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  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TextureUnitPropertyAccessor.java 49 Integer activeTexture = (Integer) activeTextureProperty.getValue();
55 activeTexture,
  /frameworks/base/libs/hwui/
Dither.cpp 75 Caches::getInstance().activeTexture(textureSlot);
Caches.h 197 void activeTexture(GLuint textureUnit);
LayerCache.cpp 143 Caches::getInstance().activeTexture(0);
OpenGLRenderer.cpp 311 mCaches.activeTexture(0);
371 mCaches.activeTexture(0);
738 mCaches.activeTexture(0);
862 mCaches.activeTexture(0);
    [all...]
LayerRenderer.cpp 207 caches.activeTexture(0);
287 Caches::getInstance().activeTexture(0);
416 caches.activeTexture(0);
SkiaShader.cpp 143 Caches::getInstance().activeTexture(textureSlot);
230 Caches::getInstance().activeTexture(textureSlot);
350 Caches::getInstance().activeTexture(textureSlot);
FontRenderer.cpp 212 Caches::getInstance().activeTexture(0);
257 Caches::getInstance().activeTexture(0);
345 caches.activeTexture(0);
358 caches.activeTexture(0);
Caches.cpp 387 void Caches::activeTexture(GLuint textureUnit) {
  /external/webkit/Source/WebCore/platform/graphics/chromium/cc/
CCVideoLayerImpl.cpp 111 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE1));
113 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE2));
115 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE3));
139 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
147 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
CCCanvasLayerImpl.cpp 56 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
CCPluginLayerImpl.cpp 55 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
CCHeadsUpDisplay.cpp 115 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0));
  /external/webkit/Source/WebCore/platform/graphics/chromium/
RenderSurfaceChromium.cpp 115 GLC(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE0));
118 GLC(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE1));
121 GLC(context3D, context3D->activeTexture(GraphicsContext3D::TEXTURE0));
Canvas2DLayerChromium.cpp 71 context->activeTexture(GraphicsContext3D::TEXTURE0);
  /packages/apps/Gallery2/tests/src/com/android/gallery3d/ui/
GLMock.java 168 public int getTexEnvi(int activeTexture, int pname) {
169 if (activeTexture == GL11.GL_TEXTURE0) {
171 } else if (activeTexture == GL11.GL_TEXTURE1) {
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 120 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0;
139 setClientActiveTexture(activeTexture);
140 s_glDispatch.glClientActiveTexture(activeTexture);
  /frameworks/native/opengl/libagl/
texture.cpp 79 c->rasterizer.procs.activeTexture(c, i);
107 c->rasterizer.procs.activeTexture(c, c->textures.active);
130 c->rasterizer.procs.activeTexture(c, i);
158 c->rasterizer.procs.activeTexture(c, i);
172 c->rasterizer.procs.activeTexture(c, c->textures.active);
258 ggl->activeTexture(ggl, 0);
744 c->rasterizer.procs.activeTexture(c, c->textures.active);
786 c->rasterizer.procs.activeTexture(c, tmu);
798 c->rasterizer.procs.activeTexture(c, c->textures.active);
862 c->rasterizer.procs.activeTexture(c, c->textures.active)
    [all...]
array.cpp 432 const int tmu = c->arrays.activeTexture;
    [all...]
  /system/core/libpixelflinger/
raster.cpp 157 c->procs.activeTexture(c, tmu);
  /packages/apps/Browser/src/com/android/browser/
TabBar.java 372 Bitmap activeTexture = getDrawableAsBitmap(mActiveDrawable,
377 mActiveShader = new BitmapShader(activeTexture,
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 249 IGLProperty activeTexture = new GLIntegerProperty(GLStateType.ACTIVE_TEXTURE_UNIT,
292 activeTexture,
  /system/core/include/pixelflinger/
pixelflinger.h 217 void (*activeTexture)(void* c, GGLuint tmu);
  /bootable/recovery/minui/
graphics.c 364 gl->activeTexture(gl, 0);
  /external/webkit/Source/WebCore/platform/graphics/gpu/
SharedGraphicsContext3D.cpp 363 m_context->activeTexture(textureUnit);

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