HomeSort by relevance Sort by last modified time
    Searched refs:REGION_MESH_QUAD_COUNT (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
Caches.cpp 498 mRegionMesh = new TextureVertex[REGION_MESH_QUAD_COUNT * 4];
500 uint16_t* regionIndices = new uint16_t[REGION_MESH_QUAD_COUNT * 6];
501 for (int i = 0; i < REGION_MESH_QUAD_COUNT; i++) {
514 glBufferData(GL_ELEMENT_ARRAY_BUFFER, REGION_MESH_QUAD_COUNT * 6 * sizeof(uint16_t),
Caches.h 53 #define REGION_MESH_QUAD_COUNT 512
OpenGLRenderer.cpp     [all...]

Completed in 119 milliseconds