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    Searched refs:fDirection (Results 1 - 10 of 10) sorted by null

  /external/skia/samplecode/
SampleEmboss.cpp 33 fLight.fDirection[0] = SK_Scalar1;
34 fLight.fDirection[1] = SK_Scalar1;
35 fLight.fDirection[2] = SK_Scalar1;
SampleAll.cpp 442 light.fDirection[0] = SK_Scalar1/2;
443 light.fDirection[1] = SK_Scalar1/2;
444 light.fDirection[2] = SK_Scalar1/3;
  /external/skia/src/effects/
SkEmbossMaskFilter.cpp 40 memcpy(light.fDirection, direction, sizeof(light.fDirection));
60 normalize(fLight.fDirection);
100 matrix.mapVectors((SkVector*)(void*)light.fDirection,
101 (SkVector*)(void*)fLight.fDirection, 1);
105 SkVector* vec = (SkVector*)(void*)light.fDirection;
106 vec->setLength(light.fDirection[0],
107 light.fDirection[1],
108 SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1]))
    [all...]
SkEmbossMask.cpp 88 SkFixed lx = SkScalarToFixed(light.fDirection[0]);
89 SkFixed ly = SkScalarToFixed(light.fDirection[1]);
90 SkFixed lz = SkScalarToFixed(light.fDirection[2]);
  /external/skia/src/gpu/
FlingState.cpp 53 fDirection.set(sx, sy);
54 fSpeed0 = SkPoint::Normalize(&fDirection);
58 unit_axis_align(&fDirection);
59 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
79 float tx = fDirection.fX * dist;
80 float ty = fDirection.fY * dist;
  /external/skia/include/effects/
SkEmbossMaskFilter.h 22 SkScalar fDirection[3]; // x,y,z
  /external/icu4c/layoutex/layout/
ParagraphLayout.h 326 const UBiDiDirection fDirection;
677 return fDirection;
716 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
722 : UObject(), fFont(NULL), fDirection(UBIDI_LTR), fGlyphCount(0), fGlyphs(NULL), fPositions(NULL), fGlyphToCharMap(NULL)
729 : fFont(font), fDirection(direction), fGlyphCount(glyphCount),
  /external/skia/src/views/
SkWidgets.cpp 244 light.fDirection[0] = SK_Scalar1/2;
245 light.fDirection[1] = SK_Scalar1/2;
246 light.fDirection[2] = SK_Scalar1/3;
252 light.fDirection[0] = -light.fDirection[0];
253 light.fDirection[1] = -light.fDirection[1];
256 light.fDirection[2] += SK_Scalar1/4;
SkTouchGesture.cpp 53 fDirection.set(sx, sy);
54 fSpeed0 = SkPoint::Normalize(&fDirection);
58 unit_axis_align(&fDirection);
59 // printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
79 float tx = fDirection.fX * dist;
80 float ty = fDirection.fY * dist;
  /external/skia/include/views/
SkTouchGesture.h 24 SkPoint fDirection;

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