OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:VertexType
(Results
1 - 4
of
4
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.h
47
enum
VertexType
{
68
static String generateVertex(
VertexType
, FillType);
69
static String generateFragment(
VertexType
, FillType, AntialiasType);
LoopBlinnSolidFillShader.cpp
39
VertexType
type = (region == Interior) ? LoopBlinnInterior : LoopBlinnExterior;
Shader.cpp
136
String Shader::generateVertex(Shader::
VertexType
vertexType
, Shader::FillType fillType)
139
switch (
vertexType
) {
168
if (
vertexType
== TwoDimensional) {
174
if (
vertexType
== LoopBlinnExterior) {
192
String Shader::generateFragment(Shader::
VertexType
vertexType
, Shader::FillType fillType, Shader::AntialiasType antialiasType)
200
if (
vertexType
== LoopBlinnExterior) {
225
if (
vertexType
!= LoopBlinnExterior) {
/external/skia/src/core/
SkConcaveToTriangles.cpp
161
enum
VertexType
{ MONOTONE, CONVEX, CONCAVE };
218
VertexType
classify(Vertex **e0, Vertex **e1);
455
Vertex::
VertexType
Vertex::classify(Vertex **e0, Vertex **e1) {
456
VertexType
type;
563
static const char* GetVertexTypeString(Vertex::
VertexType
type) {
584
Vertex::
VertexType
type = vt[i].classify(&e0, &e1);
610
Vertex::
VertexType
type = vt->classify(&e0, &e1);
[
all
...]
Completed in 215 milliseconds