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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
GL1Renderer.java 1 package com.jme3.renderer;
6 * Renderer sub-interface that is used for non-shader based renderers.
14 public interface GL1Renderer extends Renderer {
  /packages/apps/Camera/src/com/android/camera/ui/
RenderOverlay.java 33 interface Renderer {
44 private List<Renderer> mClients;
47 private List<Renderer> mTouchClients;
55 mClients = new ArrayList<Renderer>(10);
56 mTouchClients = new ArrayList<Renderer>(10);
60 public void addRenderer(Renderer renderer) {
61 mClients.add(renderer);
62 renderer.setOverlay(this);
63 if (renderer.handlesTouch())
    [all...]
  /external/webkit/Source/WebCore/rendering/svg/
RenderSVGResource.h 69 template<class Renderer>
70 Renderer* cast()
72 if (Renderer::s_resourceType == resourceType())
73 return static_cast<Renderer*>(this);
RenderSVGResourceContainer.h 82 template<typename Renderer>
83 Renderer* getRenderSVGResourceById(Document* document, const AtomicString& id)
86 return container->cast<Renderer>();
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 17 #include "Renderer.h"
20 #define LOG_TAG "Renderer"
24 Renderer::Renderer()
35 Renderer::~Renderer() {
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
113 // Set this renderer to use the default frame-buffer (screen) and
115 bool Renderer::SetupGraphics(int width, int height
    [all...]
Renderer.h 11 class Renderer {
13 Renderer();
14 virtual ~Renderer();
YVURenderer.h 4 #include "Renderer.h"
12 class YVURenderer: public Renderer {
SurfaceTextureRenderer.h 4 #include "Renderer.h"
12 class SurfaceTextureRenderer: public Renderer {
WarpRenderer.h 4 #include "Renderer.h"
12 class WarpRenderer: public Renderer {
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 17 #include "Renderer.h"
20 #define LOG_TAG "Renderer"
24 Renderer::Renderer()
35 Renderer::~Renderer() {
38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) {
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource)
113 // Set this renderer to use the default frame-buffer (screen) and
115 bool Renderer::SetupGraphics(int width, int height
    [all...]
Renderer.h 11 class Renderer {
13 Renderer();
14 virtual ~Renderer();
YVURenderer.h 4 #include "Renderer.h"
12 class YVURenderer: public Renderer {
SurfaceTextureRenderer.h 4 #include "Renderer.h"
12 class SurfaceTextureRenderer: public Renderer {
WarpRenderer.h 4 #include "Renderer.h"
12 class WarpRenderer: public Renderer {
  /cts/tests/src/android/opengl/cts/
GLSurfaceViewStubActivity.java 32 private static class Renderer implements GLSurfaceView.Renderer {
49 /** To override the blank renderer, or other settings, these
55 private static GLSurfaceView.Renderer mRenderer = null;
56 public static void setRenderer(GLSurfaceView.Renderer renderer) {
57 mRenderer = renderer;
93 // Use no-op renderer by default
95 mView.setRenderer(new Renderer());
OpenGlEsVersionStubActivity.java 65 view.setRenderer(new Renderer());
76 private class Renderer implements GLSurfaceView.Renderer {
  /frameworks/native/opengl/tests/testPauseResume/src/com/android/test/
TestView.java 51 * The application-specific rendering code is delegated to a GLView.Renderer
66 setRenderer(new Renderer());
69 private class Renderer implements GLSurfaceView.Renderer {
70 private static final String TAG = "Renderer";
  /frameworks/av/media/libmediaplayerservice/nuplayer/
NuPlayerRenderer.cpp 30 const int64_t NuPlayer::Renderer::kMinPositionUpdateDelayUs = 100000ll;
32 NuPlayer::Renderer::Renderer(
55 NuPlayer::Renderer::~Renderer() {
58 void NuPlayer::Renderer::queueBuffer(
69 void NuPlayer::Renderer::queueEOS(bool audio, status_t finalResult) {
78 void NuPlayer::Renderer::flush(bool audio) {
95 void NuPlayer::Renderer::signalTimeDiscontinuity() {
103 void NuPlayer::Renderer::pause()
    [all...]
NuPlayerRenderer.h 27 struct NuPlayer::Renderer : public AHandler {
28 Renderer(const sp<MediaPlayerBase::AudioSink> &sink,
55 virtual ~Renderer();
131 DISALLOW_EVIL_CONSTRUCTORS(Renderer);
  /sdk/emulator/opengl/tests/ut_renderer/
Renderer.h 26 class Renderer {
41 static Renderer *instance();
53 static Renderer *m_instance;
54 Renderer();
60 android::Mutex m_mutex; // single global mutex for the renderer class;
Renderer.cpp 21 #include "Renderer.h"
36 Renderer * Renderer::m_instance = NULL;
38 Renderer * Renderer::instance()
40 if (m_instance == NULL) m_instance = new Renderer;
44 Renderer::Renderer()
57 int Renderer::createSurface(RenderingThread *thread, const ClientHandle & handle)
76 int Renderer::destroySurface(RenderingThread *thread, const ClientHandle &handle
    [all...]
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java 24 import android.opengl.GLSurfaceView.Renderer;
28 public abstract class RendererBase implements GLSurfaceView.Renderer {
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
JmeContext.java 39 import com.jme3.renderer.Renderer;
110 * @return The renderer for this context, or null if not created yet.
112 public Renderer getRenderer();
153 * if any of the rendering methods in {@link Renderer} are called
  /frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/
TestFramerateView.java 45 setRenderer(new Renderer());
67 private class Renderer implements GLSurfaceView.Renderer {
68 public Renderer() {
  /frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
GLJNIView.java 51 * The application-specific rendering code is delegated to a GLView.Renderer
66 setRenderer(new Renderer());
69 private class Renderer implements GLSurfaceView.Renderer {
70 private static final String TAG = "Renderer";

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