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  /external/chromium/base/synchronization/
waitable_event_win.cc 50 DWORD result = WaitForSingleObject(handle_, INFINITE);
90 INFINITE); // no timeout
  /cts/tests/tests/animation/src/android/animation/cts/
AnimatorSetTest.java 65 xAnimator.setRepeatCount(ValueAnimator.INFINITE);
78 xAnimator.setRepeatCount(ValueAnimator.INFINITE);
91 xAnimator.setRepeatCount(ValueAnimator.INFINITE);
114 xAnimator.setRepeatCount(ValueAnimator.INFINITE);
136 xAnimator.setRepeatCount(ValueAnimator.INFINITE);
AnimationActivity.java 94 return createAnimator(view.newBall, "y", 1000, ValueAnimator.INFINITE, repeatMode,
104 return createAnimator(view.newBall, "y", duration ,ValueAnimator.INFINITE,
109 return createAnimator(view.newBall, "y", 1000, ValueAnimator.INFINITE,
130 objAnimator.setRepeatCount(ValueAnimator.INFINITE);
140 bounceAnimator.setRepeatCount(ValueAnimator.INFINITE);
200 colorAnimator.setRepeatCount(ValueAnimator.INFINITE);
ObjectAnimatorTest.java 60 objAnimator.setRepeatCount(ValueAnimator.INFINITE);
173 objAnimator.setRepeatCount(ValueAnimator.INFINITE);
204 objAnimator.setRepeatCount(ValueAnimator.INFINITE);
210 assertEquals(ValueAnimator.INFINITE, cloneAnimator.getRepeatCount());
225 objAnimator.setRepeatCount(ValueAnimator.INFINITE);
ValueAnimatorTest.java 122 objAnimator.setRepeatCount(ValueAnimator.INFINITE);
173 valueAnimatorLocal.setRepeatCount(ValueAnimator.INFINITE);
197 valueAnimatorLocal.setRepeatCount(ValueAnimator.INFINITE);
222 objAnimator.setRepeatCount(ValueAnimator.INFINITE);
  /external/valgrind/unittest/
windows_tests.cc 72 EXPECT_EQ(WAIT_OBJECT_0, ::WaitForSingleObject(t, INFINITE));
84 EXPECT_EQ(WAIT_OBJECT_0, ::WaitForSingleObject(t, INFINITE));
94 EXPECT_EQ(WAIT_OBJECT_0, ::WaitForSingleObject(t, INFINITE));
107 EXPECT_EQ(WAIT_OBJECT_0, ::WaitForSingleObject(t, INFINITE));
123 CHECK(WAIT_OBJECT_0 == ::WaitForSingleObject(t2, INFINITE));
142 EXPECT_EQ(WAIT_OBJECT_0, ::WaitForMultipleObjects(2, handles, TRUE, INFINITE));
163 EXPECT_EQ(WAIT_OBJECT_0 + 1, ::WaitForMultipleObjects(2, handles, FALSE, INFINITE));
165 EXPECT_EQ(WAIT_OBJECT_0, ::WaitForMultipleObjects(1, handles, FALSE, INFINITE));
210 DoneWaiting, obj, INFINITE,
467 ::WaitForSingleObject(hDone, INFINITE);
    [all...]
thread_wrappers_win.h 157 WaitForSingleObject(hSignal_, INFINITE);
215 CHECK(WAIT_OBJECT_0 == ::WaitForSingleObject(t_, INFINITE));
  /development/tools/emulator/opengl/shared/OpenglOsUtils/
osThreadWin.cpp 52 if(WaitForSingleObject(m_thread, INFINITE) == WAIT_FAILED) {
osProcessWin.cpp 72 if (WaitForSingleObject(m_proc.hProcess, INFINITE) == WAIT_FAILED) {
142 if(WaitForSingleObject(hProc, INFINITE) == WAIT_FAILED) {
  /external/qemu/distrib/sdl-1.2.15/src/thread/win32/
SDL_sysmutex.c 76 if ( WaitForSingleObject(mutex->id, INFINITE) == WAIT_FAILED ) {
win_ce_semaphore.c 82 WaitForSingleObject (hSynch->hMutex, INFINITE);
110 WaitForSingleObject (hSemCE->hMutex, INFINITE);
  /sdk/emulator/opengl/shared/OpenglOsUtils/
osThreadWin.cpp 52 if(WaitForSingleObject(m_thread, INFINITE) == WAIT_FAILED) {
osProcessWin.cpp 72 if (WaitForSingleObject(m_proc.hProcess, INFINITE) == WAIT_FAILED) {
142 if(WaitForSingleObject(hProc, INFINITE) == WAIT_FAILED) {
  /external/webkit/Source/JavaScriptCore/wtf/
ThreadingWin.cpp 247 DWORD joinResult = WaitForSingleObject(threadHandle, INFINITE);
329 DWORD res = WaitForSingleObject(m_blockLock, INFINITE);
341 res = WaitForSingleObject(m_unblockLock, INFINITE);
352 res = WaitForSingleObject(m_blockLock, INFINITE);
378 DWORD res = WaitForSingleObject(m_unblockLock, INFINITE);
398 res = WaitForSingleObject(m_blockLock, INFINITE); // Close the gate.
458 m_condition.timedWait(mutex.impl(), INFINITE);
494 return INFINITE;
  /external/webrtc/src/system_wrappers/source/
condition_variable_posix.cc 95 const unsigned long INFINITE = 0xFFFFFFFF;
107 if (maxTimeInMS != INFINITE)
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
ViewLayersActivity.java 56 moveRight.setRepeatCount(ObjectAnimator.INFINITE);
62 moveLeft.setRepeatCount(ObjectAnimator.INFINITE);
68 rotate.setRepeatCount(ObjectAnimator.INFINITE);
Animated3dActivity.java 47 animator.setRepeatCount(ObjectAnimator.INFINITE);
  /external/srec/portable/include/
pmutex.h 53 #define lockMutex(mutex) waitForHandle(mutex, INFINITE)
  /external/webkit/Source/WebCore/platform/network/win/
NetworkStateNotifierWin.cpp 116 ::RegisterWaitForSingleObject(&m_waitHandle, m_overlapped.hEvent, addrChangeCallback, this, INFINITE, 0);
  /external/chromium/base/
time_win_unittest.cc 46 DWORD rv = WaitForSingleObject(g_rollover_test_start, INFINITE);
100 DWORD rv = WaitForSingleObject(threads[index], INFINITE);
  /external/dbus/dbus/
dbus-sysdeps-thread-win.c 110 return WaitForSingleObject ((HANDLE *) mutex, INFINITE) != WAIT_FAILED;
205 _dbus_condvar_wait_win32 (cond, mutex, INFINITE);
  /frameworks/native/libs/utils/
Threads.cpp 428 dwWaitResult = WaitForSingleObject((HANDLE) mState, INFINITE);
510 DWORD timeout = INFINITE;
548 INFINITE, FALSE);
551 WaitForSingleObject(condState->internalMutex, INFINITE);
556 WaitForSingleObject(hMutex, INFINITE);
622 WaitForSingleObject(condState->internalMutex, INFINITE);
650 WaitForSingleObject(condState->internalMutex, INFINITE);
668 WaitForSingleObject(condState->waitersDone, INFINITE);
  /external/chromium/base/win/
object_watcher.cc 62 watch, INFINITE, wait_flags)) {
  /external/chromium/chrome/browser/first_run/
upgrade_util_win.cc 49 WaitForSingleObject(handle, INFINITE);
  /external/llvm/lib/Support/
Threading.cpp 135 (void)::WaitForSingleObject(hThread, INFINITE);

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