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    Searched refs:PhysicsRigidBody (Results 1 - 23 of 23) sorted by null

  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/joints/
PhysicsJoint.java 34 import com.jme3.bullet.objects.PhysicsRigidBody;
48 protected PhysicsRigidBody nodeA;
49 protected PhysicsRigidBody nodeB;
61 public PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
99 public PhysicsRigidBody getBodyA() {
103 public PhysicsRigidBody getBodyB() {
133 this.nodeA = ((PhysicsRigidBody) capsule.readSavable("nodeA", new PhysicsRigidBody()));
134 this.nodeB = (PhysicsRigidBody) capsule.readSavable("nodeB", new PhysicsRigidBody())
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SixDofSpringJoint.java 34 import com.jme3.bullet.objects.PhysicsRigidBody;
63 public SixDofSpringJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) {
ConeJoint.java 34 import com.jme3.bullet.objects.PhysicsRigidBody;
67 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
78 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB) {
Point2PointJoint.java 34 import com.jme3.bullet.objects.PhysicsRigidBody;
60 public Point2PointJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
HingeJoint.java 34 import com.jme3.bullet.objects.PhysicsRigidBody;
69 public HingeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Vector3f axisA, Vector3f axisB) {
SixDofJoint.java 36 import com.jme3.bullet.objects.PhysicsRigidBody;
78 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) {
93 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
SliderJoint.java 34 import com.jme3.bullet.objects.PhysicsRigidBody;
62 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) {
74 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/joints/
PhysicsJoint.java 35 import com.jme3.bullet.objects.PhysicsRigidBody;
47 protected PhysicsRigidBody nodeA;
48 protected PhysicsRigidBody nodeB;
60 public PhysicsJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
96 public PhysicsRigidBody getBodyA() {
100 public PhysicsRigidBody getBodyB() {
130 this.nodeA = ((PhysicsRigidBody) capsule.readSavable("nodeA", new PhysicsRigidBody()));
131 this.nodeB = (PhysicsRigidBody) capsule.readSavable("nodeB", new PhysicsRigidBody())
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Point2PointJoint.java 35 import com.jme3.bullet.objects.PhysicsRigidBody;
60 public Point2PointJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
ConeJoint.java 36 import com.jme3.bullet.objects.PhysicsRigidBody;
68 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB) {
79 public ConeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB) {
HingeJoint.java 35 import com.jme3.bullet.objects.PhysicsRigidBody;
69 public HingeJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Vector3f axisA, Vector3f axisB) {
SixDofJoint.java 38 import com.jme3.bullet.objects.PhysicsRigidBody;
78 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) {
98 public SixDofJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
SliderJoint.java 36 import com.jme3.bullet.objects.PhysicsRigidBody;
62 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, Matrix3f rotA, Matrix3f rotB, boolean useLinearReferenceFrameA) {
74 public SliderJoint(PhysicsRigidBody nodeA, PhysicsRigidBody nodeB, Vector3f pivotA, Vector3f pivotB, boolean useLinearReferenceFrameA) {
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
BombControl.java 17 import com.jme3.bullet.objects.PhysicsRigidBody;
118 if (physicsCollisionObject instanceof PhysicsRigidBody) {
119 PhysicsRigidBody rBody = (PhysicsRigidBody) physicsCollisionObject;
127 ((PhysicsRigidBody) physicsCollisionObject).applyImpulse(vector2, Vector3f.ZERO);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 43 import com.jme3.bullet.objects.PhysicsRigidBody;
87 private Map<Long, PhysicsRigidBody> physicsNodes = new ConcurrentHashMap<Long, PhysicsRigidBody>();
410 } else if (obj instanceof PhysicsRigidBody) {
411 addRigidBody((PhysicsRigidBody) obj);
442 } else if (obj instanceof PhysicsRigidBody) {
443 removeRigidBody((PhysicsRigidBody) obj);
593 private void addRigidBody(PhysicsRigidBody node) {
616 private void removeRigidBody(PhysicsRigidBody node) {
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  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 59 * <p>PhysicsRigidBody - Basic physics object</p>
62 public class PhysicsRigidBody extends PhysicsCollisionObject {
69 public PhysicsRigidBody() {
73 * Creates a new PhysicsRigidBody with the supplied collision shape
77 public PhysicsRigidBody(CollisionShape shape) {
82 public PhysicsRigidBody(CollisionShape shape, float mass) {
313 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static.
352 * Set the local gravity of this PhysicsRigidBody<br/>
422 * The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0
432 * Get the current angular velocity of this PhysicsRigidBody
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PhysicsVehicle.java 66 public class PhysicsVehicle extends PhysicsRigidBody {
  /external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/
KinematicRagdollControl.java 50 import com.jme3.bullet.objects.PhysicsRigidBody;
104 protected PhysicsRigidBody baseRigidBody;
133 protected PhysicsRigidBody rigidBody;
366 baseRigidBody = new PhysicsRigidBody(new BoxCollisionShape(Vector3f.UNIT_XYZ.mult(0.1f)), 1);
373 private void boneRecursion(Spatial model, Bone bone, PhysicsRigidBody parent, int reccount, Map<Integer, List<Float>> pointsMap) {
374 PhysicsRigidBody parentShape = parent;
390 PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount);
807 * @see PhysicsRigidBody#setCcdMotionThreshold(float)
818 * @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
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RigidBodyControl.java 11 import com.jme3.bullet.objects.PhysicsRigidBody;
33 public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl {
  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 60 import com.jme3.bullet.objects.PhysicsRigidBody;
104 private Map<RigidBody, PhysicsRigidBody> physicsNodes = new ConcurrentHashMap<RigidBody, PhysicsRigidBody>();
384 } else if (obj instanceof PhysicsRigidBody) {
385 addRigidBody((PhysicsRigidBody) obj);
416 } else if (obj instanceof PhysicsRigidBody) {
417 removeRigidBody((PhysicsRigidBody) obj);
540 private void addRigidBody(PhysicsRigidBody node) {
564 private void removeRigidBody(PhysicsRigidBody node) {
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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/
PhysicsRigidBody.java 62 * <p>PhysicsRigidBody - Basic physics object</p>
65 public class PhysicsRigidBody extends PhysicsCollisionObject {
80 public PhysicsRigidBody() {
84 * Creates a new PhysicsRigidBody with the supplied collision shape
87 public PhysicsRigidBody(CollisionShape shape) {
92 public PhysicsRigidBody(CollisionShape shape, float mass) {
314 * Sets the mass of this PhysicsRigidBody, objects with mass=0 are static.
348 * Set the local gravity of this PhysicsRigidBody<br/>
399 * The "bouncyness" of the PhysicsRigidBody, best performance if restitution=0
408 * Get the current angular velocity of this PhysicsRigidBody
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VehicleWheel.java 284 * @return the PhysicsCollisionObject (PhysicsRigidBody, PhysicsGhostObject)
291 return (PhysicsRigidBody) ((RigidBody) wheelInfo.raycastInfo.groundObject).getUserPointer();
PhysicsVehicle.java 66 public class PhysicsVehicle extends PhysicsRigidBody {

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