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  /external/dbus/test/
test-sleep-forever.c 11 # define sleep Sleep macro
19 sleep (10000000);
  /external/chromium/base/debug/
debugger.cc 21 PlatformThread::Sleep(100);
  /external/chromium/chrome/browser/
images_uitest.cc 20 base::PlatformThread::Sleep(TestTimeouts::action_timeout_ms());
  /external/chromium/base/
spin_wait.h 47 base::PlatformThread::Sleep(50); \
  /external/v8/src/
once.cc 68 ::Sleep(0);
  /external/webkit/Source/WebCore/platform/network/cf/
LoaderRunLoopCF.cpp 62 // FIXME: Sleep 10? that can't be right...
63 Sleep(10);
  /external/chromium/base/synchronization/
lock_unittest.cc 28 PlatformThread::Sleep(rand() % 20);
34 PlatformThread::Sleep(rand() % 20);
65 PlatformThread::Sleep(rand() % 20);
71 PlatformThread::Sleep(rand() % 20);
78 PlatformThread::Sleep(rand() % 20);
157 PlatformThread::Sleep(rand() % 10);
  /external/chromium/base/threading/
watchdog_unittest.cc 102 PlatformThread::Sleep(500);
112 PlatformThread::Sleep(100); // Sleep a bit, but not past the alarm point.
117 LOG(WARNING) << "100ms sleep took over 500ms, making the results of this "
125 // Sleep past the point where it would have fired if it wasn't disarmed,
127 PlatformThread::Sleep(1000);
platform_thread_win.cc 87 ::Sleep(0);
91 void PlatformThread::Sleep(int duration_ms) {
92 ::Sleep(duration_ms);
platform_thread.h 68 static void Sleep(int duration_ms);
  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
TimeUtils.cpp 65 Sleep(p_mili);
  /external/valgrind/unittest/
thread_wrappers_win.h 55 #define usleep(x) Sleep((x)/1000)
56 #define sleep(x) Sleep((x)*1000) macro
117 Sleep(10);
129 Sleep(10);
  /external/webkit/Source/JavaScriptCore/wtf/
TCSpinLock.h 140 Sleep(0);
186 // Sleep for a few milliseconds
188 Sleep(2);
231 Sleep(0); // Yield immediately since fast path failed
233 Sleep(2);
  /hardware/ti/omap3/omx/image/src/openmax_il/jpeg_enc/test/
JPEGTestEnc.h 100 #define sleep Sleep macro
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/X11/
Xwindows.h 69 #define sleep(x) Sleep(1000*x) macro
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/X11/
Xwindows.h 69 #define sleep(x) Sleep(1000*x) macro
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/X11/
Xwindows.h 69 #define sleep(x) Sleep(1000*x) macro
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
TimeUtils.cpp 65 Sleep(p_mili);
  /external/chromium/chrome/browser/net/
url_info_unittest.cc 64 // be found. We'll sleep for a while, and then come back with not-found.
70 base::PlatformThread::Sleep(25);
81 base::PlatformThread::Sleep(kMockExpirationTime + 20);
  /external/stlport/stlport/stl/
_threads.c 81 // 1) Sleep(1) often takes ~15 ms
83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
90 * Changed from Sleep(0) to Sleep(1).
91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread,
92 * whereas Sleep(1) will. Performance seems not to be affected. */
93 Sleep(1);
95 Sleep(1 << (__log_nsec - 20));
109 /* Max sleep is 2**27nsec ~ 60msec */
143 // We are probably being scheduled against the other process. Sleep
    [all...]
  /ndk/sources/cxx-stl/stlport/stlport/stl/
_threads.c 81 // 1) Sleep(1) often takes ~15 ms
83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
90 * Changed from Sleep(0) to Sleep(1).
91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread,
92 * whereas Sleep(1) will. Performance seems not to be affected. */
93 Sleep(1);
95 Sleep(1 << (__log_nsec - 20));
109 /* Max sleep is 2**27nsec ~ 60msec */
143 // We are probably being scheduled against the other process. Sleep
    [all...]
  /prebuilts/ndk/5/sources/cxx-stl/stlport/stlport/stl/
_threads.c 81 // 1) Sleep(1) often takes ~15 ms
83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
90 * Changed from Sleep(0) to Sleep(1).
91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread,
92 * whereas Sleep(1) will. Performance seems not to be affected. */
93 Sleep(1);
95 Sleep(1 << (__log_nsec - 20));
109 /* Max sleep is 2**27nsec ~ 60msec */
143 // We are probably being scheduled against the other process. Sleep
    [all...]
  /prebuilts/ndk/6/sources/cxx-stl/stlport/stlport/stl/
_threads.c 81 // 1) Sleep(1) often takes ~15 ms
83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
90 * Changed from Sleep(0) to Sleep(1).
91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread,
92 * whereas Sleep(1) will. Performance seems not to be affected. */
93 Sleep(1);
95 Sleep(1 << (__log_nsec - 20));
109 /* Max sleep is 2**27nsec ~ 60msec */
143 // We are probably being scheduled against the other process. Sleep
    [all...]
  /prebuilts/ndk/7/sources/cxx-stl/stlport/stlport/stl/
_threads.c 81 // 1) Sleep(1) often takes ~15 ms
83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
90 * Changed from Sleep(0) to Sleep(1).
91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread,
92 * whereas Sleep(1) will. Performance seems not to be affected. */
93 Sleep(1);
95 Sleep(1 << (__log_nsec - 20));
109 /* Max sleep is 2**27nsec ~ 60msec */
143 // We are probably being scheduled against the other process. Sleep
    [all...]
  /prebuilts/ndk/8/sources/cxx-stl/stlport/stlport/stl/
_threads.c 81 // 1) Sleep(1) often takes ~15 ms
83 // 4000 is enough to avoid Sleep and is used just to prevent infinite looping
90 * Changed from Sleep(0) to Sleep(1).
91 * According to MSDN, Sleep(0) will never yield to a lower-priority thread,
92 * whereas Sleep(1) will. Performance seems not to be affected. */
93 Sleep(1);
95 Sleep(1 << (__log_nsec - 20));
109 /* Max sleep is 2**27nsec ~ 60msec */
143 // We are probably being scheduled against the other process. Sleep
    [all...]

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