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    Searched refs:WebGLProgram (Results 1 - 13 of 13) sorted by null

  /external/webkit/Source/WebCore/html/canvas/
WebGLProgram.idl 27 interface [Conditional=WEBGL] WebGLProgram {
WebGLUniformLocation.h 31 #include "WebGLProgram.h"
42 static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GC3Dint location);
44 WebGLProgram* program() const;
49 WebGLUniformLocation(WebGLProgram*, GC3Dint location);
52 RefPtr<WebGLProgram> m_program;
WebGLProgram.cpp 30 #include "WebGLProgram.h"
36 PassRefPtr<WebGLProgram> WebGLProgram::create(WebGLRenderingContext* ctx)
38 return adoptRef(new WebGLProgram(ctx));
41 WebGLProgram::WebGLProgram(WebGLRenderingContext* ctx)
49 void WebGLProgram::deleteObjectImpl(Platform3DObject obj)
62 bool WebGLProgram::cacheActiveAttribLocations()
85 unsigned WebGLProgram::numActiveAttribLocations() const
90 GC3Dint WebGLProgram::getActiveAttribLocation(GC3Duint index) cons
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WebGLUniformLocation.cpp 35 PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(WebGLProgram* program, GC3Dint location)
40 WebGLUniformLocation::WebGLUniformLocation(WebGLProgram* program, GC3Dint location)
48 WebGLProgram* WebGLUniformLocation::program() const
WebGLProgram.h 39 class WebGLProgram : public WebGLObject {
41 virtual ~WebGLProgram() { deleteObject(); }
43 static PassRefPtr<WebGLProgram> create(WebGLRenderingContext*);
68 WebGLProgram(WebGLRenderingContext*);
WebGLGetInfo.h 36 #include "WebGLProgram.h"
87 WebGLGetInfo(PassRefPtr<WebGLProgram> value);
109 PassRefPtr<WebGLProgram> getWebGLProgram() const;
129 RefPtr<WebGLProgram> m_webglProgram;
WebGLRenderingContext.h 49 class WebGLProgram;
75 void attachShader(WebGLProgram*, WebGLShader*, ExceptionCode&);
76 void bindAttribLocation(WebGLProgram*, GC3Duint index, const String& name, ExceptionCode&);
109 PassRefPtr<WebGLProgram> createProgram();
118 void deleteProgram(WebGLProgram*);
126 void detachShader(WebGLProgram*, WebGLShader*, ExceptionCode&);
141 PassRefPtr<WebGLActiveInfo> getActiveAttrib(WebGLProgram*, GC3Duint index, ExceptionCode&);
142 PassRefPtr<WebGLActiveInfo> getActiveUniform(WebGLProgram*, GC3Duint index, ExceptionCode&);
143 bool getAttachedShaders(WebGLProgram*, Vector<WebGLShader*>&, ExceptionCode&);
144 GC3Dint getAttribLocation(WebGLProgram*, const String& name)
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WebGLGetInfo.cpp 38 #include "WebGLProgram.h"
114 WebGLGetInfo::WebGLGetInfo(PassRefPtr<WebGLProgram> value)
213 PassRefPtr<WebGLProgram> WebGLGetInfo::getWebGLProgram() const
WebGLRenderingContext.idl 454 [StrictTypeChecking] void attachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
455 [StrictTypeChecking] void bindAttribLocation(in WebGLProgram program, in unsigned long index, in DOMString name) raises(DOMException);
487 [StrictTypeChecking] WebGLProgram createProgram();
496 [StrictTypeChecking] void deleteProgram(in WebGLProgram program);
505 [StrictTypeChecking] void detachShader(in WebGLProgram program, in WebGLShader shader) raises(DOMException);
520 [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(in WebGLProgram program, in unsigned long index) raises (DOMException);
521 [StrictTypeChecking] WebGLActiveInfo getActiveUniform(in WebGLProgram program, in unsigned long index) raises (DOMException);
523 [StrictTypeChecking, Custom] void getAttachedShaders(in WebGLProgram program) raises (DOMException);
525 [StrictTypeChecking] int getAttribLocation(in WebGLProgram program, in DOMString name);
541 // any getProgramParameter(in WebGLProgram program, in unsigned long pname) raises(DOMException)
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WebGLRenderingContext.cpp 59 #include "WebGLProgram.h"
632 void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
646 void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name, ExceptionCode& ec)
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  /external/webkit/Source/WebCore/bindings/js/
JSWebGLRenderingContextCustom.cpp 66 #include "WebGLProgram.h"
212 WebGLProgram* program = toWebGLProgram(exec->argument(0));
298 WebGLProgram* program = toWebGLProgram(exec->argument(0));
362 WebGLProgram* program = toWebGLProgram(exec->argument(0));
  /external/webkit/Source/WebCore/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp 259 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
350 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
426 WebGLProgram* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
  /external/webkit/Source/WebCore/page/
DOMWindow.idl 495 attribute [Conditional=WEBGL] WebGLProgramConstructor WebGLProgram;
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