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Searched
refs:fTex
(Results
1 - 6
of
6
) sorted by null
/external/skia/include/utils/
SkMeshUtils.h
34
const SkPoint* tex() const { return
fTex
; }
38
SkPoint*
fTex
;
/external/skia/src/utils/
SkMeshUtils.cpp
25
fTex
= NULL;
40
fTex
= tex;
45
fTex
= (SkPoint*)fStorage;
46
fIndices = (uint16_t*)(
fTex
+ fTexCount);
71
SkPoint* tex =
fTex
;
/external/skia/bench/
VertBench.cpp
34
SkPoint
fTex
[PTS];
/external/skia/samplecode/
SampleWarp.cpp
234
SkPoint*
fTex
; // just points into fPts, not separately allocated
257
fTex
= fPts + fCount;
279
fTex
= fPts + fCount;
288
SkPoint* tex =
fTex
;
318
fPts,
fTex
, NULL, NULL, fIndices, fIndexCount,
/external/skia/include/gpu/
SkGpuDevice.h
144
TexCache
fTex
;
/external/skia/src/gpu/
SkGpuDevice.cpp
74
if (
fTex
.texture()) {
75
fDevice->unlockCachedTexture(
fTex
);
81
fTex
.reset();
84
fTex
= device->lockCachedTexture(bitmap, sampler);
85
texture =
fTex
.texture();
91
if (
fTex
.texture()) {
92
fDevice->unlockCachedTexture(
fTex
);
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