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Searched
refs:forceBlending
(Results
1 - 6
of
6
) sorted by null
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DrawQuadData.h
53
bool
forceBlending
= true,
59
, m_forceBlending(
forceBlending
)
82
bool
forceBlending
() const { return m_forceBlending; }
115
bool
forceBlending
= true)
116
: DrawQuadData(type, drawMatrix, geometry, opacity,
forceBlending
)
145
bool
forceBlending
= true,
148
: DrawQuadData(type, drawMatrix, geometry, opacity,
forceBlending
, fillPortion)
TileTexture.h
84
const TransformationMatrix* transform, bool
forceBlending
, bool usePointSampling,
TileTexture.cpp
123
bool
forceBlending
, bool usePointSampling,
133
// For base layer, we just follow the
forceBlending
, otherwise, blending is
136
bool useBlending =
forceBlending
|| isLayer;
Tile.h
106
bool
forceBlending
, bool usePointSampling,
Tile.cpp
224
bool
forceBlending
, bool usePointSampling,
242
forceBlending
, usePointSampling, fillPortion);
ShaderProgram.cpp
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