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  /external/regex-re2/re2/
regexp.h 42 // If parsed with the flag Regexp::Latin1, both the regular expression
282 Latin1 = 1<<5, // Regexp and text are in Latin1, not UTF-8.
re2.h 49 // The RE2::Latin1 option causes them to be interpreted as Latin-1.
53 // CHECK(RE2::FullMatch(latin1_string, RE2(latin1_pattern, RE2::Latin1)));
235 static const Options Latin1; // treat input as Latin-1 (default UTF-8)
603 // Private constructor for defining constants like RE2::Latin1.
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re2.cc 43 const RE2::Options RE2::Latin1(RE2::Options::EncodingLatin1, false, false, true);
119 flags |= Regexp::Latin1;
420 // If this is the part of a UTF8 or Latin1 character, we need
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regexp.cc 632 if (re->parse_flags() & Latin1) {
653 if ((re->parse_flags() & Latin1) || re->rune_ < Runeself) {
parse.cc 172 if (flags_ & Latin1)
    [all...]
compile.cc 118 kEncodingLatin1, // Latin1 (0-FF)
495 // In Latin1 mode, there's no point in caching.
551 // Latin1 is easy: runes *are* bytes.
954 if (flags & Regexp::Latin1)
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  /ndk/sources/host-tools/sed-4.2.1/build-aux/
texinfo.tex     [all...]

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