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    Searched refs:fTex (Results 1 - 6 of 6) sorted by null

  /external/skia/include/utils/
SkMeshUtils.h 34 const SkPoint* tex() const { return fTex; }
38 SkPoint* fTex;
  /external/skia/src/utils/
SkMeshUtils.cpp 25 fTex = NULL;
40 fTex = tex;
45 fTex = (SkPoint*)fStorage;
46 fIndices = (uint16_t*)(fTex + fTexCount);
71 SkPoint* tex = fTex;
  /external/skia/bench/
VertBench.cpp 34 SkPoint fTex[PTS];
  /external/skia/samplecode/
SampleWarp.cpp 234 SkPoint* fTex; // just points into fPts, not separately allocated
257 fTex = fPts + fCount;
279 fTex = fPts + fCount;
288 SkPoint* tex = fTex;
318 fPts, fTex, NULL, NULL, fIndices, fIndexCount,
  /external/skia/include/gpu/
SkGpuDevice.h 144 TexCache fTex;
  /external/skia/src/gpu/
SkGpuDevice.cpp 74 if (fTex.texture()) {
75 fDevice->unlockCachedTexture(fTex);
81 fTex.reset();
84 fTex = device->lockCachedTexture(bitmap, sampler);
85 texture = fTex.texture();
91 if (fTex.texture()) {
92 fDevice->unlockCachedTexture(fTex);
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