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    Searched refs:enableDirty (Results 1 - 6 of 6) sorted by null

  /development/tools/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 37 m_states[i].enableDirty = false;
80 m_states[location].enableDirty |= (state != m_states[location].enabled);
122 *enableChanged = m_states[location].enableDirty;
125 m_states[location].enableDirty = false;
GLClientState.h 64 bool enableDirty; // true if any enable state has changed since last draw
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 37 m_states[i].enableDirty = false;
80 m_states[location].enableDirty |= (state != m_states[location].enabled);
122 *enableChanged = m_states[location].enableDirty;
125 m_states[location].enableDirty = false;
GLClientState.h 64 bool enableDirty; // true if any enable state has changed since last draw
  /development/tools/emulator/opengl/system/GLESv1_enc/
GLEncoder.cpp 398 bool enableDirty;
399 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
405 if (!enableDirty && !state->enabled) continue;
414 if (enableDirty)
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  /development/tools/emulator/opengl/system/GLESv2_enc/
GL2Encoder.cpp 408 bool enableDirty;
409 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
415 if (!enableDirty && !state->enabled) {
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