/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
GL1Renderer.java | 1 package com.jme3.renderer; 6 * Renderer sub-interface that is used for non-shader based renderers. 14 public interface GL1Renderer extends Renderer {
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/packages/apps/Camera/src/com/android/camera/ui/ |
RenderOverlay.java | 33 interface Renderer { 44 private List<Renderer> mClients; 47 private List<Renderer> mTouchClients; 55 mClients = new ArrayList<Renderer>(10); 56 mTouchClients = new ArrayList<Renderer>(10); 60 public void addRenderer(Renderer renderer) { 61 mClients.add(renderer); 62 renderer.setOverlay(this); 63 if (renderer.handlesTouch()) [all...] |
/external/webkit/Source/WebCore/rendering/svg/ |
RenderSVGResource.h | 69 template<class Renderer> 70 Renderer* cast() 72 if (Renderer::s_resourceType == resourceType()) 73 return static_cast<Renderer*>(this);
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RenderSVGResourceContainer.h | 82 template<typename Renderer> 83 Renderer* getRenderSVGResourceById(Document* document, const AtomicString& id) 86 return container->cast<Renderer>();
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 17 #include "Renderer.h" 20 #define LOG_TAG "Renderer" 24 Renderer::Renderer() 35 Renderer::~Renderer() { 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) 113 // Set this renderer to use the default frame-buffer (screen) and 115 bool Renderer::SetupGraphics(int width, int height [all...] |
Renderer.h | 11 class Renderer { 13 Renderer(); 14 virtual ~Renderer();
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YVURenderer.h | 4 #include "Renderer.h" 12 class YVURenderer: public Renderer {
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SurfaceTextureRenderer.h | 4 #include "Renderer.h" 12 class SurfaceTextureRenderer: public Renderer {
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WarpRenderer.h | 4 #include "Renderer.h" 12 class WarpRenderer: public Renderer {
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.cpp | 17 #include "Renderer.h" 20 #define LOG_TAG "Renderer" 24 Renderer::Renderer() 35 Renderer::~Renderer() { 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { 64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) 113 // Set this renderer to use the default frame-buffer (screen) and 115 bool Renderer::SetupGraphics(int width, int height [all...] |
Renderer.h | 11 class Renderer { 13 Renderer(); 14 virtual ~Renderer();
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YVURenderer.h | 4 #include "Renderer.h" 12 class YVURenderer: public Renderer {
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SurfaceTextureRenderer.h | 4 #include "Renderer.h" 12 class SurfaceTextureRenderer: public Renderer {
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WarpRenderer.h | 4 #include "Renderer.h" 12 class WarpRenderer: public Renderer {
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/cts/tests/src/android/opengl/cts/ |
GLSurfaceViewStubActivity.java | 32 private static class Renderer implements GLSurfaceView.Renderer { 49 /** To override the blank renderer, or other settings, these 55 private static GLSurfaceView.Renderer mRenderer = null; 56 public static void setRenderer(GLSurfaceView.Renderer renderer) { 57 mRenderer = renderer; 93 // Use no-op renderer by default 95 mView.setRenderer(new Renderer());
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OpenGlEsVersionStubActivity.java | 65 view.setRenderer(new Renderer()); 76 private class Renderer implements GLSurfaceView.Renderer {
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/frameworks/native/opengl/tests/testPauseResume/src/com/android/test/ |
TestView.java | 51 * The application-specific rendering code is delegated to a GLView.Renderer 66 setRenderer(new Renderer()); 69 private class Renderer implements GLSurfaceView.Renderer { 70 private static final String TAG = "Renderer";
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/frameworks/av/media/libmediaplayerservice/nuplayer/ |
NuPlayerRenderer.cpp | 30 const int64_t NuPlayer::Renderer::kMinPositionUpdateDelayUs = 100000ll; 32 NuPlayer::Renderer::Renderer( 55 NuPlayer::Renderer::~Renderer() { 58 void NuPlayer::Renderer::queueBuffer( 69 void NuPlayer::Renderer::queueEOS(bool audio, status_t finalResult) { 78 void NuPlayer::Renderer::flush(bool audio) { 95 void NuPlayer::Renderer::signalTimeDiscontinuity() { 103 void NuPlayer::Renderer::pause() [all...] |
NuPlayerRenderer.h | 27 struct NuPlayer::Renderer : public AHandler { 28 Renderer(const sp<MediaPlayerBase::AudioSink> &sink, 55 virtual ~Renderer(); 131 DISALLOW_EVIL_CONSTRUCTORS(Renderer);
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/sdk/emulator/opengl/tests/ut_renderer/ |
Renderer.h | 26 class Renderer { 41 static Renderer *instance(); 53 static Renderer *m_instance; 54 Renderer(); 60 android::Mutex m_mutex; // single global mutex for the renderer class;
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Renderer.cpp | 21 #include "Renderer.h" 36 Renderer * Renderer::m_instance = NULL; 38 Renderer * Renderer::instance() 40 if (m_instance == NULL) m_instance = new Renderer; 44 Renderer::Renderer() 57 int Renderer::createSurface(RenderingThread *thread, const ClientHandle & handle) 76 int Renderer::destroySurface(RenderingThread *thread, const ClientHandle &handle [all...] |
/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererBase.java | 24 import android.opengl.GLSurfaceView.Renderer; 28 public abstract class RendererBase implements GLSurfaceView.Renderer {
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
JmeContext.java | 39 import com.jme3.renderer.Renderer; 110 * @return The renderer for this context, or null if not created yet. 112 public Renderer getRenderer(); 153 * if any of the rendering methods in {@link Renderer} are called
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/frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/ |
TestFramerateView.java | 45 setRenderer(new Renderer()); 67 private class Renderer implements GLSurfaceView.Renderer { 68 public Renderer() {
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/frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/ |
GLJNIView.java | 51 * The application-specific rendering code is delegated to a GLView.Renderer 66 setRenderer(new Renderer()); 69 private class Renderer implements GLSurfaceView.Renderer { 70 private static final String TAG = "Renderer";
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