HomeSort by relevance Sort by last modified time
    Searched refs:currentIndexVbo (Results 1 - 4 of 4) sorted by null

  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 84 GLuint currentIndexVbo() { return m_currentIndexVbo; }
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 84 GLuint currentIndexVbo() { return m_currentIndexVbo; }
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 544 if (ctx->m_state->currentIndexVbo() != 0) {
547 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
551 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
    [all...]
  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 478 if (ctx->m_state->currentIndexVbo() != 0) {
481 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
485 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
    [all...]

Completed in 245 milliseconds