HomeSort by relevance Sort by last modified time
    Searched refs:Directional (Results 1 - 5 of 5) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
ShadowCamera.java 61 if (target.getType() == Light.Type.Directional) {
  /external/jmonkeyengine/engine/src/core/com/jme3/light/
DirectionalLight.java 47 * Directional lights have no specific position in the scene, they always
56 lastDistance = 0; // directional lights are always closest to their owner
74 * (1, 0, 0) would represent a directional light coming from the X axis.
87 return Type.Directional;
Light.java 53 * Directional light
57 Directional(0),
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java 634 * // g_Lightcolor.a is the type of light, 0 = Directional, 1 = Point, <br/>
639 * // or the direction of the light (for directional lights).<br/>
675 case Directional:
756 case Directional:
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglGL1Renderer.java 534 case Directional:
    [all...]

Completed in 195 milliseconds