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    Searched refs:GLSL100 (Results 1 - 9 of 9) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Caps.java 120 GLSL100,
340 return caps.contains(Caps.GLSL100);
RenderManager.java 103 //this.shader = renderer.getCaps().contains(Caps.GLSL100);
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestCartoonEdge.java 61 if (renderer.getCaps().contains(Caps.GLSL100)){
TestPostFilters.java 68 if (renderer.getCaps().contains(Caps.GLSL100)) {
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 65 if (renderer.getCaps().contains(Caps.GLSL100)){
82 if (renderer.getCaps().contains(Caps.GLSL100)){
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCinematic.java 239 if (renderer.getCaps().contains(Caps.GLSL100)) {
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 191 caps.add(Caps.GLSL100);
195 if (!caps.contains(Caps.GLSL100)) {
196 logger.info("Force-adding GLSL100 support, since OpenGL2 is supported.");
197 caps.add(Caps.GLSL100);
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 212 caps.add(Caps.GLSL100);
216 if (!caps.contains(Caps.GLSL100)) {
217 logger.log(Level.WARNING, "Force-adding GLSL100 support, since OpenGL2 is supported.");
218 caps.add(Caps.GLSL100);
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Material.java     [all...]

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