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    Searched refs:forceBlending (Results 1 - 6 of 6) sorted by null

  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
DrawQuadData.h 53 bool forceBlending = true,
59 , m_forceBlending(forceBlending)
82 bool forceBlending() const { return m_forceBlending; }
115 bool forceBlending = true)
116 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending)
145 bool forceBlending = true,
148 : DrawQuadData(type, drawMatrix, geometry, opacity, forceBlending, fillPortion)
TileTexture.h 84 const TransformationMatrix* transform, bool forceBlending, bool usePointSampling,
TileTexture.cpp 123 bool forceBlending, bool usePointSampling,
133 // For base layer, we just follow the forceBlending, otherwise, blending is
136 bool useBlending = forceBlending || isLayer;
Tile.h 106 bool forceBlending, bool usePointSampling,
Tile.cpp 224 bool forceBlending, bool usePointSampling,
242 forceBlending, usePointSampling, fillPortion);
ShaderProgram.cpp     [all...]

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