HomeSort by relevance Sort by last modified time
    Searched refs:GL_VERTEX_SHADER (Results 1 - 25 of 108) sorted by null

1 2 3 4 5

  /cts/tests/tests/opengl/libopengltest/
attach_shader_seven.cpp 26 GLuint vertexShaderOne = glCreateShader(GL_VERTEX_SHADER);
27 GLuint vertexShaderTwo = glCreateShader(GL_VERTEX_SHADER);
attach_shader_eleven.cpp 28 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, attach_shader_successful_complile_vertex);
attach_shader_six.cpp 27 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
attach_shader_three.cpp 34 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
attach_shader_one.cpp 41 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, gVertexShader);
color_one.cpp 39 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, color_one_vertex_shader_one);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererSevenShaderTest.java 34 int shaderOne = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
RendererSixShaderTest.java 35 int shaderTwo = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
RendererThreeShaderTest.java 62 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
63 int vertexShaderTwo = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
RendererOneShaderTest.java 63 int vertexShaderOne = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
  /external/mesa3d/src/mesa/main/
shaderobj.c 17 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.cpp 52 case GL_VERTEX_SHADER:
63 if (type==GL_VERTEX_SHADER && AttachedVertexShader==0) {
GLESv2Validate.cpp 124 return type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER;
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 43 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /frameworks/rs/driver/
rsdProgram.cpp 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
  /development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp 84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /frameworks/base/libs/hwui/
Program.cpp 37 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
  /cts/tests/src/android/opengl/cts/
EglConfigGLSurfaceView.java 162 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java 274 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);

Completed in 1041 milliseconds

1 2 3 4 5