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Searched
refs:fDirection
(Results
1 - 10
of
10
) sorted by null
/external/skia/samplecode/
SampleEmboss.cpp
33
fLight.
fDirection
[0] = SK_Scalar1;
34
fLight.
fDirection
[1] = SK_Scalar1;
35
fLight.
fDirection
[2] = SK_Scalar1;
SampleAll.cpp
442
light.
fDirection
[0] = SK_Scalar1/2;
443
light.
fDirection
[1] = SK_Scalar1/2;
444
light.
fDirection
[2] = SK_Scalar1/3;
/external/skia/src/effects/
SkEmbossMaskFilter.cpp
40
memcpy(light.
fDirection
, direction, sizeof(light.
fDirection
));
60
normalize(fLight.
fDirection
);
100
matrix.mapVectors((SkVector*)(void*)light.
fDirection
,
101
(SkVector*)(void*)fLight.
fDirection
, 1);
105
SkVector* vec = (SkVector*)(void*)light.
fDirection
;
106
vec->setLength(light.
fDirection
[0],
107
light.
fDirection
[1],
108
SkPoint::Length(fLight.
fDirection
[0], fLight.
fDirection
[1]))
[
all
...]
SkEmbossMask.cpp
88
SkFixed lx = SkScalarToFixed(light.
fDirection
[0]);
89
SkFixed ly = SkScalarToFixed(light.
fDirection
[1]);
90
SkFixed lz = SkScalarToFixed(light.
fDirection
[2]);
/external/skia/src/gpu/
FlingState.cpp
53
fDirection
.set(sx, sy);
54
fSpeed0 = SkPoint::Normalize(&
fDirection
);
58
unit_axis_align(&
fDirection
);
59
// printf("---- speed %g dir %g %g\n", fSpeed0,
fDirection
.fX,
fDirection
.fY);
79
float tx =
fDirection
.fX * dist;
80
float ty =
fDirection
.fY * dist;
/external/skia/include/effects/
SkEmbossMaskFilter.h
22
SkScalar
fDirection
[3]; // x,y,z
/external/icu4c/layoutex/layout/
ParagraphLayout.h
326
const UBiDiDirection
fDirection
;
677
return
fDirection
;
716
: UObject(), fFont(NULL),
fDirection
(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
722
: UObject(), fFont(NULL),
fDirection
(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
729
: fFont(font),
fDirection
(direction), fGlyphCount(glyphCount),
/external/skia/src/views/
SkWidgets.cpp
244
light.
fDirection
[0] = SK_Scalar1/2;
245
light.
fDirection
[1] = SK_Scalar1/2;
246
light.
fDirection
[2] = SK_Scalar1/3;
252
light.
fDirection
[0] = -light.
fDirection
[0];
253
light.
fDirection
[1] = -light.
fDirection
[1];
256
light.
fDirection
[2] += SK_Scalar1/4;
SkTouchGesture.cpp
53
fDirection
.set(sx, sy);
54
fSpeed0 = SkPoint::Normalize(&
fDirection
);
58
unit_axis_align(&
fDirection
);
59
// printf("---- speed %g dir %g %g\n", fSpeed0,
fDirection
.fX,
fDirection
.fY);
79
float tx =
fDirection
.fX * dist;
80
float ty =
fDirection
.fY * dist;
/external/skia/include/views/
SkTouchGesture.h
24
SkPoint
fDirection
;
Completed in 158 milliseconds