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  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
DrawQuadData.h 54 FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f))
60 , m_fillPortion(fillPortion.x(), fillPortion.y(),
61 fillPortion.width(), fillPortion.height())
95 virtual FloatRect fillPortion() const { return m_fillPortion; }
146 FloatRect fillPortion = FloatRect(0.0f, 0.0f, 1.0f, 1.0f),
148 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending, fillPortion)
Tile.cpp 225 const FloatRect& fillPortion)
235 if (fillPortion.maxX() < 1.0f || fillPortion.maxY() < 1.0f
236 || fillPortion.x() > 0.0f || fillPortion.y() > 0.0f)
238 this, m_x, m_y, fillPortion.x(), fillPortion.y(),
239 fillPortion.maxX(), fillPortion.maxY());
242 forceBlending, usePointSampling, fillPortion);
    [all...]
TileTexture.h 85 const FloatRect& fillPortion);
TileTexture.cpp 124 const FloatRect& fillPortion)
138 opacity, useBlending, fillPortion);
Tile.h 107 const FloatRect& fillPortion);
ShaderProgram.cpp 47 // fillPortion.xy = starting UV coordinates.
48 // fillPortion.zw = UV coordinates width and height.
52 "uniform vec4 fillPortion;\n"
56 " v_texCoord = vPosition.xy * fillPortion.zw + fillPortion.xy;\n"
345 GLint tex2DFillPortion = glGetUniformLocation(tex2DProgram, "fillPortion");
355 GLint tex2DInvFillPortion = glGetUniformLocation(tex2DInvProgram, "fillPortion");
366 GLint repeatTexFillPortion = glGetUniformLocation(repeatTexProgram, "fillPortion");
379 GLint repeatTexInvFillPortion = glGetUniformLocation(repeatTexInvProgram, "fillPortion");
392 GLint texOESFillPortion = glGetUniformLocation(texOESProgram, "fillPortion");
    [all...]
Surface.cpp 427 FloatRect fillPortion(0, 0, 0, 0);
428 tile->frontTexture()->drawGL(false, rect, 1.0f, 0, false, true, fillPortion);
TileGrid.cpp 364 FloatRect fillPortion(left, top, right - left, bottom - top);
367 forceBaseBlending, usePointSampling, fillPortion);
ShaderProgram.h 176 const Color& pureColor, const FloatRect& fillPortion,

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