/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/ |
PhysicsJoint.java | 34 import com.jme3.bullet.objects.PhysicsRigidBody; 48 protected PhysicsRigidBody nodeA; 49 protected PhysicsRigidBody nodeB; 61 public PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) { 99 public PhysicsRigidBody getBodyA() { 103 public PhysicsRigidBody getBodyB() { 133 this.nodeA = ((PhysicsRigidBody) capsule.readSavable("nodeA", new PhysicsRigidBody())); 134 this.nodeB = (PhysicsRigidBody) capsule.readSavable("nodeB", new PhysicsRigidBody()) [all...] |
SixDofSpringJoint.java | 34 import com.jme3.bullet.objects.PhysicsRigidBody; 63 public SixDofSpringJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) {
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ConeJoint.java | 34 import com.jme3.bullet.objects.PhysicsRigidBody; 67 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) { 78 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB) {
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Point2PointJoint.java | 34 import com.jme3.bullet.objects.PhysicsRigidBody; 60 public Point2PointJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
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HingeJoint.java | 34 import com.jme3.bullet.objects.PhysicsRigidBody; 69 public HingeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Vector3f axisA, Vector3f axisB) {
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SixDofJoint.java | 36 import com.jme3.bullet.objects.PhysicsRigidBody; 78 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) { 93 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
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SliderJoint.java | 34 import com.jme3.bullet.objects.PhysicsRigidBody; 62 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) { 74 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/ |
PhysicsJoint.java | 35 import com.jme3.bullet.objects.PhysicsRigidBody; 47 protected PhysicsRigidBody nodeA; 48 protected PhysicsRigidBody nodeB; 60 public PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) { 96 public PhysicsRigidBody getBodyA() { 100 public PhysicsRigidBody getBodyB() { 130 this.nodeA = ((PhysicsRigidBody) capsule.readSavable("nodeA", new PhysicsRigidBody())); 131 this.nodeB = (PhysicsRigidBody) capsule.readSavable("nodeB", new PhysicsRigidBody()) [all...] |
Point2PointJoint.java | 35 import com.jme3.bullet.objects.PhysicsRigidBody; 60 public Point2PointJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
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ConeJoint.java | 36 import com.jme3.bullet.objects.PhysicsRigidBody; 68 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) { 79 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB) {
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HingeJoint.java | 35 import com.jme3.bullet.objects.PhysicsRigidBody; 69 public HingeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Vector3f axisA, Vector3f axisB) {
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SixDofJoint.java | 38 import com.jme3.bullet.objects.PhysicsRigidBody; 78 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) { 98 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
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SliderJoint.java | 36 import com.jme3.bullet.objects.PhysicsRigidBody; 62 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) { 74 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
BombControl.java | 17 import com.jme3.bullet.objects.PhysicsRigidBody; 118 if (physicsCollisionObject instanceof PhysicsRigidBody) { 119 PhysicsRigidBody rBody = (PhysicsRigidBody) physicsCollisionObject; 127 ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/ |
PhysicsSpace.java | 43 import com.jme3.bullet.objects.PhysicsRigidBody; 87 private Map<Long, PhysicsRigidBody> physicsNodes = new ConcurrentHashMap<Long, PhysicsRigidBody>(); 410 } else if (obj instanceof PhysicsRigidBody) { 411 addRigidBody((PhysicsRigidBody) obj); 442 } else if (obj instanceof PhysicsRigidBody) { 443 removeRigidBody((PhysicsRigidBody) obj); 593 private void addRigidBody(PhysicsRigidBody node) { 616 private void removeRigidBody(PhysicsRigidBody node) { [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 59 * <p>PhysicsRigidBody - Basic physics object</p> 62 public class PhysicsRigidBody extends PhysicsCollisionObject { 69 public PhysicsRigidBody() { 73 * Creates a new PhysicsRigidBody with the supplied collision shape 77 public PhysicsRigidBody(CollisionShape shape) { 82 public PhysicsRigidBody(CollisionShape shape, float mass) { 313 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static. 352 * Set the local gravity of this PhysicsRigidBody<br/> 422 * The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0 432 * Get the current angular velocity of this PhysicsRigidBody [all...] |
PhysicsVehicle.java | 66 public class PhysicsVehicle extends PhysicsRigidBody {
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
KinematicRagdollControl.java | 50 import com.jme3.bullet.objects.PhysicsRigidBody; 104 protected PhysicsRigidBody baseRigidBody; 133 protected PhysicsRigidBody rigidBody; 366 baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1); 373 private void boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, int reccount, Map<Integer, List<Float>> pointsMap) { 374 PhysicsRigidBody parentShape = parent; 390 PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount); 807 * @see PhysicsRigidBody#setCcdMotionThreshold(float) 818 * @see PhysicsRigidBody#setCcdSweptSphereRadius(float) [all...] |
RigidBodyControl.java | 11 import com.jme3.bullet.objects.PhysicsRigidBody; 33 public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl {
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/ |
PhysicsSpace.java | 60 import com.jme3.bullet.objects.PhysicsRigidBody; 104 private Map<RigidBody, PhysicsRigidBody> physicsNodes = new ConcurrentHashMap<RigidBody, PhysicsRigidBody>(); 384 } else if (obj instanceof PhysicsRigidBody) { 385 addRigidBody((PhysicsRigidBody) obj); 416 } else if (obj instanceof PhysicsRigidBody) { 417 removeRigidBody((PhysicsRigidBody) obj); 540 private void addRigidBody(PhysicsRigidBody node) { 564 private void removeRigidBody(PhysicsRigidBody node) { [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
PhysicsRigidBody.java | 62 * <p>PhysicsRigidBody - Basic physics object</p> 65 public class PhysicsRigidBody extends PhysicsCollisionObject { 80 public PhysicsRigidBody() { 84 * Creates a new PhysicsRigidBody with the supplied collision shape 87 public PhysicsRigidBody(CollisionShape shape) { 92 public PhysicsRigidBody(CollisionShape shape, float mass) { 314 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static. 348 * Set the local gravity of this PhysicsRigidBody<br/> 399 * The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0 408 * Get the current angular velocity of this PhysicsRigidBody [all...] |
VehicleWheel.java | 284 * @return the PhysicsCollisionObject (PhysicsRigidBody, PhysicsGhostObject) 291 return (PhysicsRigidBody) ((RigidBody) wheelInfo.raycastInfo.groundObject).getUserPointer();
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PhysicsVehicle.java | 66 public class PhysicsVehicle extends PhysicsRigidBody {
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