/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
VarType.java | 40 Vector4,
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Uniform.java | 107 case Vector4: 152 case Vector4: 248 case Vector4:
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/external/mesa3d/include/pixelflinger2/ |
pixelflinger2_interface.h | 30 Vector4 attributes[GGL_MAXVERTEXATTRIBS]; // vert input 39 Vector4 pointSize; // vert output 40 Vector4 position; // vert output and frag input gl_FragCoord 41 Vector4 varyings[GGL_MAXVARYINGVECTORS]; 42 Vector4 frontFacingPointCoord; // frag input, gl_FrontFacing gl_PointCoord yzw 43 Vector4 fragColor[GGL_MAXDRAWBUFFERS]; // frag output, gl_FragData 173 void (* ViewportTransform)(const GGLInterface_t * iface, Vector4 * v);
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pixelflinger2_vector4.h | 175 typedef Vec4<VectorComp_t> Vector4; 176 #define Vector4_CTR(x,y,z,w) Vector4(FixedPoint::From(x), FixedPoint::From(y), \ 185 typedef struct Vec4<VectorComp_t> Vector4; 186 #define Vector4_CTR(x,y,z,w) Vector4(x,y,z,w) 195 //typedef float Vector4 [4]; 196 typedef struct { float x, y, z, w; } Vector4; 211 ((Vector4){x,y,z,w})
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
Material.java | 584 setParam(name, VarType.Vector4, value); 614 setParam(name, VarType.Vector4, value); 657 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); 734 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); 738 ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); 753 lightColor.setValue(VarType.Vector4, tmpLightColor); 761 lightPos.setValue(VarType.Vector4, tmpLightPosition); 763 lightDir.setValue(VarType.Vector4, tmpLightDirection); 771 lightPos.setValue(VarType.Vector4, tmpLightPosition); 773 lightDir.setValue(VarType.Vector4, tmpLightDirection) [all...] |
MatParam.java | 162 * Assuming "ABC" is a Vector4 parameter, then the value 237 case Vector4: 252 throw new UnsupportedOperationException("Unexpected Vector4 type: " + value);
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/external/mesa3d/src/pixelflinger2/ |
raster.cpp | 32 static inline void LerpVector4(const Vector4 * a, const Vector4 * b, 33 const VectorComp_t x, Vector4 * d) __attribute__((always_inline)); 34 static inline void LerpVector4(const Vector4 * a, const Vector4 * b, 35 const VectorComp_t x, Vector4 * d) 80 // const Vector4 * constants = (Vector4 *) 569 static void ViewportTransform(const GGLInterface * iface, Vector4 * v)
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texture.cpp | 38 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) __attribute__((always_inline)); 39 static inline void PixelRGBAToVector4 (const Pixel *pixel, Vector4 * color) 57 static inline void RGBAToVector4(const unsigned int rgba, Vector4 * color)
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scanline.cpp | 45 static inline void RGBAFloatx4ToRGBAIntx4(Vector4 * v, Vec4<BlendComp_t> * color) 61 //static inline Pixel Vector4ToPixelRGBA(const Vector4 * color) __attribute__((always_inline)); 62 //static inline Pixel Vector4ToPixelRGBA(const Vector4 * color)
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llvm_scanline.cpp | 633 offsetof(VertexOutput,fragColor)/sizeof(Vector4)); 725 vPtr = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) + i);
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/external/mesa3d/src/glsl/ |
linker.cpp | [all...] |
/external/webkit/Source/WebCore/platform/graphics/transforms/ |
TransformationMatrix.cpp | 70 typedef double Vector4[4]; 242 static void v4MulPointByMatrix(const Vector4 p, const TransformationMatrix::Matrix4& m, Vector4 result) 320 Vector4 rightHandSide; 333 Vector4 perspectivePoint; 358 // Vector4 type and functions need to be added to the common set. [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/ |
J3MLoader.java | 182 case Vector4: 184 throw new IOException("Vector4 value parameter must have 4 entries: " + value); 248 type = VarType.Vector4;
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
RenderManager.java | 426 u.setValue(VarType.Vector4, tempVec4);
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 837 case Vector4: 839 logger.info("GLES20.glUniform4f set Vector4." + uniform.getName()); [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 830 case Vector4:
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