/external/libvorbis/lib/ |
misc.h | 27 extern void _analysis_output(char *base,int i,float *v,int n,int bark,int dB, 29 extern void _analysis_output_always(char *base,int i,float *v,int n,int bark,int dB,
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analysis.c | 70 void _analysis_output_always(char *base,int i,float *v,int n,int bark,int dB,ogg_int64_t off){ 90 if(dB){ 104 void _analysis_output(char *base,int i,float *v,int n,int bark,int dB, 106 if(analysis_noisy)_analysis_output_always(base,i,v,n,bark,dB,off);
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psytune.c | 78 /* y: 0 10 20 30 40 50 60 70 80 90 100 dB */ 199 void analysis(char *base,int i,float *v,int n,int bark,int dB){ 208 if(dB && v[j]==0) 216 if(dB){
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psy.c | 117 /* copy curves into working space, replicate the 50dB curve to 30 118 and 40, replicate the 100dB curve to 110 */ 134 /* normalize curves so the driving amplitude is 0dB */ 146 will be; 0dB SL moves every time the user twiddles the volume 149 can be in (we assume) a range of ...+100dB] SL. However, sounds 150 20dB down will be in a range ...+80], 40dB down is from ...+60], 386 /* octave/(8*eighth_octave_lines) x scale and dB y scale */ 739 int dB=logmask[i]+.5; 740 if(dB>=NOISE_COMPAND_LEVELS)dB=NOISE_COMPAND_LEVELS-1 [all...] |
/external/libvorbis/doc/ |
10-tables.tex | 6 \subsection{floor1\_inverse\_dB\_table} \label{vorbis:spec:floor1:inverse:dB:table}
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01-introduction.tex | 209 representation on a dB amplitude scale and Bark frequency scale. 211 representation on a dB amplitude scale and linear frequency scale. 462 However, floor vector values can span \~{}140dB (\~{}24 bits unsigned), and 463 the audio spectrum vector should represent a minimum of 120dB (\~{}21 466 $-140$dB, it must be able to span 0 to $+140$dB. For the residue vector 467 to reach full scale if the floor is nailed at 0dB, it must be able to 468 represent $-140$dB to $+0$dB. Thus, in order to handle full range 469 dynamics, a residue vector may span $-140$dB to $+140$dB entirely withi [all...] |
04-codec.tex | 550 However, floor vector values can span \~140dB (\~24 bits unsigned), and 551 the audio spectrum vector should represent a minimum of 120dB (\~21 554 $-140$dB, it must be able to span 0 to $+140$dB. For the residue vector 555 to reach full scale if the floor is nailed at 0dB, it must be able to 556 represent $-140$dB to $+0$dB. Thus, in order to handle full range 557 dynamics, a residue vector may span $-140$dB to $+140$dB entirely within 558 spec. A 280dB range is approximately 48 bits with sign; thus th [all...] |
07-floor1.tex | 10 mechanically on a linear frequency axis and a logarithmic (dB) 180 which happens to be approximately -140dB). 386 the scalar value from [floor] as an offset into the vector \link{vorbis:spec:floor1:inverse:dB:table}{[floor1_inverse_dB_static_table]}
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/external/qemu/distrib/sdl-1.2.15/src/video/ |
SDL_blit_0.c | 371 unsigned dR, dG, dB; 376 pixel, dR, dG, dB); 377 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); 378 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); 417 int dR, dG, dB; 423 pixel, dR, dG, dB); 424 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); 425 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
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SDL_blit_1.c | 424 int dR, dG, dB; 432 pixel, dR, dG, dB); 433 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); 434 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); 464 int dR, dG, dB; 473 pixel, dR, dG, dB); 474 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); 475 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB);
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SDL_blit_A.c | 90 unsigned dB; 94 dB = dstfmt->palette->colors[*dst].b; 95 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); 98 dB &= 0xff; 103 ((dB>>6)<<(0)); 107 ((dB>>6)<<(0))]; 143 unsigned dB; 147 dB = dstfmt->palette->colors[*dst].b; 148 ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); 151 dB &= 0xff [all...] |
SDL_blit.h | 385 #define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \ 389 dB = (((sB-dB)*(A)+255)>>8)+dB; \
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/external/sonivox/arm-hybrid-22k/lib_src/ |
ARM-E_interpolate_loop_gnu.s | 97 @ This section performs a gain adjustment of -12dB for 16-bit samples
98 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
105 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
107 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
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ARM-E_interpolate_noloop_gnu.s | 89 @ This section performs a gain adjustment of -12dB for 16-bit samples
90 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
97 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
99 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
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ARM-E_voice_gain_gnu.s | 152 MOV tmp0, tmp0, ASR #1 @ add 6dB headroom
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/external/sonivox/arm-wt-22k/lib_src/ |
ARM-E_interpolate_loop_gnu.s | 97 @ This section performs a gain adjustment of -12dB for 16-bit samples
98 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
105 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
107 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
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ARM-E_interpolate_noloop_gnu.s | 89 @ This section performs a gain adjustment of -12dB for 16-bit samples
90 @ or +36dB for 8-bit samples. For a high quality synthesizer, the output
97 MOV tmp0, tmp0, LSL #6 @ boost 8-bit signal by 36dB
99 MOV tmp0, tmp0, ASR #2 @ reduce 16-bit signal by 12dB
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ARM-E_voice_gain_gnu.s | 152 MOV tmp0, tmp0, ASR #1 @ add 6dB headroom
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/external/webrtc/src/modules/audio_processing/agc/ |
digital_agc.c | 34 // subplot(121); plot(in, out); axis([-30, 0, -5, 20]); grid on; xlabel('Input (dB)'); ylabel('Gain (dB)'); 35 // subplot(122); plot(in, in+out); axis([-30, 0, -30, 5]); grid on; xlabel('Input (dB)'); ylabel('Output (dB)'); 134 // Calculate a denominator used in the exponential part to convert from dB to linear scale: 270 // start out with 0 dB gain 542 // multiply by 253/256 ==> -0.1 dB 648 state->stdLongTerm = 0; // standard deviation of input level in dB 655 state->stdShortTerm = 0; // short-term standard deviation of input level in dB 674 WebRtc_Word16 zeros, dB; [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/audio/ |
Environment.java | 74 float dB = eaxDb / 2000f; 75 return FastMath.pow(10f, dB);
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/external/webkit/Source/WebCore/platform/graphics/ |
Color.cpp | 159 int dB = c1.blue() - c2.blue(); 160 return dR * dR + dG * dG + dB * dB;
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
RTree.cpp | 441 int dB = listB->delta(node); 443 if (dA < dB && listA->m_nbChildren < m_tree->m_maxChildren) 445 else if (dB < dA && listB->m_nbChildren < m_tree->m_maxChildren)
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/system/core/libpixelflinger/ |
scanline.cpp | [all...] |
/frameworks/av/media/libeffects/lvm/wrapper/Bundle/ |
EffectBundle.cpp | [all...] |
/cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/ |
raytrace.js | 776 var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5)); 777 color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
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