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  /external/skia/src/gpu/
GrAddPathRenderers_none.cpp 13 void GrPathRenderer::AddPathRenderers(GrContext*,
GrAddPathRenderers_tesselated.cpp 13 void GrPathRenderer::AddPathRenderers(GrContext*,
GrPathRendererChain.h 17 class GrContext;
36 GrPathRendererChain(GrContext* context, UsageFlags flags);
58 GrContext* fOwner;
GrResource.cpp 36 const GrContext* GrResource::getContext() const {
44 GrContext* GrResource::getContext() {
GrAddPathRenderers_default.cpp 13 void GrPathRenderer::AddPathRenderers(GrContext* ctx,
GrAAHairLinePathRenderer.h 18 static GrPathRenderer* Create(GrContext* context);
34 GrAAHairLinePathRenderer(const GrContext* context,
GrTexture.cpp 12 #include "GrContext.h"
20 GrContext* context = this->getContext();
34 GrContext* context = this->getContext();
SkGpuCanvas.cpp 11 #include "GrContext.h"
18 SkGpuCanvas::SkGpuCanvas(GrContext* context, GrRenderTarget* renderTarget) {
SkGr.cpp 59 GrContext::TextureCacheEntry sk_gr_create_bitmap_texture(GrContext* ctx,
60 GrContext::TextureKey key,
64 GrContext::TextureCacheEntry entry;
101 GrContext::kExact_ScratchTexMatch);
122 GrContext::kExact_ScratchTexMatch);
GrRenderTarget.cpp 12 #include "GrContext.h"
20 GrContext* context = this->getContext();
34 GrContext* context = this->getContext();
46 GrContext* context = this->getContext();
GrContext.cpp 10 #include "GrContext.h"
46 GrContext* GrContext::Create(GrEngine engine,
48 GrContext* ctx = NULL;
51 ctx = new GrContext(fGpu);
57 GrContext::~GrContext() {
71 void GrContext::contextLost() {
76 void GrContext::contextDestroyed() {
102 void GrContext::resetContext()
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GrPathRenderer.h 37 * This is called to install custom path renderers in every GrContext at
47 static void AddPathRenderers(GrContext* context,
  /external/skia/include/gpu/
SkGpuCanvas.h 16 class GrContext;
20 * Subclass of canvas that creates devices compatible with the GrContext pass
26 * The GrContext object is reference counted. When passed to our
33 explicit SkGpuCanvas(GrContext*, GrRenderTarget*);
50 GrContext* fContext;
GrResource.h 16 class GrContext;
35 * them. Used when the API context has been torn down before the GrContext.
41 * will be in this state after their creating GrContext is destroyed or has
44 * ~GrContext, freeResources with the force flag, or contextLost.
63 * GrContext automatically releases all its resources.
65 const GrContext* getContext() const;
66 GrContext* getContext();
GrTextContext.h 19 class GrContext;
26 GrTextContext(GrContext*,
39 GrContext* fContext;
GrContext.h 34 class GR_API GrContext : public GrRefCnt {
37 * Creates a GrContext from within a 3D context.
39 static GrContext* Create(GrEngine engine,
42 virtual ~GrContext();
45 * The GrContext normally assumes that no outsider is setting state
56 * GrContext is no longer going to be used for two reasons:
57 * 1) ~GrContext will not try to free the objects in the 3D API.
58 * 2) If you've created GrResources that outlive the GrContext they will
61 * Content drawn since the last GrContext::flush() may be lost.
67 * Use this method when GrContext destruction is pending, bu
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SkGpuDevice.h 18 #include "GrContext.h"
37 SkGpuDevice(GrContext*, SkBitmap::Config,
44 SkGpuDevice(GrContext*, GrRenderTarget*);
51 SkGpuDevice(GrContext*, GrTexture*);
55 GrContext* context() const { return fContext; }
118 typedef GrContext::TextureCacheEntry TexCache;
155 GrContext* fContext;
167 void initFromRenderTarget(GrContext*, GrRenderTarget*);
SkGr.h 18 #include "GrContext.h"
199 static const GrContext::TextureKey gUNCACHED_KEY = ~0;
200 GrContext::TextureCacheEntry sk_gr_create_bitmap_texture(GrContext* ctx,
201 GrContext::TextureKey key,
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
GaneshContext.h 32 #include "GrContext.h"
50 GrContext* getGrContext();
51 GrContext* m_grContext;
GaneshContext.cpp 61 GrContext* GaneshContext::getGrContext()
64 m_grContext = GrContext::Create(kOpenGL_Shaders_GrEngine, 0);
160 GrContext* grContext = getGrContext();
161 GrRenderTarget* renderTarget = grContext->createPlatformRenderTarget(renderTargetDesc);
163 m_tileDeviceSurface = new SkGpuDevice(grContext, renderTarget);
  /external/skia/tests/
GLProgramsTest.cpp 10 #include "GrContext.h"
13 static void GLProgramsTest(skiatest::Reporter* reporter, GrContext* context) {
Test.cpp 10 #include "GrContext.h"
80 GrContext* GpuTest::GetContext() {
83 static SkAutoTUnref<GrContext> gGrContext;
89 gGrContext.reset(GrContext::Create(kOpenGL_Shaders_GrEngine, ctx));
Test.h 15 class GrContext;
106 GrContext* fContext;
108 static GrContext* GetContext();
  /external/webkit/Source/WebCore/platform/graphics/gpu/
DrawingBuffer.h 46 class GrContext;
107 void setGrContext(GrContext* ctx);
149 GrContext* m_grContext;
  /external/skia/samplecode/
SampleBitmapRect.cpp 29 static void make_bitmap(SkBitmap* bitmap, GrContext* ctx) {
69 GrContext* ctx = SampleCode::GetGr();

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