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  /external/libvorbis/lib/
misc.h 27 extern void _analysis_output(char *base,int i,float *v,int n,int bark,int dB,
29 extern void _analysis_output_always(char *base,int i,float *v,int n,int bark,int dB,
analysis.c 70 void _analysis_output_always(char *base,int i,float *v,int n,int bark,int dB,ogg_int64_t off){
90 if(dB){
104 void _analysis_output(char *base,int i,float *v,int n,int bark,int dB,
106 if(analysis_noisy)_analysis_output_always(base,i,v,n,bark,dB,off);
psytune.c 78 /* y: 0 10 20 30 40 50 60 70 80 90 100 dB */
199 void analysis(char *base,int i,float *v,int n,int bark,int dB){
208 if(dB && v[j]==0)
216 if(dB){
psy.c 117 /* copy curves into working space, replicate the 50dB curve to 30
118 and 40, replicate the 100dB curve to 110 */
134 /* normalize curves so the driving amplitude is 0dB */
146 will be; 0dB SL moves every time the user twiddles the volume
149 can be in (we assume) a range of ...+100dB] SL. However, sounds
150 20dB down will be in a range ...+80], 40dB down is from ...+60],
386 /* octave/(8*eighth_octave_lines) x scale and dB y scale */
739 int dB=logmask[i]+.5;
740 if(dB>=NOISE_COMPAND_LEVELS)dB=NOISE_COMPAND_LEVELS-1
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  /external/libvorbis/doc/
10-tables.tex 6 \subsection{floor1\_inverse\_dB\_table} \label{vorbis:spec:floor1:inverse:dB:table}
01-introduction.tex 209 representation on a dB amplitude scale and Bark frequency scale.
211 representation on a dB amplitude scale and linear frequency scale.
462 However, floor vector values can span \~{}140dB (\~{}24 bits unsigned), and
463 the audio spectrum vector should represent a minimum of 120dB (\~{}21
466 $-140$dB, it must be able to span 0 to $+140$dB. For the residue vector
467 to reach full scale if the floor is nailed at 0dB, it must be able to
468 represent $-140$dB to $+0$dB. Thus, in order to handle full range
469 dynamics, a residue vector may span $-140$dB to $+140$dB entirely withi
    [all...]
04-codec.tex 550 However, floor vector values can span \~140dB (\~24 bits unsigned), and
551 the audio spectrum vector should represent a minimum of 120dB (\~21
554 $-140$dB, it must be able to span 0 to $+140$dB. For the residue vector
555 to reach full scale if the floor is nailed at 0dB, it must be able to
556 represent $-140$dB to $+0$dB. Thus, in order to handle full range
557 dynamics, a residue vector may span $-140$dB to $+140$dB entirely within
558 spec. A 280dB range is approximately 48 bits with sign; thus th
    [all...]
07-floor1.tex 10 mechanically on a linear frequency axis and a logarithmic (dB)
180 which happens to be approximately -140dB).
386 the scalar value from [floor] as an offset into the vector \link{vorbis:spec:floor1:inverse:dB:table}{[floor1_inverse_dB_static_table]}
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_blit_0.c 371 unsigned dR, dG, dB;
376 pixel, dR, dG, dB);
377 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
378 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
417 int dR, dG, dB;
423 pixel, dR, dG, dB);
424 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
425 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
SDL_blit_1.c 424 int dR, dG, dB;
432 pixel, dR, dG, dB);
433 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
434 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
464 int dR, dG, dB;
473 pixel, dR, dG, dB);
474 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
475 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
SDL_blit_A.c 90 unsigned dB;
94 dB = dstfmt->palette->colors[*dst].b;
95 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
98 dB &= 0xff;
103 ((dB>>6)<<(0));
107 ((dB>>6)<<(0))];
143 unsigned dB;
147 dB = dstfmt->palette->colors[*dst].b;
148 ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
151 dB &= 0xff
    [all...]
SDL_blit.h 385 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
389 dB = (((sB-dB)*(A)+255)>>8)+dB; \
  /external/sonivox/arm-hybrid-22k/lib_src/
ARM-E_interpolate_loop_gnu.s 97 @ This section performs a gain adjustment of -12dB for 16-bit samples
98 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
105 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
107 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
ARM-E_interpolate_noloop_gnu.s 89 @ This section performs a gain adjustment of -12dB for 16-bit samples
90 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
97 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
99 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
ARM-E_voice_gain_gnu.s 152 MOV tmp0, tmp0, ASR #1 @ add 6dB headroom
  /external/sonivox/arm-wt-22k/lib_src/
ARM-E_interpolate_loop_gnu.s 97 @ This section performs a gain adjustment of -12dB for 16-bit samples
98 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
105 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
107 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
ARM-E_interpolate_noloop_gnu.s 89 @ This section performs a gain adjustment of -12dB for 16-bit samples
90 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
97 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
99 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
ARM-E_voice_gain_gnu.s 152 MOV tmp0, tmp0, ASR #1 @ add 6dB headroom
  /external/webrtc/src/modules/audio_processing/agc/
digital_agc.c 34 // subplot(121); plot(in, out); axis([-30, 0, -5, 20]); grid on; xlabel('Input (dB)'); ylabel('Gain (dB)');
35 // subplot(122); plot(in, in+out); axis([-30, 0, -30, 5]); grid on; xlabel('Input (dB)'); ylabel('Output (dB)');
134 // Calculate a denominator used in the exponential part to convert from dB to linear scale:
270 // start out with 0 dB gain
542 // multiply by 253/256 ==> -0.1 dB
648 state->stdLongTerm = 0; // standard deviation of input level in dB
655 state->stdShortTerm = 0; // short-term standard deviation of input level in dB
674 WebRtc_Word16 zeros, dB;
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  /external/jmonkeyengine/engine/src/core/com/jme3/audio/
Environment.java 74 float dB = eaxDb / 2000f;
75 return FastMath.pow(10f, dB);
  /external/webkit/Source/WebCore/platform/graphics/
Color.cpp 159 int dB = c1.blue() - c2.blue();
160 return dR * dR + dG * dG + dB * dB;
  /external/webkit/Source/WebCore/platform/graphics/android/context/
RTree.cpp 441 int dB = listB->delta(node);
443 if (dA < dB && listA->m_nbChildren < m_tree->m_maxChildren)
445 else if (dB < dA && listB->m_nbChildren < m_tree->m_maxChildren)
  /system/core/libpixelflinger/
scanline.cpp     [all...]
  /frameworks/av/media/libeffects/lvm/wrapper/Bundle/
EffectBundle.cpp     [all...]
  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
raytrace.js 776 var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
777 color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);

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