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    Searched refs:Paused (Results 1 - 11 of 11) sorted by null

  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
PlayState.java 43 /**The animatable has been paused*/
44 Paused,
Cinematic.java 98 if (playState == PlayState.Paused) {
101 if (ce.getPlayState() == PlayState.Paused) {
  /development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java 89 // paused in this state if we don't have audio focus. But we stay in this state
91 Paused // playback paused (media player ready!)
105 UserRequest, // paused by user request
106 FocusLoss, // paused because of audio focus loss
109 // why did we pause? (only relevant if mState == State.Paused)
227 if (mState == State.Paused || mState == State.Stopped) {
251 else if (mState == State.Paused) {
252 // If we're paused, just continue playback and restore the 'foreground service' state.
275 mState = State.Paused;
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/
AbstractCinematicEvent.java 166 playState = PlayState.Paused;
176 * place here the code you want to execute when the event is paused
PositionTrack.java 80 if (playState != playState.Paused) {
RotationTrack.java 80 if (playState != playState.Paused) {
ScaleTrack.java 80 if (playState != playState.Paused) {
  /external/jmonkeyengine/engine/src/android/com/jme3/audio/android/
AndroidAudioRenderer.java 420 * Resume all paused sounds.
439 src.setStatus(Status.Paused);
458 src.setStatus(Status.Paused);
  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java 97 * The audio node is currently paused.
99 Paused,
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/audio/lwjgl/
LwjglAudioRenderer.java 771 boolean paused = state == AL_PAUSED;
774 assert (src.getStatus() == Status.Paused && paused) || (!paused);
    [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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