/frameworks/base/core/java/android/view/animation/ |
AnimationSet.java | 29 * Represents a group of Animations that should be played together. 42 * on an AnimationSet object, will be pushed down to all child animations.</li> 116 * @param shareInterpolator Pass true if all of the animations in this set 132 final ArrayList<Animation> animations = mAnimations; local 135 animation.mAnimations.add(animations.get(i).clone()); 186 final ArrayList<Animation> animations = mAnimations; local 189 if (animations.get(i).hasAlpha()) { 214 * The transforms of the child animations are applied in the order 249 * Sets the start time of this animation and all child animations 258 final ArrayList<Animation> animations = mAnimations local 271 final ArrayList<Animation> animations = mAnimations; local 285 final ArrayList<Animation> animations = mAnimations; local 301 final ArrayList<Animation> animations = mAnimations; local 326 final ArrayList<Animation> animations = mAnimations; local 344 final ArrayList<Animation> animations = mAnimations; local 371 final ArrayList<Animation> animations = mAnimations; local 413 final ArrayList<Animation> animations = mAnimations; local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
ConstraintNull.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintInverseKinematics.java | 6 import com.jme3.scene.plugins.blender.animations.CalculationBone;
7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintAction.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintChildOf.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintClampTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintDampTrack.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintFollowPath.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintLockTrack.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintMinMax.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintPivot.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintPython.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintRigidBodyJoint.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintSplineInverseKinematic.java | 7 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintStretchTo.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
ConstraintTransform.java | 4 import com.jme3.scene.plugins.blender.animations.Ipo;
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ |
ObjectAnimationModifier.java | 13 import com.jme3.scene.plugins.blender.animations.Ipo;
56 ArrayList<Animation> animations = new ArrayList<Animation>(1);
local 57 animations.add(animation);
59 animData = new AnimData(null, animations);
|
/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestSpatialAnim.java | 77 HashMap<String, Animation> animations = new HashMap<String, Animation>();
local 78 animations.put("anim", spatialAnimation);
79 control.setAnimations(animations);
|
/external/replicaisland/src/com/replica/replicaisland/ |
SpriteComponent.java | 20 * Provides an interface for controlling a sprite with animations. Manages a list of animations 76 final PhasedObjectManager animations = mAnimations; local 80 animations.commitUpdates(); 84 if (animations.getCount() > 0 && currentAnimIndex != -1) { 93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
|
/external/webkit/Source/WebCore/inspector/front-end/ |
Drawer.js | 105 var animations = [ 118 animations.push({element: this._currentPanelCounters, start: {"padding-right": rightPadding}, end: {"padding-right": 0}}); 136 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(), animationFinished.bind(this)); 167 var animations = [ 177 animations.push({element: this._currentPanelCounters, start: {"padding-right": 0}, end: {"padding-right": rightPadding}}); 198 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(), animationFinished.bind(this)); 284 var animations = [ 296 this._currentAnimation = WebInspector.animateStyle(animations, this._animationDuration(), animationFinished.bind(this));
|
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
SkeletonLoader.java | 70 private ArrayList<Animation> animations; field in class:SkeletonLoader 125 assert elementStack.peek().equals("animations"); 131 } else if (qName.equals("animations")) { 133 animations = new ArrayList<Animation>(); 168 animations.add(animation); 236 if (animations != null) { 237 animations.clear(); 269 if (animations == null) { 270 animations = new ArrayList<Animation>(); 272 AnimData data = new AnimData(skeleton, animations); [all...] |
/external/webkit/Source/WebCore/page/animation/ |
CompositeAnimation.h | 46 // A CompositeAnimation represents a collection of animations that are running 84 PassRefPtr<WebKitAnimationList> animations() const;
|
CompositeAnimation.cpp | 46 // Toss the refs to all animations, but make sure we remove them from 57 // Clear the renderers from all running animations, in case we are in the middle of 145 // For accelerated animations we need to return a new RenderStyle with the _current_ value 197 // Nothing to do if we don't have any animations, and didn't have any before 205 if (currentStyle && currentStyle->hasAnimations() && targetStyle->hasAnimations() && *(currentStyle->animations()) == *(targetStyle->animations())) { 206 // The current and target animations are the same so we just need to toss any 213 // Mark all existing animations as no longer active. 222 // Now mark any still active animations as active and add any new animations 576 PassRefPtr<WebKitAnimationList> CompositeAnimation::animations() const function in class:WebCore::CompositeAnimation 578 RefPtr<WebKitAnimationList> animations = WebKitAnimationList::create(); local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
BlenderKey.java | 476 int ANIMATIONS = 0x00000004;
500 /** Animations of all objects. */
501 private List<AnimData> animations;
field in class:BlenderKey.LoadingResults 526 if ((featuresToLoad & FeaturesToLoad.ANIMATIONS) != 0) {
527 animations = new ArrayList<AnimData>();
647 * This method returns all loaded animations.
648 * @return all loaded animations
651 return animations;
|
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
CalculationBone.java | 1 package com.jme3.scene.plugins.blender.animations;
|