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    Searched refs:VertexAttribState (Results 1 - 8 of 8) sorted by null

  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 66 } VertexAttribState;
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
180 VertexAttribState *m_states;
221 const VertexAttribState *vertexAttrib = getState(index);
269 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
287 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
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GLClientState.cpp 34 m_states = new VertexAttribState[m_nLocations];
107 const GLClientState::VertexAttribState * GLClientState::getState(int location)
115 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
163 const GLClientState::VertexAttribState *state = NULL;
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 66 } VertexAttribState;
88 const VertexAttribState *getState(int location);
89 const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged);
180 VertexAttribState *m_states;
221 const VertexAttribState *vertexAttrib = getState(index);
269 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
275 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
281 const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION);
287 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION);
293 const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION)
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GLClientState.cpp 34 m_states = new VertexAttribState[m_nLocations];
107 const GLClientState::VertexAttribState * GLClientState::getState(int location)
115 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
163 const GLClientState::VertexAttribState *state = NULL;
  /external/webkit/Source/WebCore/html/canvas/
WebGLVertexArrayObjectOES.h 49 struct VertexAttribState {
50 VertexAttribState()
81 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; }
93 Vector<VertexAttribState> m_vertexAttribState;
WebGLRenderingContext.cpp     [all...]
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 344 const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
399 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
528 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
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  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 396 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
409 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
462 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
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