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    Searched refs:VERTEX_LOCATION (Results 1 - 8 of 8) sorted by null

  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLDecoderContextData.h 27 VERTEX_LOCATION = 0,
GLClientState.h 38 VERTEX_LOCATION = 0,
269 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
383 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
GLClientState.cpp 42 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
135 retval = int(VERTEX_LOCATION);
166 state = getState(GLClientState::VERTEX_LOCATION);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLDecoderContextData.h 27 VERTEX_LOCATION = 0,
GLClientState.h 38 VERTEX_LOCATION = 0,
269 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
383 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
GLClientState.cpp 42 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
135 retval = int(VERTEX_LOCATION);
166 state = getState(GLClientState::VERTEX_LOCATION);
  /sdk/emulator/opengl/host/libs/GLESv1_dec/
GLDecoder.cpp 143 STORE_POINTER_DATA_OR_ABORT(GLDecoderContextData::VERTEX_LOCATION);
145 ctx->glVertexPointer(size, type, 0, ctx->m_contextData->pointerData(GLDecoderContextData::VERTEX_LOCATION));
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 268 ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
425 case GLClientState::VERTEX_LOCATION:
465 case GLClientState::VERTEX_LOCATION:
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