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  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestSkyLoadingLagoon.java 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
58 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png");
59 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png");
60 Texture north = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png");
61 Texture south = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png")
    [all...]
TestSkyLoadingPrimitives.java 49 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
50 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
51 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
52 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
53 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
54 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
57 Texture west = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_x.png");
58 Texture east = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_x.png");
59 Texture north = assetManager.loadTexture("Textures/Sky/Primitives/primitives_negative_z.png");
60 Texture south = assetManager.loadTexture("Textures/Sky/Primitives/primitives_positive_z.png")
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestSkyLoading.java 48 Texture west = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_west.jpg");
49 Texture east = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_east.jpg");
50 Texture north = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_north.jpg");
51 Texture south = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_south.jpg");
52 Texture up = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_up.jpg");
53 Texture down = assetManager.loadTexture("Textures/Sky/Lagoon/lagoon_down.jpg");
55 Spatial sky = SkyFactory.createSky(assetManager, west, east, north, south, up, down);
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/heightmap/
ImageBasedHeightMapGrid.java 7 import com.jme3.asset.AssetManager;
32 private final AssetManager assetManager;
37 public ImageBasedHeightMapGrid(final String textureBase, final String textureExt, AssetManager assetManager) {
38 this(assetManager, new Namer() {
46 public ImageBasedHeightMapGrid(AssetManager assetManager, Namer namer) {
47 this.assetManager = assetManager;
    [all...]
  /development/ndk/platforms/android-9/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /frameworks/native/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/5/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/6/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/6/platforms/android-9/arch-x86/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/7/platforms/android-14/arch-arm/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/7/platforms/android-14/arch-x86/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/7/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/7/platforms/android-9/arch-x86/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/8/platforms/android-14/arch-arm/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/8/platforms/android-14/arch-mips/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/8/platforms/android-14/arch-x86/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/8/platforms/android-9/arch-arm/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/8/platforms/android-9/arch-mips/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /prebuilts/ndk/8/platforms/android-9/arch-x86/usr/include/android/
asset_manager_jni.h 29 * Given a Dalvik AssetManager object, obtain the corresponding native AAssetManager
34 AAssetManager* AAssetManager_fromJava(JNIEnv* env, jobject assetManager);
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestMusicStreaming.java 48 assetManager.registerLocator("http://www.vorbis.com/music/", UrlLocator.class);
49 AudioNode audioSource = new AudioNode(assetManager, "Lumme-Badloop.ogg", true);
  /external/jmonkeyengine/engine/src/test/jme3test/model/
TestObjLoading.java 51 Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
54 Material mat = new Material(assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
SoundDeviceJme.java 35 import com.jme3.asset.AssetManager;
45 protected AssetManager assetManager;
48 public SoundDeviceJme(AssetManager assetManager, AudioRenderer ar){
49 this.assetManager = assetManager;
57 AudioNode an = new AudioNode(assetManager, filename, false);
63 return new SoundHandleJme(ar, assetManager, filename);
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
PreDepthProcessor.java 35 import com.jme3.asset.AssetManager;
52 private AssetManager assetManager;
56 public PreDepthProcessor(AssetManager assetManager){
57 this.assetManager = assetManager;
58 preDepth = new Material(assetManager, "Common/MatDefs/Shadow/PreShadow.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLightTerrain.java 119 matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
124 matTerrain.setTexture("AlphaMap", assetManager.loadTexture("Textures/Terrain/splat/alpha1.png"));
125 matTerrain.setTexture("AlphaMap_1", assetManager.loadTexture("Textures/Terrain/splat/alpha2.png"));
128 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
132 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
138 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
144 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
150 Texture brick = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
156 Texture riverRock = assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg");
162 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg")
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloAssets.java 57 Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
58 Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
65 Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
66 mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
73 guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
81 Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");

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