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    Searched refs:ValuesUniform (Results 1 - 5 of 5) sorted by null

  /external/mesa3d/src/pixelflinger2/
shader.cpp 772 memcpy(params, program->ValuesUniform + index, sizeof(*program->ValuesUniform));
780 const float * uniform = program->ValuesUniform[index];
792 // ALOGD("%d: %.2f \t %.2f \t %.2f \t %.2f", i, program->ValuesUniform[i][0], program->ValuesUniform[i][1],
793 // program->ValuesUniform[i][2], program->ValuesUniform[i][3]);
799 // ALOGD("%d uniform.Pos=%d tmu=%d", program->Uniforms->Slots, uniform.Pos, (int)program->ValuesUniform[program->Uniforms->Slots + uniform.Pos][0]);
800 sampler2tmu[uniform.Pos] = program->ValuesUniform[program->Uniforms->Slots + uniform.Pos][0];
824 program->ValuesUniform[start][0] = *(float *)values
    [all...]
scanline.cpp 252 start, end, ctx->CurrentProgram->ValuesUniform);
315 // scanLineFunction(&vertex, &vertexDx, ctx->glCtx->CurrentProgram->ValuesUniform, frame, depth, stencil, &ctx->activeStencil, endX - startX + 1);
408 // function(&vertex, &vertex, ctx->glCtx->CurrentProgram->ValuesUniform);
raster.cpp 79 GGLProcessVertex(ctx->CurrentProgram, input, output, ctx->CurrentProgram->ValuesUniform);
445 // float * matrix = program->ValuesUniform[0];
449 //// ALOGD("color %.02f %.02f %.02f %.02f", program->ValuesUniform[4][0], program->ValuesUniform[4][1],
450 //// program->ValuesUniform[4][2], program->ValuesUniform[4][3]);
  /external/mesa3d/src/glsl/
linker.cpp     [all...]
  /external/mesa3d/src/mesa/main/
mtypes.h     [all...]

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