/external/skia/src/effects/ |
SkEmbossMask.h | 17 static void Emboss(SkMask* mask, const SkEmbossMaskFilter::Light&);
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SkEmbossMaskFilter.cpp | 38 SkEmbossMaskFilter::Light light; local 40 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 41 light.fAmbient = SkToU8(am); 42 light.fSpecular = SkToU8(sp); 44 return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius)); 58 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius) 59 : fLight(light), fBlurRadius(blurRadius) 99 Light light = fLight; local [all...] |
SkEmbossMask.cpp | 81 void SkEmbossMask::Emboss(SkMask* mask, const SkEmbossMaskFilter::Light& light) { 86 int specular = light.fSpecular; 87 int ambient = light.fAmbient; 88 SkFixed lx = SkScalarToFixed(light.fDirection[0]); 89 SkFixed ly = SkScalarToFixed(light.fDirection[1]); 90 SkFixed lz = SkScalarToFixed(light.fDirection[2]); 132 // R = 2 (Light * Normal) Normal - Light 143 // value in the light, and just pass that in to this function [all...] |
/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 17 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 21 struct Light { 28 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 50 Light fLight;
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/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
AmbientLight.java | 1 package com.jme3.light; 6 * An ambient light adds a constant color to the scene. 10 * multiplied by the ambient light color to get the final ambient color of 15 public class AmbientLight extends Light {
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LightList.java | 33 package com.jme3.light; 47 public final class LightList implements Iterable<Light>, Savable, Cloneable { 49 private Light[] list, tlist; 56 private static final Comparator<Light> c = new Comparator<Light>() { 60 public int compare(Light l1, Light l2) { 83 list = new Light[DEFAULT_SIZE]; 98 Light[] temp = new Light[list.length * 2] [all...] |
Light.java | 33 package com.jme3.light; 41 * Abstract class for representing a light source. 43 * All light source types have a color. 45 public abstract class Light implements Savable, Cloneable { 48 * Describes the light type. 53 * Directional light 60 * Point light 67 * Spot light. 74 * Ambient light 87 * Returns an index for the light typ [all...] |
PointLight.java | 32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
53 public class PointLight extends Light {
70 * Returns the world space position of the light.
72 * @return the world space position of the light. [all...] |
DirectionalLight.java | 33 package com.jme3.light; 44 * <code>DirectionalLight</code> is a light coming from a certain direction in world space. 45 * E.g sun or moon light. 50 public class DirectionalLight extends Light { 60 * Returns the direction vector of the light. 62 * @return The direction vector of the light. 71 * Sets the direction of the light. 73 * Represents the vector direction the light is coming from. 74 * (1, 0, 0) would represent a directional light coming from the X axis. 76 * @param dir the direction of the light [all...] |
SpotLight.java | 32 package com.jme3.light; 42 * Represents a spot light. 43 * A spot light emmit a cone of light from a position and in a direction. 47 * can be used to attenuate the influence of the light depending on the 48 * distance between the light and the effected object. 50 * the spot inner angle determin the cone of light where light has full influence. 51 * the spot outer angle determin the cone global cone of light of the spot light [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
LightNode.java | 34 import com.jme3.light.Light; 39 * <code>LightNode</code> is used to link together a {@link Light} object 54 public LightNode(String name, Light light) { 55 this(name, new LightControl(light)); 82 public void setLight(Light light) { 83 lightControl.setLight(light); 90 public Light getLight() [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
ShadowCamera.java | 34 import com.jme3.light.DirectionalLight;
35 import com.jme3.light.Light;
36 import com.jme3.light.PointLight;
41 * Creates a camera according to a light
42 * Handy to compute projection matrix of a light
48 private Light target;
50 public ShadowCamera(Light target) {
58 * Updates the camera view direction and position based on the light
61 if (target.getType() == Light.Type.Directional) { [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
LightControl.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 57 * Means, that the Light's transform is "copied" 63 * to the Transform of the light. 67 private Light light; field in class:LightControl 77 * @param light The light to be synced [all...] |
/frameworks/base/services/java/com/android/server/ |
LightsService.java | 49 * Light brightness is managed by a user setting. 54 * Light brightness is managed by a light sensor. 58 private final Light mLights[] = new Light[LIGHT_ID_COUNT]; 60 public final class Light { 62 private Light(int id) { 183 mLights[i] = new Light(i); 192 public Light getLight(int id) { 199 Light light = (Light)msg.obj [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
BlenderModelLoader.java | 36 import com.jme3.light.Light; 69 }else if (object instanceof Light){ 70 modelRoot.addLight( (Light) object );
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AbstractBlenderLoader.java | 37 import com.jme3.light.AmbientLight;
38 import com.jme3.light.Light;
86 } else if(object instanceof Light) {
87 result.addLight((Light)object);
112 * This method converts the given structure to a light.
114 * structure of a light
115 * @return light's node
117 public Light toLight(Structure structure) throws BlenderFileException {
177 // reading ambient light
[all...] |
BlenderLoader.java | 40 import com.jme3.light.Light;
100 } else if (object instanceof Light) {
102 loadingResults.addLight((Light) object);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/lights/ |
LightHelper.java | 35 import com.jme3.light.DirectionalLight;
36 import com.jme3.light.Light;
37 import com.jme3.light.PointLight;
38 import com.jme3.light.SpotLight;
50 * A class that is used in light calculations.
69 public Light toLight(Structure structure, BlenderContext blenderContext) throws BlenderFileException {
70 Light result = (Light) blenderContext.getLoadedFeature(structure.getOldMemoryAddress(), LoadedFeatureDataType.LOADED_FEATURE);
105 throw new BlenderFileException("Unknown light source type: " + type); [all...] |
/external/skia/samplecode/ |
SampleEmboss.cpp | 30 SkEmbossMaskFilter::Light fLight;
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/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 42 import com.jme3.light.AmbientLight;
43 import com.jme3.light.Light;
505 private List<Light> lights;
534 lights = new ArrayList<Light>();
603 * This method adds a light to the result set.
604 * @param light
605 * light to be added to the result set
608 public void addLight(Light light) {
[all...] |
/external/webkit/Source/WebCore/platform/graphics/qt/ |
FontPlatformDataQt.cpp | 35 return QFont::Light; // QFont::Light == Weight of 25
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TriangleCollector.java | 35 import com.jme3.light.Light; 237 for (Light light : inGeom.getWorldLightList()){ 238 outGeom.addLight(light);
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/frameworks/base/data/fonts/ |
fonts.mk | 27 Roboto-Light.ttf \
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Android.mk | 135 $(eval $(call create-font-symlink,Roboto-Light.ttf,Roboto-Regular.ttf)) 146 Roboto-Light.ttf \
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/frameworks/base/services/java/com/android/server/power/ |
DisplayPowerState.java | 59 private final LightsService.Light mBacklight; 75 DisplayBlanker displayBlanker, LightsService.Light backlight) {
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