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Searched
refs:WebGLProgram
(Results
1 - 13
of
13
) sorted by null
/external/webkit/Source/WebCore/html/canvas/
WebGLProgram.idl
27
interface [Conditional=WEBGL]
WebGLProgram
{
WebGLUniformLocation.h
31
#include "
WebGLProgram
.h"
42
static PassRefPtr<WebGLUniformLocation> create(
WebGLProgram
*, GC3Dint location);
44
WebGLProgram
* program() const;
49
WebGLUniformLocation(
WebGLProgram
*, GC3Dint location);
52
RefPtr<
WebGLProgram
> m_program;
WebGLProgram.cpp
30
#include "
WebGLProgram
.h"
36
PassRefPtr<
WebGLProgram
>
WebGLProgram
::create(WebGLRenderingContext* ctx)
38
return adoptRef(new
WebGLProgram
(ctx));
41
WebGLProgram
::
WebGLProgram
(WebGLRenderingContext* ctx)
49
void
WebGLProgram
::deleteObjectImpl(Platform3DObject obj)
62
bool
WebGLProgram
::cacheActiveAttribLocations()
85
unsigned
WebGLProgram
::numActiveAttribLocations() const
90
GC3Dint
WebGLProgram
::getActiveAttribLocation(GC3Duint index) cons
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all
...]
WebGLUniformLocation.cpp
35
PassRefPtr<WebGLUniformLocation> WebGLUniformLocation::create(
WebGLProgram
* program, GC3Dint location)
40
WebGLUniformLocation::WebGLUniformLocation(
WebGLProgram
* program, GC3Dint location)
48
WebGLProgram
* WebGLUniformLocation::program() const
WebGLProgram.h
39
class
WebGLProgram
: public WebGLObject {
41
virtual ~
WebGLProgram
() { deleteObject(); }
43
static PassRefPtr<
WebGLProgram
> create(WebGLRenderingContext*);
68
WebGLProgram
(WebGLRenderingContext*);
WebGLGetInfo.h
36
#include "
WebGLProgram
.h"
87
WebGLGetInfo(PassRefPtr<
WebGLProgram
> value);
109
PassRefPtr<
WebGLProgram
> getWebGLProgram() const;
129
RefPtr<
WebGLProgram
> m_webglProgram;
WebGLRenderingContext.h
49
class
WebGLProgram
;
75
void attachShader(
WebGLProgram
*, WebGLShader*, ExceptionCode&);
76
void bindAttribLocation(
WebGLProgram
*, GC3Duint index, const String& name, ExceptionCode&);
109
PassRefPtr<
WebGLProgram
> createProgram();
118
void deleteProgram(
WebGLProgram
*);
126
void detachShader(
WebGLProgram
*, WebGLShader*, ExceptionCode&);
141
PassRefPtr<WebGLActiveInfo> getActiveAttrib(
WebGLProgram
*, GC3Duint index, ExceptionCode&);
142
PassRefPtr<WebGLActiveInfo> getActiveUniform(
WebGLProgram
*, GC3Duint index, ExceptionCode&);
143
bool getAttachedShaders(
WebGLProgram
*, Vector<WebGLShader*>&, ExceptionCode&);
144
GC3Dint getAttribLocation(
WebGLProgram
*, const String& name)
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...]
WebGLGetInfo.cpp
38
#include "
WebGLProgram
.h"
114
WebGLGetInfo::WebGLGetInfo(PassRefPtr<
WebGLProgram
> value)
213
PassRefPtr<
WebGLProgram
> WebGLGetInfo::getWebGLProgram() const
WebGLRenderingContext.idl
454
[StrictTypeChecking] void attachShader(in
WebGLProgram
program, in WebGLShader shader) raises(DOMException);
455
[StrictTypeChecking] void bindAttribLocation(in
WebGLProgram
program, in unsigned long index, in DOMString name) raises(DOMException);
487
[StrictTypeChecking]
WebGLProgram
createProgram();
496
[StrictTypeChecking] void deleteProgram(in
WebGLProgram
program);
505
[StrictTypeChecking] void detachShader(in
WebGLProgram
program, in WebGLShader shader) raises(DOMException);
520
[StrictTypeChecking] WebGLActiveInfo getActiveAttrib(in
WebGLProgram
program, in unsigned long index) raises (DOMException);
521
[StrictTypeChecking] WebGLActiveInfo getActiveUniform(in
WebGLProgram
program, in unsigned long index) raises (DOMException);
523
[StrictTypeChecking, Custom] void getAttachedShaders(in
WebGLProgram
program) raises (DOMException);
525
[StrictTypeChecking] int getAttribLocation(in
WebGLProgram
program, in DOMString name);
541
// any getProgramParameter(in
WebGLProgram
program, in unsigned long pname) raises(DOMException)
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...]
WebGLRenderingContext.cpp
59
#include "
WebGLProgram
.h"
632
void WebGLRenderingContext::attachShader(
WebGLProgram
* program, WebGLShader* shader, ExceptionCode& ec)
646
void WebGLRenderingContext::bindAttribLocation(
WebGLProgram
* program, GC3Duint index, const String& name, ExceptionCode& ec)
[
all
...]
/external/webkit/Source/WebCore/bindings/js/
JSWebGLRenderingContextCustom.cpp
66
#include "
WebGLProgram
.h"
212
WebGLProgram
* program = toWebGLProgram(exec->argument(0));
298
WebGLProgram
* program = toWebGLProgram(exec->argument(0));
362
WebGLProgram
* program = toWebGLProgram(exec->argument(0));
/external/webkit/Source/WebCore/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp
259
WebGLProgram
* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
350
WebGLProgram
* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
426
WebGLProgram
* program = V8WebGLProgram::HasInstance(args[0]) ? V8WebGLProgram::toNative(v8::Handle<v8::Object>::Cast(args[0])) : 0;
/external/webkit/Source/WebCore/page/
DOMWindow.idl
495
attribute [Conditional=WEBGL] WebGLProgramConstructor
WebGLProgram
;
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...]
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