/external/webkit/Source/WebCore/svg/ |
SVGPathSegClosePath.h | 31 static PassRefPtr<SVGPathSegClosePath> create(SVGPathElement* element, SVGPathSegRole role) 37 SVGPathSegClosePath(SVGPathElement* element, SVGPathSegRole role)
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SVGPathElement.h | 67 PassRefPtr<SVGPathSegClosePath> createSVGPathSegClosePath(SVGPathSegRole role = PathSegUndefinedRole); 68 PassRefPtr<SVGPathSegMovetoAbs> createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 69 PassRefPtr<SVGPathSegMovetoRel> createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 70 PassRefPtr<SVGPathSegLinetoAbs> createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 71 PassRefPtr<SVGPathSegLinetoRel> createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role = PathSegUndefinedRole); 72 PassRefPtr<SVGPathSegCurvetoCubicAbs> createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole); 73 PassRefPtr<SVGPathSegCurvetoCubicRel> createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role = PathSegUndefinedRole); 74 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole); 75 PassRefPtr<SVGPathSegCurvetoQuadraticRel> createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role = PathSegUndefinedRole); 76 PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role = PathSegUndefinedRole) [all...] |
SVGPathSegCurvetoQuadraticSmooth.h | 31 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegCurvetoQuadraticSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y) 48 static PassRefPtr<SVGPathSegCurvetoQuadraticSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 54 SVGPathSegCurvetoQuadraticSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegLineto.h | 31 static PassRefPtr<SVGPathSegLinetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegLinetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y) 48 static PassRefPtr<SVGPathSegLinetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 54 SVGPathSegLinetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegMoveto.h | 31 static PassRefPtr<SVGPathSegMovetoAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 37 SVGPathSegMovetoAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y) 48 static PassRefPtr<SVGPathSegMovetoRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y) 54 SVGPathSegMovetoRel(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathSegList.h | 36 SVGPathSegList(SVGPathSegRole role) 47 SVGPathSegRole m_role;
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SVGPathSegLinetoHorizontal.h | 31 SVGPathSegLinetoHorizontal(SVGPathElement* element, SVGPathSegRole role, float x) 50 static PassRefPtr<SVGPathSegLinetoHorizontalAbs> create(SVGPathElement* element, SVGPathSegRole role, float x) 56 SVGPathSegLinetoHorizontalAbs(SVGPathElement* element, SVGPathSegRole role, float x) 67 static PassRefPtr<SVGPathSegLinetoHorizontalRel> create(SVGPathElement* element, SVGPathSegRole role, float x) 73 SVGPathSegLinetoHorizontalRel(SVGPathElement* element, SVGPathSegRole role, float x)
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SVGPathSegLinetoVertical.h | 31 SVGPathSegLinetoVertical(SVGPathElement* element, SVGPathSegRole role, float y) 50 static PassRefPtr<SVGPathSegLinetoVerticalAbs> create(SVGPathElement* element, SVGPathSegRole role, float y) 56 SVGPathSegLinetoVerticalAbs(SVGPathElement* element, SVGPathSegRole role, float y) 67 static PassRefPtr<SVGPathSegLinetoVerticalRel> create(SVGPathElement* element, SVGPathSegRole role, float y) 73 SVGPathSegLinetoVerticalRel(SVGPathElement* element, SVGPathSegRole role, float y)
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SVGPathSegWithContext.h | 30 SVGPathSegWithContext(SVGPathElement* element, SVGPathSegRole role) 52 SVGPathSegRole role() const { return m_role; } 54 void setContextAndRole(SVGPathElement* element, SVGPathSegRole role) 73 SVGPathSegRole m_role; 94 SVGPathSegSingleCoordinate(SVGPathElement* element, SVGPathSegRole role, float x, float y)
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SVGPathElement.cpp | 89 PassRefPtr<SVGPathSegClosePath> SVGPathElement::createSVGPathSegClosePath(SVGPathSegRole role) 94 PassRefPtr<SVGPathSegMovetoAbs> SVGPathElement::createSVGPathSegMovetoAbs(float x, float y, SVGPathSegRole role) 99 PassRefPtr<SVGPathSegMovetoRel> SVGPathElement::createSVGPathSegMovetoRel(float x, float y, SVGPathSegRole role) 104 PassRefPtr<SVGPathSegLinetoAbs> SVGPathElement::createSVGPathSegLinetoAbs(float x, float y, SVGPathSegRole role) 109 PassRefPtr<SVGPathSegLinetoRel> SVGPathElement::createSVGPathSegLinetoRel(float x, float y, SVGPathSegRole role) 114 PassRefPtr<SVGPathSegCurvetoCubicAbs> SVGPathElement::createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role) 119 PassRefPtr<SVGPathSegCurvetoCubicRel> SVGPathElement::createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2, SVGPathSegRole role) 124 PassRefPtr<SVGPathSegCurvetoQuadraticAbs> SVGPathElement::createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1, SVGPathSegRole role) 129 PassRefPtr<SVGPathSegCurvetoQuadraticRel> SVGPathElement::createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1, SVGPathSegRole role) 134 PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, SVGPathSegRole role [all...] |
SVGPathSegCurvetoCubicSmooth.h | 31 SVGPathSegCurvetoCubicSmooth(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 77 static PassRefPtr<SVGPathSegCurvetoCubicSmoothAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 83 SVGPathSegCurvetoCubicSmoothAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 94 static PassRefPtr<SVGPathSegCurvetoCubicSmoothRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2) 100 SVGPathSegCurvetoCubicSmoothRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x2, float y2)
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SVGPathSegCurvetoQuadratic.h | 31 SVGPathSegCurvetoQuadratic(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 77 static PassRefPtr<SVGPathSegCurvetoQuadraticAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 83 SVGPathSegCurvetoQuadraticAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 94 static PassRefPtr<SVGPathSegCurvetoQuadraticRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1) 100 SVGPathSegCurvetoQuadraticRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1)
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SVGPathSegListBuilder.h | 41 void setCurrentSVGPathSegRole(SVGPathSegRole pathSegRole) { m_pathSegRole = pathSegRole; } 69 SVGPathSegRole m_pathSegRole;
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SVGPathSegArc.h | 31 SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 105 static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 111 SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 122 static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) 128 SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
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SVGPathSegCurvetoCubic.h | 31 SVGPathSegCurvetoCubic(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) 95 static PassRefPtr<SVGPathSegCurvetoCubicAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) 101 SVGPathSegCurvetoCubicAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) 112 static PassRefPtr<SVGPathSegCurvetoCubicRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2) 118 SVGPathSegCurvetoCubicRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float x1, float y1, float x2, float y2)
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SVGPathSeg.h | 52 enum SVGPathSegRole {
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SVGPathParserFactory.cpp | 50 static SVGPathSegListBuilder* globalSVGPathSegListBuilder(SVGPathElement* element, SVGPathSegRole role, SVGPathSegList& result)
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/external/webkit/Source/WebCore/svg/properties/ |
SVGAnimatedPathSegListPropertyTearOff.h | 34 SVGProperty* baseVal(SVGPathSegRole role) 41 SVGProperty* animVal(SVGPathSegRole role)
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SVGPathSegListPropertyTearOff.h | 38 static PassRefPtr<SVGPathSegListPropertyTearOff> create(AnimatedListPropertyTearOff* animatedProperty, SVGPropertyRole role, SVGPathSegRole pathSegRole) 131 SVGPathSegListPropertyTearOff(AnimatedListPropertyTearOff* animatedProperty, SVGPropertyRole role, SVGPathSegRole pathSegRole) 154 SVGPathSegRole m_pathSegRole;
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