Arrow; 59 protected Arrow debugArrow; 195 debugArrow = new Arrow(Vector3f.UNIT_XYZ); 215 debugArrow = new Arrow(Vector3f.UNIT_XYZ);
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 44 import com.jme3.scene.debug.Arrow; 56 protected Arrow debugArrow; 175 debugArrow = new Arrow(Vector3f.UNIT_XYZ); 195 debugArrow = new Arrow(Vector3f.UNIT_XYZ);
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/development/tools/axl/ |
chewie.py | 159 # send arrow 160 arrow = pylab.Arrow(send, y, sent - send, 0) 161 arrow.set_facecolor("g") 163 ax.add_patch(arrow) 164 # read arrow 165 arrow = pylab.Arrow(reading, y, read - reading, 0) 166 arrow.set_facecolor("r") 168 ax.add_patch(arrow) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestAdvanced.java | 56 import com.jme3.scene.debug.Arrow; 285 Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0))); 287 Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0))); 289 Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize)));
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TerrainGridAlphaMapTest.java | 25 import com.jme3.scene.debug.Arrow; 346 Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0))); 348 Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0))); 350 Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize)));
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TerrainTestModifyHeight.java | 52 import com.jme3.scene.debug.Arrow; 126 ((Arrow)markerNormal.getMesh()).setArrowExtent(normal); 433 Arrow arrow = new Arrow(new Vector3f(0,1,0)); local 435 markerNormal.setMesh(arrow);
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeCluster.java | 19 import com.jme3.scene.debug.Arrow; 122 Arrow a = new Arrow(new Vector3f(0, 50, 0));
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/external/clang/lib/Analysis/ |
ThreadSafety.cpp | 219 unsigned makeDot(const NamedDecl *D, bool Arrow) { 220 NodeVec.push_back(SExprNode(EOP_Dot, Arrow ? 1 : 0, D)); [all...] |