/cts/tests/tests/opengl/libopengltest/ |
attach_shader_seven.cpp | 26 GLuint vertexShaderOne = glCreateShader(GL_VERTEX_SHADER); 27 GLuint vertexShaderTwo = glCreateShader(GL_VERTEX_SHADER);
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attach_shader_eleven.cpp | 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
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attach_shader_six.cpp | 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
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attach_shader_three.cpp | 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
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attach_shader_one.cpp | 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
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color_one.cpp | 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererSevenShaderTest.java | 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); 35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
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RendererSixShaderTest.java | 35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
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RendererThreeShaderTest.java | 62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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RendererOneShaderTest.java | 63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
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/external/mesa3d/src/mesa/main/ |
shaderobj.c | 17 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.cpp | 52 case GL_VERTEX_SHADER: 63 if (type==GL_VERTEX_SHADER && AttachedVertexShader==0) {
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GLESv2Validate.cpp | 124 return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
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/development/samples/HelloEffects/src/com/example/android/mediafx/ |
GLToolbox.java | 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/rs/driver/ |
rsdProgram.cpp | 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
gl_code.cpp | 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/base/libs/hwui/ |
Program.cpp | 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/frameworks/native/opengl/tests/gldual/jni/ |
gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
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/cts/tests/src/android/opengl/cts/ |
EglConfigGLSurfaceView.java | 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/cts/tests/tests/media/src/android/media/cts/ |
VideoSurfaceView.java | 274 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
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