Layer.cpp | 561 struct Reject : public SurfaceTexture::BufferRejecter { 565 Reject(Layer::State& front, Layer::State& current, 571 virtual bool reject(const sp<GraphicBuffer>& buf, function in struct:android::Reject 612 "latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n" 635 // reject this buffer 644 Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
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