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    Searched refs:GameFlowEvent (Results 1 - 8 of 8) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SelectDialogComponent.java 60 int event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1;
64 event = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2;
GameFlowEvent.java 21 public class GameFlowEvent implements Runnable {
38 DebugLog.d("GameFlowEvent", "Post Game Flow Event: " + event + ", " + index);
48 DebugLog.d("GameFlowEvent", "Execute Immediate Game Flow Event: " + event + ", " + index);
58 DebugLog.d("GameFlowEvent", "Execute Game Flow Event: " + mEventCode + ", " + mDataIndex);
LevelSystem.java 37 private GameFlowEvent mGameFlowEvent;
44 mGameFlowEvent = new GameFlowEvent();
71 mGameFlowEvent.post(GameFlowEvent.EVENT_RESTART_LEVEL, 0,
76 mGameFlowEvent.post(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0,
NPCComponent.java 89 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1;
267 if (mDialogEvent != GameFlowEvent.EVENT_INVALID) {
270 mDialogEvent = GameFlowEvent.EVENT_INVALID;
293 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
444 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1;
448 mDialogEvent = GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2;
AndouKun.java 496 onGameFlowEvent(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
507 case GameFlowEvent.EVENT_END_GAME:
511 case GameFlowEvent.EVENT_RESTART_LEVEL:
526 case GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL:
618 case GameFlowEvent.EVENT_SHOW_DIARY:
635 case GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER1:
644 case GameFlowEvent.EVENT_SHOW_DIALOG_CHARACTER2:
652 case GameFlowEvent.EVENT_SHOW_ANIMATION:
HudSystem.java 153 mFadePendingEventType = GameFlowEvent.EVENT_INVALID;
463 if (percentComplete >= 1.0f && mFadePendingEventType != GameFlowEvent.EVENT_INVALID) {
467 mFadePendingEventType = GameFlowEvent.EVENT_INVALID;
PlayerComponent.java 469 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_RESTART_LEVEL, 0);
495 hud.sendGameEventOnFadeComplete(GameFlowEvent.EVENT_GO_TO_NEXT_LEVEL, 0);
GameObjectFactory.java     [all...]

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