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  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
VehicleControl.java 23 import com.jme3.scene.debug.Arrow;
211 Arrow locArrow = (Arrow) locGeom.getMesh();
213 Arrow axleArrow = (Arrow) axleGeom.getMesh();
215 Arrow wheelArrow = (Arrow) wheelGeom.getMesh();
217 Arrow dirArrow = (Arrow) dirGeom.getMesh();
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
Arrow.java 42 * The <code>Arrow</code> debug shape represents an arrow.
43 * An arrow is simply a line going from the original toward an extent
48 public class Arrow extends Mesh {
65 public Arrow() {
69 * Creates an arrow mesh with the given extent.
70 * The arrow will start at the origin (0,0,0) and finish
73 * @param extent Extent of the arrow from origin
75 public Arrow(Vector3f extent) {
110 * Sets the arrow's extent
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  /external/jmonkeyengine/engine/src/test/jme3test/model/shape/
TestDebugShapes.java 41 import com.jme3.scene.debug.Arrow;
64 Arrow arrow = new Arrow(dir); local
65 arrow.setLineWidth(4); // make arrow thicker
66 putShape(arrow, color).setLocalTranslation(pos);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsVehicle.java 45 import com.jme3.scene.debug.Arrow;
523 Arrow locArrow = new Arrow(location);
524 Arrow axleArrow = new Arrow(axle.normalizeLocal().multLocal(0.3f));
525 Arrow wheelArrow = new Arrow(direction.normalizeLocal().multLocal(radius));
526 Arrow dirArrow = new Arrow(direction.normalizeLocal().multLocal(restLength));
PhysicsRigidBody.java 50 import com.jme3.scene.debug.Arrow;
692 Arrow arrow = new Arrow(pivot); local
693 Geometry geom = new Geometry("DebugBone" + i, arrow);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsVehicle.java 47 import com.jme3.scene.debug.Arrow;
506 Arrow locArrow = new Arrow(location);
507 Arrow axleArrow = new Arrow(axle.normalizeLocal().multLocal(0.3f));
508 Arrow wheelArrow = new Arrow(direction.normalizeLocal().multLocal(radius));
509 Arrow dirArrow = new Arrow(direction.normalizeLocal().multLocal(restLength));
PhysicsRigidBody.java 55 import com.jme3.scene.debug.Arrow;
643 Arrow arrow = new Arrow(pivot); local
644 Geometry geom = new Geometry("DebugBone" + i, arrow);
  /external/jmonkeyengine/engine/src/test/jme3test/collision/
TestMousePick.java 47 import com.jme3.scene.debug.Arrow;
130 Arrow arrow = new Arrow(Vector3f.UNIT_Z.mult(2f)); local
131 arrow.setLineWidth(3);
134 mark = new Geometry("BOOM!", arrow);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 44 import com.jme3.scene.debug.Arrow;
59 protected Arrow debugArrow;
195 debugArrow = new Arrow(Vector3f.UNIT_XYZ);
215 debugArrow = new Arrow(Vector3f.UNIT_XYZ);
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/
PhysicsCollisionObject.java 44 import com.jme3.scene.debug.Arrow;
56 protected Arrow debugArrow;
175 debugArrow = new Arrow(Vector3f.UNIT_XYZ);
195 debugArrow = new Arrow(Vector3f.UNIT_XYZ);
  /development/tools/axl/
chewie.py 159 # send arrow
160 arrow = pylab.Arrow(send, y, sent - send, 0)
161 arrow.set_facecolor("g")
163 ax.add_patch(arrow)
164 # read arrow
165 arrow = pylab.Arrow(reading, y, read - reading, 0)
166 arrow.set_facecolor("r")
168 ax.add_patch(arrow)
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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestAdvanced.java 56 import com.jme3.scene.debug.Arrow;
285 Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0)));
287 Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0)));
289 Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize)));
TerrainGridAlphaMapTest.java 25 import com.jme3.scene.debug.Arrow;
346 Geometry arrowX = new Geometry("arrowX", new Arrow(new Vector3f(arrowSize, 0, 0)));
348 Geometry arrowY = new Geometry("arrowY", new Arrow(new Vector3f(0, arrowSize, 0)));
350 Geometry arrowZ = new Geometry("arrowZ", new Arrow(new Vector3f(0, 0, arrowSize)));
TerrainTestModifyHeight.java 52 import com.jme3.scene.debug.Arrow;
126 ((Arrow)markerNormal.getMesh()).setArrowExtent(normal);
433 Arrow arrow = new Arrow(new Vector3f(0,1,0)); local
435 markerNormal.setMesh(arrow);
  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNodeCluster.java 19 import com.jme3.scene.debug.Arrow;
122 Arrow a = new Arrow(new Vector3f(0, 50, 0));
  /external/clang/lib/Analysis/
ThreadSafety.cpp 219 unsigned makeDot(const NamedDecl *D, bool Arrow) {
220 NodeVec.push_back(SExprNode(EOP_Dot, Arrow ? 1 : 0, D));
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