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Searched
refs:colorBand
(Results
1 - 11
of
11
) sorted by null
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorNoise.java
66
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
67
Format format =
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
68
int bytesPerPixel =
colorBand
!= null ? 4 : 1;
84
if (
colorBand
!= null) {
86
texres.red =
colorBand
[colorbandIndex][0];
87
texres.green =
colorBand
[colorbandIndex][1];
88
texres.blue =
colorBand
[colorbandIndex][2];
94
data[index++] = (byte) (
colorBand
[colorbandIndex][3] * 255.0f);
TextureGeneratorStucci.java
77
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
78
Format format =
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
79
int bytesPerPixel =
colorBand
!= null ? 4 : 1;
95
if (
colorBand
!= null) {
97
texres.red =
colorBand
[colorbandIndex][0];
98
texres.green =
colorBand
[colorbandIndex][1];
99
texres.blue =
colorBand
[colorbandIndex][2];
100
texres.alpha =
colorBand
[colorbandIndex][3];
110
if (
colorBand
!= null) {
TextureGeneratorClouds.java
81
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
82
Format format = sType == TEX_COLOR ||
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
83
int bytesPerPixel = sType == TEX_COLOR ||
colorBand
!= null ? 4 : 1;
95
if (
colorBand
!= null) {
97
texres.red =
colorBand
[colorbandIndex][0];
98
texres.green =
colorBand
[colorbandIndex][1];
99
texres.blue =
colorBand
[colorbandIndex][2];
105
data[index++] = (byte) (
colorBand
[colorbandIndex][3] * 255.0f);
TextureGeneratorDistnoise.java
72
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
73
Format format =
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
74
int bytesPerPixel =
colorBand
!= null ? 4 : 1;
86
if (
colorBand
!= null) {
88
texres.red =
colorBand
[colorbandIndex][0];
89
texres.green =
colorBand
[colorbandIndex][1];
90
texres.blue =
colorBand
[colorbandIndex][2];
96
data[index++] = (byte) (
colorBand
[colorbandIndex][3] * 255.0f);
TextureGeneratorMarble.java
69
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
70
Format format =
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
71
int bytesPerPixel =
colorBand
!= null ? 4 : 1;
83
if (
colorBand
!= null) {
85
texres.red =
colorBand
[colorbandIndex][0];
86
texres.green =
colorBand
[colorbandIndex][1];
87
texres.blue =
colorBand
[colorbandIndex][2];
93
data[index++] = (byte) (
colorBand
[colorbandIndex][3] * 255.0f);
TextureGeneratorMusgrave.java
68
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
69
Format format =
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
70
int bytesPerPixel =
colorBand
!= null ? 4 : 1;
93
if (
colorBand
!= null) {
95
texres.red =
colorBand
[colorbandIndex][0];
96
texres.green =
colorBand
[colorbandIndex][1];
97
texres.blue =
colorBand
[colorbandIndex][2];
103
data[index++] = (byte) (
colorBand
[colorbandIndex][3] * 255.0f);
TextureGeneratorVoronoi.java
78
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
79
Format format = voronoiColorType != 0 ||
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
80
int bytesPerPixel = voronoiColorType != 0 ||
colorBand
!= null ? 4 : 1;
108
if (
colorBand
!= null) {//
colorband
ALWAYS goes first and covers the color (if set)
110
texres.red =
colorBand
[colorbandIndex][0];
111
texres.green =
colorBand
[colorbandIndex][1];
112
texres.blue =
colorBand
[colorbandIndex][2];
113
texres.alpha =
colorBand
[colorbandIndex][3];
144
if (voronoiColorType != 0 ||
colorBand
!= null)
[
all
...]
TextureGenerator.java
76
* This method reads the
colorband
data from the given texture structure.
82
* @return read
colorband
or null if not present
84
private
ColorBand
readColorband(Structure tex, BlenderContext blenderContext) {
85
ColorBand
result = null;
92
result = new
ColorBand
(colorbandStructure);
94
LOGGER.log(Level.WARNING, "Cannot fetch the
colorband
structure. The reason: {0}", e.getLocalizedMessage());
101
ColorBand
colorBand
= this.readColorband(tex, blenderContext);
103
if(
colorBand
!=null) {
105
ColorBandData[] dataArray =
colorBand
.data
[
all
...]
TextureGeneratorBlend.java
123
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
125
Format format =
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
126
int bytesPerPixel =
colorBand
!= null ? 4 : 1;
142
if (
colorBand
!= null) {
144
texres.red =
colorBand
[colorbandIndex][0];
145
texres.green =
colorBand
[colorbandIndex][1];
146
texres.blue =
colorBand
[colorbandIndex][2];
152
data[index++] = (byte) (
colorBand
[colorbandIndex][3] * 255.0f);
TextureGeneratorWood.java
81
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
82
Format format =
colorBand
!= null ? Format.RGBA8 : Format.Luminance8;
83
int bytesPerPixel =
colorBand
!= null ? 4 : 1;
97
if (
colorBand
!= null) {
99
texres.red =
colorBand
[colorbandIndex][0];
100
texres.green =
colorBand
[colorbandIndex][1];
101
texres.blue =
colorBand
[colorbandIndex][2];
108
data[index++] = (byte) (
colorBand
[colorbandIndex][3] * 255.0f);
TextureGeneratorMagic.java
132
float[][]
colorBand
= this.computeColorband(tex, blenderContext);
147
if (
colorBand
!= null) {
150
texres.red =
colorBand
[colorbandIndex][0];
151
texres.green =
colorBand
[colorbandIndex][1];
152
texres.blue =
colorBand
[colorbandIndex][2];
153
texres.alpha =
colorBand
[colorbandIndex][3];
Completed in 447 milliseconds