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Searched
refs:assetManager
(Results
1 - 25
of
249
) sorted by null
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/external/jmonkeyengine/engine/src/android/jme3test/android/
TestSkyLoadingLagoon.java
49
Texture west =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
50
Texture east =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
51
Texture north =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
52
Texture south =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
53
Texture up =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
54
Texture down =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
58
Texture west =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png");
59
Texture east =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png");
60
Texture north =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png");
61
Texture south =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png")
[
all
...]
TestSkyLoadingPrimitives.java
49
Texture west =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
50
Texture east =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
51
Texture north =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
52
Texture south =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
53
Texture up =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
54
Texture down =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
57
Texture west =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png");
58
Texture east =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png");
59
Texture north =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png");
60
Texture south =
assetManager
.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png")
[
all
...]
/external/jmonkeyengine/engine/src/test/jme3test/texture/
TestSkyLoading.java
48
Texture west =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
49
Texture east =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
50
Texture north =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
51
Texture south =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
52
Texture up =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
53
Texture down =
assetManager
.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
55
Spatial sky = SkyFactory.createSky(
assetManager
, west, east, north, south, up, down);
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java
7
import com.jme3.asset.
AssetManager
;
32
private final
AssetManager
assetManager
;
37
public ImageBasedHeightMapGrid(final String textureBase, final String textureExt,
AssetManager
assetManager
) {
38
this(
assetManager
, new Namer() {
46
public ImageBasedHeightMapGrid(
AssetManager
assetManager
, Namer namer) {
47
this.
assetManager
=
assetManager
;
[
all
...]
/development/ndk/platforms/android-9/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/frameworks/native/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/android/
asset_manager_jni.h
29
* Given a Dalvik
AssetManager
object, obtain the corresponding native AAssetManager
34
AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject
assetManager
);
/external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicStreaming.java
48
assetManager
.registerLocator("http://www.vorbis.com/music/", UrlLocator.class);
49
AudioNode audioSource = new AudioNode(
assetManager
, "Lumme-Badloop.ogg", true);
/external/jmonkeyengine/engine/src/test/jme3test/model/
TestObjLoading.java
51
Geometry teaGeom = (Geometry)
assetManager
.loadModel("Models/Teapot/Teapot.obj");
54
Material mat = new Material(
assetManager
, "Common/MatDefs/Misc/ShowNormals.j3md");
/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundDeviceJme.java
35
import com.jme3.asset.
AssetManager
;
45
protected
AssetManager
assetManager
;
48
public SoundDeviceJme(
AssetManager
assetManager
, AudioRenderer ar){
49
this.
assetManager
=
assetManager
;
57
AudioNode an = new AudioNode(
assetManager
, filename, false);
63
return new SoundHandleJme(ar,
assetManager
, filename);
/external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java
35
import com.jme3.asset.
AssetManager
;
52
private
AssetManager
assetManager
;
56
public PreDepthProcessor(
AssetManager
assetManager
){
57
this.
assetManager
=
assetManager
;
58
preDepth = new Material(
assetManager
, "Common/MatDefs/Shadow/PreShadow.j3md");
/external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLightTerrain.java
119
matTerrain = new Material(
assetManager
, "Common/MatDefs/Terrain/TerrainLighting.j3md");
124
matTerrain.setTexture("AlphaMap",
assetManager
.loadTexture("Textures/Terrain/splat/alpha1.png"));
125
matTerrain.setTexture("AlphaMap_1",
assetManager
.loadTexture("Textures/Terrain/splat/alpha2.png"));
128
Texture heightMapImage =
assetManager
.loadTexture("Textures/Terrain/splat/mountains512.png");
132
Texture grass =
assetManager
.loadTexture("Textures/Terrain/splat/grass.jpg");
138
Texture dirt =
assetManager
.loadTexture("Textures/Terrain/splat/dirt.jpg");
144
Texture rock =
assetManager
.loadTexture("Textures/Terrain/splat/road.jpg");
150
Texture brick =
assetManager
.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
156
Texture riverRock =
assetManager
.loadTexture("Textures/Terrain/Pond/Pond.jpg");
162
Texture normalMap0 =
assetManager
.loadTexture("Textures/Terrain/splat/grass_normal.jpg")
[
all
...]
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAssets.java
57
Spatial teapot =
assetManager
.loadModel("Models/Teapot/Teapot.obj");
58
Material mat_default = new Material(
assetManager
, "Common/MatDefs/Misc/ShowNormals.j3md");
65
Material mat_brick = new Material(
assetManager
, "Common/MatDefs/Misc/Unshaded.j3md");
66
mat_brick.setTexture("ColorMap",
assetManager
.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
73
guiFont =
assetManager
.loadFont("Interface/Fonts/Default.fnt");
81
Spatial ninja =
assetManager
.loadModel("Models/Ninja/Ninja.mesh.xml");
Completed in 439 milliseconds
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