HomeSort by relevance Sort by last modified time
    Searched refs:animations (Results 1 - 25 of 59) sorted by null

1 2 3

  /frameworks/base/core/java/android/view/animation/
AnimationSet.java 29 * Represents a group of Animations that should be played together.
42 * on an AnimationSet object, will be pushed down to all child animations.</li>
116 * @param shareInterpolator Pass true if all of the animations in this set
132 final ArrayList<Animation> animations = mAnimations; local
135 animation.mAnimations.add(animations.get(i).clone());
186 final ArrayList<Animation> animations = mAnimations; local
189 if (animations.get(i).hasAlpha()) {
214 * The transforms of the child animations are applied in the order
249 * Sets the start time of this animation and all child animations
258 final ArrayList<Animation> animations = mAnimations local
271 final ArrayList<Animation> animations = mAnimations; local
285 final ArrayList<Animation> animations = mAnimations; local
301 final ArrayList<Animation> animations = mAnimations; local
326 final ArrayList<Animation> animations = mAnimations; local
344 final ArrayList<Animation> animations = mAnimations; local
371 final ArrayList<Animation> animations = mAnimations; local
413 final ArrayList<Animation> animations = mAnimations; local
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintNull.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintInverseKinematics.java 6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintAction.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintChildOf.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintClampTo.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintDampTrack.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintFollowPath.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintLockTrack.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintMinMax.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintPivot.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintPython.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintRigidBodyJoint.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintSplineInverseKinematic.java 7 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintStretchTo.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
ConstraintTransform.java 4 import com.jme3.scene.plugins.blender.animations.Ipo;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
ObjectAnimationModifier.java 13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1); local
57 animations.add(animation);
59 animData = new AnimData(null, animations);
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestSpatialAnim.java 77 HashMap<String, Animation> animations = new HashMap<String, Animation>(); local
78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
  /external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java 20 * Provides an interface for controlling a sprite with animations. Manages a list of animations
76 final PhasedObjectManager animations = mAnimations; local
80 animations.commitUpdates();
84 if (animations.getCount() > 0 && currentAnimIndex != -1) {
93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
  /external/webkit/Source/WebCore/inspector/front-end/
Drawer.js 105 var animations = [
118 animations.push({element: this._currentPanelCounters, start: {"padding-right": rightPadding}, end: {"padding-right": 0}});
136 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(), animationFinished.bind(this));
167 var animations = [
177 animations.push({element: this._currentPanelCounters, start: {"padding-right": 0}, end: {"padding-right": rightPadding}});
198 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(), animationFinished.bind(this));
284 var animations = [
296 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(), animationFinished.bind(this));
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
SkeletonLoader.java 70 private ArrayList<Animation> animations; field in class:SkeletonLoader
125 assert elementStack.peek().equals("animations");
131 } else if (qName.equals("animations")) {
133 animations = new ArrayList<Animation>();
168 animations.add(animation);
236 if (animations != null) {
237 animations.clear();
269 if (animations == null) {
270 animations = new ArrayList<Animation>();
272 AnimData data = new AnimData(skeleton, animations);
    [all...]
  /external/webkit/Source/WebCore/page/animation/
CompositeAnimation.h 46 // A CompositeAnimation represents a collection of animations that are running
84 PassRefPtr<WebKitAnimationList> animations() const;
CompositeAnimation.cpp 46 // Toss the refs to all animations, but make sure we remove them from
57 // Clear the renderers from all running animations, in case we are in the middle of
145 // For accelerated animations we need to return a new RenderStyle with the _current_ value
197 // Nothing to do if we don't have any animations, and didn't have any before
205 if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) {
206 // The current and target animations are the same so we just need to toss any
213 // Mark all existing animations as no longer active.
222 // Now mark any still active animations as active and add any new animations
576 PassRefPtr<WebKitAnimationList> CompositeAnimation::animations() const function in class:WebCore::CompositeAnimation
578 RefPtr<WebKitAnimationList> animations = WebKitAnimationList::create(); local
    [all...]
  /external/jmonkeyengine/engine/src/blender/com/jme3/asset/
BlenderKey.java 476 int ANIMATIONS = 0x00000004;
500 /** Animations of all objects. */
501 private List<AnimData> animations; field in class:BlenderKey.LoadingResults
526 if ((featuresToLoad & FeaturesToLoad.ANIMATIONS) != 0) {
527 animations = new ArrayList<AnimData>();
647 * This method returns all loaded animations.
648 * @return all loaded animations
651 return animations;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/
CalculationBone.java 1 package com.jme3.scene.plugins.blender.animations;

Completed in 117 milliseconds

1 2 3